Martin Felis
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4389dd19fc
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Working on unilateral contact constraints.
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2020-11-13 21:54:08 +01:00 |
Martin Felis
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ff4490887f
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Initial drafts for rendering points.
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2020-11-13 21:53:28 +01:00 |
Martin Felis
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48b72c7e15
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Implemented state history buffer and scrubbing.
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2020-11-13 13:26:52 +01:00 |
Martin Felis
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7efa3e6dda
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Trying to get collisions in simulation right.
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2020-11-13 01:30:46 +01:00 |
Martin Felis
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a9d1aebf44
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Properly compute impulse for simple cases (sphere on plane, sphere vs sphere).
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2020-11-13 01:23:13 +01:00 |
Martin Felis
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5037eda185
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Checking constraint jacobian and normal directions.
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2020-11-08 20:51:45 +01:00 |
Martin Felis
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3fac49ed9e
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Added restitution to CreateSphereBody, debugging impulse computation.
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2020-11-08 12:50:12 +01:00 |
Martin Felis
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60ec46d090
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Fixed build of tests
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2020-11-08 12:49:43 +01:00 |
Martin Felis
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8ef9a923d8
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Sort of working bouncing simulation.
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2020-11-05 23:12:05 +01:00 |
Martin Felis
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d1fa076581
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Basic Simulator with editing of scene.
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2020-11-02 21:07:26 +01:00 |
Martin Felis
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a4c25644ca
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Using proper y rotation when building uvsphere triangles
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2020-11-01 21:37:23 +01:00 |
Martin Felis
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cd1130afd3
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Fixed uv sphere generation.
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2020-10-31 22:40:51 +01:00 |
Martin Felis
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6dd7d27777
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Sphere visible but still buggy...
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2020-10-29 18:03:50 +01:00 |
Martin Felis
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0622c53d29
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Initial code for UV Spheres
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2020-10-26 22:27:05 +01:00 |
Martin Felis
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d7a5507774
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Added rendering of a cube, moving the camera around.
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2020-10-24 12:29:05 +02:00 |
Martin Felis
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0c77b3a230
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Transformed srender to a single header library, added srcmdbuf_add(cmd);
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2020-10-24 11:05:31 +02:00 |
Martin Felis
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40aec4a122
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Added grid debug rendering primitive.
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2020-10-23 15:23:03 +02:00 |
Martin Felis
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ce88204c02
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Rendering of a coordinate frame works
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2020-10-19 22:16:42 +02:00 |
Martin Felis
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b4729fada4
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Started working on default rendering shader.
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2020-10-18 22:03:42 +02:00 |
Martin Felis
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e8553fff6c
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Initial works on render commands
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2020-10-17 23:20:38 +02:00 |
Martin Felis
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99508054bf
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First steps for rendering
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2020-10-17 22:09:41 +02:00 |
Martin Felis
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bcb05e5eea
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Include glad/gl.h before everything else when running clang-format
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2020-10-16 15:03:25 +02:00 |
Martin Felis
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8c618f89f0
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Boilerplate code for GLFW based OpenGL window
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2020-10-16 11:09:35 +02:00 |
Martin Felis
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31cd1c3f0b
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Formatted rbdlsim.cc
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2020-10-16 11:06:24 +02:00 |
Martin Felis
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fff003ec24
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Implemented contact impulse calculation.
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2020-10-09 14:01:36 +02:00 |
Martin Felis
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a881ad5ae2
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Added Collision Test Sphere vs Sphere, Collision returns for each body a separate contact point.
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2020-10-06 20:22:27 +02:00 |
Martin Felis
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c02255d64c
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Added plane vs sphere penetration test.
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2020-10-05 21:47:25 +02:00 |
Martin Felis
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7e7b08b919
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Basic but not yet working LCP time-stepping based collision response
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2020-10-04 17:28:02 +02:00 |
Martin Felis
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5b6d7ec170
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Initial commit
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2020-10-03 22:55:14 +02:00 |