Commit Graph

88 Commits (71bed07ed131a0cbba72065e6b04afed163df749)

Author SHA1 Message Date
Martin Felis 0624a7e1ac Properly allowing for rotated box vs plane checking. 2020-11-20 21:47:17 +01:00
Martin Felis cd57d8aa7e Inital works of Box vs Plan collision. 2020-11-20 14:17:15 +01:00
Martin Felis 159400b722 Removed debug output in tests. 2020-11-20 10:48:56 +01:00
Martin Felis 67cc892f14 Collision resolution works. Finally! 2020-11-15 22:23:32 +01:00
Martin Felis 3377de6b81 Explicitly formulating bias term (missed some changes) 2020-11-15 21:47:25 +01:00
Martin Felis 4a8d691334 Explicitly formulating bias term. 2020-11-15 21:46:43 +01:00
Martin Felis 4389dd19fc Working on unilateral contact constraints. 2020-11-13 21:54:08 +01:00
Martin Felis ff4490887f Initial drafts for rendering points. 2020-11-13 21:53:28 +01:00
Martin Felis 48b72c7e15 Implemented state history buffer and scrubbing. 2020-11-13 13:26:52 +01:00
Martin Felis 7efa3e6dda Trying to get collisions in simulation right. 2020-11-13 01:30:46 +01:00
Martin Felis a9d1aebf44 Properly compute impulse for simple cases (sphere on plane, sphere vs sphere). 2020-11-13 01:23:13 +01:00
Martin Felis 5037eda185 Checking constraint jacobian and normal directions. 2020-11-08 20:51:45 +01:00
Martin Felis 3fac49ed9e Added restitution to CreateSphereBody, debugging impulse computation. 2020-11-08 12:50:12 +01:00
Martin Felis 60ec46d090 Fixed build of tests 2020-11-08 12:49:43 +01:00
Martin Felis 8ef9a923d8 Sort of working bouncing simulation. 2020-11-05 23:12:05 +01:00
Martin Felis d1fa076581 Basic Simulator with editing of scene. 2020-11-02 21:07:26 +01:00
Martin Felis a4c25644ca Using proper y rotation when building uvsphere triangles 2020-11-01 21:37:23 +01:00
Martin Felis cd1130afd3 Fixed uv sphere generation. 2020-10-31 22:40:51 +01:00
Martin Felis 1ef48039b5 Added super simple lighting to shaders. 2020-10-31 22:37:26 +01:00
Martin Felis 6dd7d27777 Sphere visible but still buggy... 2020-10-29 18:03:50 +01:00
Martin Felis 0622c53d29 Initial code for UV Spheres 2020-10-26 22:27:05 +01:00
Martin Felis d7a5507774 Added rendering of a cube, moving the camera around. 2020-10-24 12:29:05 +02:00
Martin Felis 0c77b3a230 Transformed srender to a single header library, added srcmdbuf_add(cmd); 2020-10-24 11:05:31 +02:00
Martin Felis 40aec4a122 Added grid debug rendering primitive. 2020-10-23 15:23:03 +02:00
Martin Felis ce88204c02 Rendering of a coordinate frame works 2020-10-19 22:16:42 +02:00
Martin Felis b4729fada4 Started working on default rendering shader. 2020-10-18 22:03:42 +02:00
Martin Felis e8553fff6c Initial works on render commands 2020-10-17 23:20:38 +02:00
Martin Felis 99508054bf First steps for rendering 2020-10-17 22:09:41 +02:00
Martin Felis bcb05e5eea Include glad/gl.h before everything else when running clang-format 2020-10-16 15:03:25 +02:00
Martin Felis 8c618f89f0 Boilerplate code for GLFW based OpenGL window 2020-10-16 11:09:35 +02:00
Martin Felis 67955245fa CMake minimum requirement 3.15 -> 3.13 2020-10-16 11:08:26 +02:00
Martin Felis 31cd1c3f0b Formatted rbdlsim.cc 2020-10-16 11:06:24 +02:00
Martin Felis 823072ad72 Refactoring, added draft for double sphere on ground test. 2020-10-09 21:53:56 +02:00
Martin Felis fff003ec24 Implemented contact impulse calculation. 2020-10-09 14:01:36 +02:00
Martin Felis a881ad5ae2 Added Collision Test Sphere vs Sphere, Collision returns for each body a separate contact point. 2020-10-06 20:22:27 +02:00
Martin Felis c02255d64c Added plane vs sphere penetration test. 2020-10-05 21:47:25 +02:00
Martin Felis 7e7b08b919 Basic but not yet working LCP time-stepping based collision response 2020-10-04 17:28:02 +02:00
Martin Felis 5b6d7ec170 Initial commit 2020-10-03 22:55:14 +02:00