Working on unilateral contact constraints.
parent
ff4490887f
commit
4389dd19fc
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@ -363,7 +363,8 @@ void CalcConstraintImpulse(
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double denom = cinfo.GMInvGTA + cinfo.GMInvGTB;
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double old_impulse = cinfo.accumImpulse;
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cinfo.deltaImpulse = rhs / denom;
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// TODO: is this really needed here??
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cinfo.deltaImpulse = std::max(0., rhs / denom);
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cinfo.accumImpulse = std::max(0., cinfo.accumImpulse + cinfo.deltaImpulse);
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cinfo.deltaImpulse = cinfo.accumImpulse - old_impulse;
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}
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@ -25,7 +25,7 @@ typedef SimpleMath::Matrix<float, 3, 1> Vector3f;
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typedef SimpleMath::Matrix<float, 4, 4> Matrix44f;
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typedef SimpleMath::Matrix<float, 4, 1> Vector4f;
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static bool sIsPaused = false;
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static bool sIsPaused = true;
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static bool nSteps = 0;
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static double sSimTime = 0.;
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static double sSimTimeAccumulator = 0.;
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@ -45,13 +45,13 @@ void simulator_init() {
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sWorld.mStaticShapes.push_back(sGroundShape);
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double restitution = 0.97;
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double restitution = 0.9;
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sSphereBody = CreateSphereBody(
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1.,
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1.,
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restitution,
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Vector3d(2.00, 2.48, 0.),
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Vector3d(0., 2.48, 0.),
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Vector3d::Zero());
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sWorld.mBodies.push_back(sSphereBody);
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@ -59,18 +59,22 @@ void simulator_init() {
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1.,
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1.,
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restitution,
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Vector3d(2.05, 5.405, 0.),
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Vector3d(0., 5.405, 0.),
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Vector3d::Zero());
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//sWorld.mBodies.push_back(sSphereBody2);
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sWorld.mBodies.push_back(sSphereBody2);
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for (int i = 0; i < sWorld.mBodies.size(); i++) {
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SimBody& body = sWorld.mBodies[i];
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sthstry_register(
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sStateHistory,
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sWorld.mBodies[0].q.data(),
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sSphereBody.q.size() * sizeof(double));
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body.q.data(),
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body.q.size() * sizeof(double));
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sthstry_register(
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sStateHistory,
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sWorld.mBodies[0].qdot.data(),
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sSphereBody.qdot.size() * sizeof(double));
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body.qdot.data(),
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body.qdot.size() * sizeof(double));
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}
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// sthstry_register(sStateHistory, sWorld.mBodies[1].q.data(), sSphereBody2.q.size() * sizeof(double));
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// sthstry_register(sStateHistory, sWorld.mBodies[1].qdot.data(), sSphereBody2.qdot.size() * sizeof(double));
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@ -96,6 +100,10 @@ void simulator_reset() {
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sWorld.mBodies[0].q[0] = 0.0;
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sWorld.mBodies[0].q[1] = 1.50;
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sWorld.mBodies[1].q[0] = 0.2;
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sWorld.mBodies[1].q[1] = 3.50;
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sWorld.mBodies[1].q[2] = 0.0;
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sthstry_reset_storage(sStateHistory);
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sthstry_store(sStateHistory);
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@ -105,12 +113,12 @@ void simulator_reset() {
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void simulator_update(double dt) {
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ImGui::Begin("Simulator");
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sStateHistoryCurrent = std::min (sStateHistoryCurrent, sthstry_get_num_states(sStateHistory) - 1);
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if (ImGui::Button("Reset")) {
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simulator_reset();
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}
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if (ImGui::Button("Step")) {
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simulator_step(sSimTimeStep);
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}
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ImGui::Checkbox("Paused", &sIsPaused);
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if (ImGui::Button("<")) {
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