martin opened issue martin/TinyAdventure#8
Switching to generated dungeon and back againmartin pushed to main at martin/TinyAdventure
- f555eceffc Minor ramdom changes.
- 69713fb7d1 Very, very basic building stuff.
- 723b1e0394 Initial works on building system.
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martin pushed to main at martin/TinyAdventure
- 9d25524b3b Random changes in engineer.
martin pushed to main at martin/TinyAdventure
- 58733064c1 Use spring damper for player geometry orientation.
martin pushed to main at martin/TinyAdventure
- 01d95a145a Engineer animated, tweaked interaction logic.
martin pushed to main at martin/TinyAdventure
- f280271de5 Added basic animations for player.
martin pushed to main at martin/TinyAdventure
- 4ea895ed30 Minor restructuring.
martin pushed to main at martin/TinyAdventure
- 188b871450 Implemented ToolSlots including saving/loading, refactored layout of root scene.
martin pushed to main at martin/TinyAdventure
- 2422f72be9 Loading and saving of ItemStack based inventory works.
martin pushed to main at martin/TinyAdventure
- 421a7636df Use wrench resource for quest instead of item name 'Wrench'
martin pushed to main at martin/TinyAdventure
- 635655f7a6 Refactored inventory such that it can handle stacked items.
- b5835c3cff mesh library was somehow changed...
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martin pushed to main at martin/TinyAdventure
- d0ac72d36a Added gamepad controls, player now a separate scene
martin pushed to main at martin/TinyAdventure
- 71e721cfd4 Minor world cleanup, again fixed PickupItems item scene instances...
martin pushed to main at martin/TinyAdventure
- 730ee9e69b Added QuestSystem and reworked how quest state is passed around.
- 3d3fd61f71 Removed stray referenced item scene instances.
- Compare 2 commits »
martin pushed to main at martin/TinyAdventure
- c240b0d74c Saving of pickup items works.
martin pushed to main at martin/TinyAdventure
- 89b39ae9b1 Also saving level resource with savegame.