Trying to only store a single socket in AnimGraphConnection. Not sure yet where this leads.

Martin Felis 2024-04-01 21:18:26 +02:00
parent 28eca48a61
commit 5d54b57a95
8 changed files with 92 additions and 49 deletions

View File

@ -62,7 +62,8 @@ void AnimGraphBlendTree::UpdateOrderedNodesRecursive(int node_index) {
}
}
void AnimGraphBlendTree::MarkActiveInputs(const std::vector<AnimGraphConnection>& input_connections) {
void AnimGraphBlendTree::MarkActiveInputs(
const std::vector<AnimGraphConnection>& input_connections) {
for (size_t i = 0, n = m_nodes.size(); i < n; i++) {
if (m_nodes[i]->m_tick_number != m_tick_number) {
m_nodes[i]->m_state = AnimNodeEvalState::Deactivated;
@ -93,8 +94,7 @@ void AnimGraphBlendTree::MarkActiveInputs(const std::vector<AnimGraphConnection>
const AnimGraphConnection& input =
m_node_input_connections[node_index][j];
if (input.m_source_node != nullptr
&& input.m_target_socket.m_type
!= SocketType::SocketTypeAnimation) {
&& input.m_socket.m_type != SocketType::SocketTypeAnimation) {
input.m_source_node->m_state = AnimNodeEvalState::Activated;
}
}
@ -102,7 +102,8 @@ void AnimGraphBlendTree::MarkActiveInputs(const std::vector<AnimGraphConnection>
}
}
void AnimGraphBlendTree::CalcSyncTrack(const std::vector<AnimGraphConnection>& input_connections) {
void AnimGraphBlendTree::CalcSyncTrack(
const std::vector<AnimGraphConnection>& input_connections) {
for (size_t i = m_eval_ordered_nodes.size() - 1; i >= 0; i--) {
AnimNode* node = m_eval_ordered_nodes[i];
if (node->m_state == AnimNodeEvalState::Deactivated) {
@ -162,7 +163,7 @@ void AnimGraphBlendTree::PropagateTimeToNodeInputs(const AnimNode* node) {
// Only propagate time updates via animation sockets.
if (input_node != nullptr
&& node_input_connections[i].m_target_socket.m_type
&& node_input_connections[i].m_socket.m_type
== SocketType::SocketTypeAnimation
&& input_node->m_state == AnimNodeEvalState::Activated) {
input_node->UpdateTime(node_time_last, node_time_now);
@ -173,8 +174,8 @@ void AnimGraphBlendTree::PropagateTimeToNodeInputs(const AnimNode* node) {
Socket* AnimGraphBlendTree::GetInputSocket(const std::string& name) {
for (size_t i = 0, n = m_node_output_connections[1].size(); i < n; i++) {
AnimGraphConnection& connection = m_node_output_connections[1][i];
if (connection.m_source_socket.m_name == name) {
return &connection.m_source_socket;
if (connection.m_source_socket_name == name) {
return &connection.m_socket;
}
}
@ -184,30 +185,32 @@ Socket* AnimGraphBlendTree::GetInputSocket(const std::string& name) {
Socket* AnimGraphBlendTree::GetOutputSocket(const std::string& name) {
for (size_t i = 0, n = m_node_input_connections[0].size(); i < n; i++) {
AnimGraphConnection& connection = m_node_input_connections[0][i];
if (connection.m_target_socket.m_name == name) {
return &connection.m_target_socket;
if (connection.m_target_socket_name == name) {
return &connection.m_socket;
}
}
return nullptr;
}
const Socket* AnimGraphBlendTree::GetInputSocket(const std::string& name) const {
const Socket* AnimGraphBlendTree::GetInputSocket(
const std::string& name) const {
for (size_t i = 0, n = m_node_output_connections[1].size(); i < n; i++) {
const AnimGraphConnection& connection = m_node_output_connections[1][i];
if (connection.m_source_socket.m_name == name) {
return &connection.m_source_socket;
if (connection.m_source_socket_name == name) {
return &connection.m_socket;
}
}
return nullptr;
}
const Socket* AnimGraphBlendTree::GetOutputSocket(const std::string& name) const {
const Socket* AnimGraphBlendTree::GetOutputSocket(
const std::string& name) const {
for (size_t i = 0, n = m_node_input_connections[0].size(); i < n; i++) {
const AnimGraphConnection& connection = m_node_input_connections[0][i];
if (connection.m_target_socket.m_name == name) {
return &connection.m_target_socket;
if (connection.m_target_socket_name == name) {
return &connection.m_socket;
}
}

View File

@ -96,12 +96,29 @@ struct AnimGraphBlendTree : public AnimNode {
void SetInput(const char* name, T* value_ptr) {
m_node_descriptor->SetOutput(name, value_ptr);
std::vector<size_t> connected_node_indices;
for (int i = 0; i < m_node_output_connections[1].size(); i++) {
const AnimGraphConnection& graph_input_connection =
m_node_output_connections[1][i];
if (graph_input_connection.m_source_socket.m_name == name) {
*graph_input_connection.m_target_socket.m_reference.ptr_ptr = value_ptr;
if (graph_input_connection.m_source_socket_name == name) {
connected_node_indices.push_back(
GetAnimNodeIndex(graph_input_connection.m_target_node));
*graph_input_connection.m_socket.m_reference.ptr_ptr = value_ptr;
}
}
for (int i = 0; i < connected_node_indices.size(); i++) {
const std::vector<AnimGraphConnection>& connected_node_input_connections =
m_node_input_connections[connected_node_indices[i]];
for (int j = 0; j < connected_node_input_connections.size(); j++) {
const AnimGraphConnection& node_input_connection =
connected_node_input_connections[j];
if (node_input_connection.m_source_node == m_nodes[1]
&& node_input_connection.m_source_socket_name == name) {
*node_input_connection.m_socket.m_reference.ptr_ptr = value_ptr;
}
}
}
}
@ -120,7 +137,7 @@ struct AnimGraphBlendTree : public AnimNode {
const AnimGraphConnection& graph_output_connection =
m_node_input_connections[0][i];
if (graph_output_connection.m_target_socket.m_name == name) {
if (graph_output_connection.m_target_socket_name == name) {
if (graph_output_connection.m_source_node == m_nodes[1]
&& graph_output_connection.m_target_node == m_nodes[0]) {
std::cerr
@ -131,8 +148,7 @@ struct AnimGraphBlendTree : public AnimNode {
return;
}
*graph_output_connection.m_source_socket.m_reference.ptr_ptr =
value_ptr;
*graph_output_connection.m_socket.m_reference.ptr_ptr = value_ptr;
// Make sure all other output connections of this pin use the same output pointer
int source_node_index =
@ -145,10 +161,9 @@ struct AnimGraphBlendTree : public AnimNode {
continue;
}
if (source_output_connection.m_source_socket.m_name
== graph_output_connection.m_source_socket.m_name) {
*source_output_connection.m_target_socket.m_reference.ptr_ptr =
value_ptr;
if (source_output_connection.m_source_socket_name
== graph_output_connection.m_source_socket_name) {
*source_output_connection.m_socket.m_reference.ptr_ptr = value_ptr;
}
}
}
@ -169,9 +184,9 @@ struct AnimGraphBlendTree : public AnimNode {
for (int i = 0; i < m_node_input_connections[0].size(); i++) {
const AnimGraphConnection& graph_output_connection =
m_node_input_connections[0][i];
if (graph_output_connection.m_target_socket.m_name == name) {
if (graph_output_connection.m_target_socket_name == name) {
return static_cast<float*>(
*graph_output_connection.m_source_socket.m_reference.ptr_ptr);
*graph_output_connection.m_socket.m_reference.ptr_ptr);
}
}
@ -213,7 +228,7 @@ struct AnimGraphBlendTree : public AnimNode {
const std::vector<AnimGraphConnection>& input_connection =
m_node_input_connections[node_index];
for (size_t i = 0, n = input_connection.size(); i < n; i++) {
if (input_connection[i].m_target_socket.m_name == input_name) {
if (input_connection[i].m_target_socket_name == input_name) {
return input_connection[i].m_source_node;
}
}

View File

@ -262,13 +262,13 @@ SocketType GetSocketType() {
struct AnimGraphConnection {
AnimNode* m_source_node = nullptr;
Socket m_source_socket;
std::string m_source_socket_name = "";
AnimNode* m_target_node = nullptr;
Socket m_target_socket;
std::string m_target_socket_name = "";
Socket m_socket;
bool m_crosses_hierarchy = false;
};
struct NodeDescriptorBase {
std::vector<Socket> m_inputs;
std::vector<Socket> m_outputs;
@ -431,7 +431,8 @@ struct NodeDescriptorBase {
return nullptr;
}
const Socket* FindSocket(const char* name, const std::vector<Socket>& sockets) const {
const Socket* FindSocket(const char* name, const std::vector<Socket>& sockets)
const {
for (int i = 0, n = sockets.size(); i < n; i++) {
if (sockets[i].m_name == name) {
return &sockets[i];

View File

@ -32,12 +32,12 @@ struct Blend2Node : public AnimNode {
continue;
}
if (input.m_target_socket.m_name == "Input0" && *i_blend_weight < 0.999) {
if (input.m_target_socket_name == "Input0" && *i_blend_weight < 0.999) {
input_node->m_state = AnimNodeEvalState::Activated;
continue;
}
if (input.m_target_socket.m_name == "Input1" && *i_blend_weight > 0.001) {
if (input.m_target_socket_name == "Input1" && *i_blend_weight > 0.001) {
input_node->m_state = AnimNodeEvalState::Activated;
continue;
}

View File

@ -658,9 +658,15 @@ void AnimGraphResource::CreateBlendTreeConnectionInstances(
// subgraph.
AnimGraphConnection embedded_graph_activation_connection;
embedded_graph_activation_connection.m_source_node = source_node;
embedded_graph_activation_connection.m_source_socket = *source_socket;
embedded_graph_activation_connection.m_source_socket_name =
source_socket->m_name;
embedded_graph_activation_connection.m_target_node = target_node;
embedded_graph_activation_connection.m_target_socket = *target_socket;
embedded_graph_activation_connection.m_target_socket_name =
target_socket->m_name;
// TODO: what to set the pointer to?!?
embedded_graph_activation_connection.m_socket = *target_socket;
instance.m_node_input_connections[connection.target_node_index].push_back(
embedded_graph_activation_connection);
instance.m_node_output_connections[connection.source_node_index]
@ -702,7 +708,7 @@ void AnimGraphResource::CreateBlendTreeConnectionInstances(
for (size_t j = 0; j < embeded_target_node_inputs.size(); j++) {
AnimGraphConnection& embedded_target_connection =
embeded_target_node_inputs[j];
if (embedded_target_connection.m_source_socket.m_name
if (embedded_target_connection.m_source_socket_name
== target_socket->m_name) {
embedded_target_connection.m_source_node = source_node;
embedded_target_connection.m_crosses_hierarchy = true;
@ -711,15 +717,24 @@ void AnimGraphResource::CreateBlendTreeConnectionInstances(
// connection in the parent blend tree. That way
// parent_tree.SetValue<>() correctly propagates the value to the
// embedded node socket.
target_socket = &embedded_target_connection.m_target_socket;
target_socket = &embedded_target_connection.m_socket;
}
}
}
instance_connection.m_source_node = source_node;
instance_connection.m_source_socket = *source_socket;
instance_connection.m_source_socket_name = source_socket->m_name;
instance_connection.m_target_node = target_node;
instance_connection.m_target_socket = *target_socket;
instance_connection.m_target_socket_name = target_socket->m_name;
instance_connection.m_socket = *target_socket;
if (connection.source_node_index == 1) {
instance_connection.m_socket = *target_socket;
} else {
*instance_connection.m_socket.m_reference.ptr_ptr =
&instance.m_connection_data_storage[connection_data_offset];
}
instance.m_node_input_connections[connection.target_node_index].push_back(
instance_connection);
instance.m_node_output_connections[connection.source_node_index].push_back(
@ -727,11 +742,14 @@ void AnimGraphResource::CreateBlendTreeConnectionInstances(
source_node_descriptor->SetOutputUnchecked(
connection.source_socket_name.c_str(),
&instance.m_connection_data_storage[connection_data_offset]);
instance_connection.m_socket.m_reference.ptr_ptr);
target_node_descriptor->SetInputUnchecked(
connection.target_socket_name.c_str(),
&instance.m_connection_data_storage[connection_data_offset]);
instance_connection.m_socket.m_reference.ptr_ptr);
//*instance_connection.m_socket.m_reference.ptr_ptr =
// &instance.m_connection_data_storage[connection_data_offset];
if (source_socket->m_type == SocketType::SocketTypeAnimation) {
instance.m_animdata_blocks.push_back(

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@ -5,21 +5,24 @@
#include "AnimGraphStateMachine.h"
bool AnimGraphStateMachine::Init(AnimGraphContext& context) {
assert(false && !"Not yet implemented!");
return false;
}
void AnimGraphStateMachine::MarkActiveInputs(const std::vector<AnimGraphConnection>& input_connections) {
void AnimGraphStateMachine::MarkActiveInputs(
const std::vector<AnimGraphConnection>& input_connections) {
assert(false && !"Not yet implemented!");
}
void AnimGraphStateMachine::CalcSyncTrack(const std::vector<AnimGraphConnection>& input_connections) {
void AnimGraphStateMachine::CalcSyncTrack(
const std::vector<AnimGraphConnection>& input_connections) {
assert(false && !"Not yet implemented!");
}
void AnimGraphStateMachine::UpdateTime(float time_last, float time_now) {
assert(false && !"Not yet implemented!");
}
void AnimGraphStateMachine::Evaluate(AnimGraphContext& context) {
assert(false && !"Not yet implemented!");
}

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@ -56,7 +56,7 @@ struct AnimNode {
for (const auto& input : input_connections) {
AnimNode* input_node = input.m_source_node;
if (input_node != nullptr
&& input.m_source_socket.m_type == SocketType::SocketTypeAnimation
&& input.m_socket.m_type == SocketType::SocketTypeAnimation
&& input_node->m_state != AnimNodeEvalState::Deactivated) {
m_sync_track = input_node->m_sync_track;
return;

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@ -891,6 +891,9 @@ TEST_CASE("ResourceSaveLoadMathGraphInputs", "[AnimGraphResource]") {
graph_resource_loaded.CreateBlendTreeInstance(blend_tree_node);
REQUIRE(blend_tree_node.GetInputSocket("GraphFloatInput") != nullptr);
Socket* input_socket =
blend_tree_node.GetInputSocket("GraphFloatInput");
REQUIRE(
blend_tree_node.GetInputPtr("GraphFloatInput")
== blend_tree_node.m_input_buffer);