martin pushed to master at martin/rbdlsim
- 0c77b3a230 Transformed srender to a single header library, added srcmdbuf_add(cmd);
martin pushed to master at martin/rbdlsim
- 40aec4a122 Added grid debug rendering primitive.
martin pushed to master at martin/rbdlsim
- ce88204c02 Rendering of a coordinate frame works
martin pushed to master at martin/rbdlsim
- b4729fada4 Started working on default rendering shader.
martin pushed to master at martin/rbdlsim
- e8553fff6c Initial works on render commands
martin pushed to master at martin/rbdlsim
- 99508054bf First steps for rendering
martin pushed to master at martin/rbdlsim
- bcb05e5eea Include glad/gl.h before everything else when running clang-format
martin pushed to master at martin/rbdlsim
- 8c618f89f0 Boilerplate code for GLFW based OpenGL window
- 67955245fa CMake minimum requirement 3.15 -> 3.13
- 31cd1c3f0b Formatted rbdlsim.cc
- Compare 3 commits »
martin pushed to opengl3 at martin/protot
- 851a26c445 Minor cleanup
- b456d24934 Enabled cascaded shadow maps in forward rendering mode
- 2c132e2abc CMake: disabled googletest for now, use GLVND when searching for OpenGL
- c1b3239249 glfw: disabled CMake warning
- 5c9e6cf07b Added some minor instructions to README.md
martin pushed to simple_math_single_header at martin/protot
- c7cbe4ac21 Rendercommand API
martin created repository martin/protot
martin pushed to master at martin/rbdlsim
- 823072ad72 Refactoring, added draft for double sphere on ground test.
- fff003ec24 Implemented contact impulse calculation.
- a881ad5ae2 Added Collision Test Sphere vs Sphere, Collision returns for each body a separate contact point.
- c02255d64c Added plane vs sphere penetration test.
- 7e7b08b919 Basic but not yet working LCP time-stepping based collision response
martin created repository martin/rbdlsim