• Joined on 2020-10-13
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martin pushed to master at martin/rbdlsim

  • 0c77b3a230 Transformed srender to a single header library, added srcmdbuf_add(cmd);

2020-10-24 11:05:41 +02:00

martin pushed to master at martin/rbdlsim

  • 40aec4a122 Added grid debug rendering primitive.

2020-10-23 15:23:08 +02:00

martin pushed to master at martin/rbdlsim

  • ce88204c02 Rendering of a coordinate frame works

2020-10-19 22:16:47 +02:00

martin pushed to master at martin/rbdlsim

  • b4729fada4 Started working on default rendering shader.

2020-10-18 22:03:54 +02:00

martin pushed to master at martin/rbdlsim

2020-10-17 23:20:43 +02:00

martin pushed to master at martin/rbdlsim

2020-10-17 22:09:47 +02:00

martin pushed to master at martin/rbdlsim

  • bcb05e5eea Include glad/gl.h before everything else when running clang-format

2020-10-16 15:03:31 +02:00

martin pushed to master at martin/rbdlsim

2020-10-16 11:09:53 +02:00

martin pushed to master at martin/protot

2020-10-15 21:30:59 +02:00

martin pushed to opengl3 at martin/protot

  • 851a26c445 Minor cleanup
  • b456d24934 Enabled cascaded shadow maps in forward rendering mode
  • 2c132e2abc CMake: disabled googletest for now, use GLVND when searching for OpenGL
  • c1b3239249 glfw: disabled CMake warning
  • 5c9e6cf07b Added some minor instructions to README.md

2020-10-15 21:30:59 +02:00

martin pushed to simple_math_single_header at martin/protot

2020-10-15 21:30:59 +02:00

martin created repository martin/protot

2020-10-15 21:29:56 +02:00

martin pushed to master at martin/rbdlsim

  • 823072ad72 Refactoring, added draft for double sphere on ground test.
  • fff003ec24 Implemented contact impulse calculation.
  • a881ad5ae2 Added Collision Test Sphere vs Sphere, Collision returns for each body a separate contact point.
  • c02255d64c Added plane vs sphere penetration test.
  • 7e7b08b919 Basic but not yet working LCP time-stepping based collision response

2020-10-14 19:45:16 +02:00

martin created repository martin/rbdlsim

2020-10-14 19:41:35 +02:00