martin created repository martin/AnimTestbed
martin pushed to master at martin/rbdlsim
- b19a74dcdf WIP: edge-edge collision with supplied transforms.
martin pushed to master at martin/GodotAnimationTest
- 899f217dea Initial commit
martin created repository martin/GodotAnimationTest
martin pushed to master at martin/rbdlsim
- 7830840d81 Refactored HullScene making tests easier to visualize.
martin pushed to master at martin/rbdlsim
- 1adf0c611f WIP: explicit transforms refactor.
martin pushed to master at martin/rbdlsim
- cf87db975c WIP: adjusting sch_hull_sat API to allow providing transforms.
martin pushed to master at martin/rbdlsim
- c6daa7ec21 Hull is now movable, tweaked camera movement.
martin pushed to master at martin/rbdlsim
- 4448059ce8 Can now generate and render meshes of sch_hull's!
- 890ea713db srender: added API to render custom meshes.
- be54fe31e7 Minor type safety cleanup.
- Compare 3 commits »
martin pushed to master at martin/rbdlsim
- 133165ef9b Minor cleanup, improved OpenGL error reporting.
martin pushed to master at martin/rbdlsim
- 1848fd14cf FPS Control working, minor UI cleanup.
martin pushed to master at martin/rbdlsim
- 23d7cf03f6 Still buggy but somewhat workable FPS control.
- 90d9ac3961 Updated RBDL to latest dev commit 73b7048.
- Compare 2 commits »
martin pushed to master at martin/rbdlsim
- cc1a106bb9 Trying to get first-person movement going
martin pushed to master at martin/rbdlsim
- 0b12991f10 At least eye position is correctly retrieved from the matrix.
martin pushed to master at martin/rbdlsim
- eb635162c8 Initial attempts for a camera state object for easier camera movement.
martin pushed to master at martin/rbdlsim
- ea92663609 Basic ImGuizmo support.
martin pushed to master at martin/rbdlsim
- 41b7c14910 Adjusted instructions to include packages for the profiler
martin pushed to master at martin/rbdlsim
- 9252236c9c Added build files for tracy, added ImGuizmo (not yet integrated)