diff --git a/src/rbdlsim.cc b/src/rbdlsim.cc index 83abe64..c40c12a 100644 --- a/src/rbdlsim.cc +++ b/src/rbdlsim.cc @@ -363,7 +363,8 @@ void CalcConstraintImpulse( double denom = cinfo.GMInvGTA + cinfo.GMInvGTB; double old_impulse = cinfo.accumImpulse; - cinfo.deltaImpulse = rhs / denom; + // TODO: is this really needed here?? + cinfo.deltaImpulse = std::max(0., rhs / denom); cinfo.accumImpulse = std::max(0., cinfo.accumImpulse + cinfo.deltaImpulse); cinfo.deltaImpulse = cinfo.accumImpulse - old_impulse; } diff --git a/src/simulator.cc b/src/simulator.cc index c9a2ba0..e38fd25 100644 --- a/src/simulator.cc +++ b/src/simulator.cc @@ -25,7 +25,7 @@ typedef SimpleMath::Matrix Vector3f; typedef SimpleMath::Matrix Matrix44f; typedef SimpleMath::Matrix Vector4f; -static bool sIsPaused = false; +static bool sIsPaused = true; static bool nSteps = 0; static double sSimTime = 0.; static double sSimTimeAccumulator = 0.; @@ -45,13 +45,13 @@ void simulator_init() { sWorld.mStaticShapes.push_back(sGroundShape); - double restitution = 0.97; + double restitution = 0.9; sSphereBody = CreateSphereBody( 1., 1., restitution, - Vector3d(2.00, 2.48, 0.), + Vector3d(0., 2.48, 0.), Vector3d::Zero()); sWorld.mBodies.push_back(sSphereBody); @@ -59,18 +59,22 @@ void simulator_init() { 1., 1., restitution, - Vector3d(2.05, 5.405, 0.), + Vector3d(0., 5.405, 0.), Vector3d::Zero()); - //sWorld.mBodies.push_back(sSphereBody2); + sWorld.mBodies.push_back(sSphereBody2); + + for (int i = 0; i < sWorld.mBodies.size(); i++) { + SimBody& body = sWorld.mBodies[i]; + sthstry_register( + sStateHistory, + body.q.data(), + body.q.size() * sizeof(double)); + sthstry_register( + sStateHistory, + body.qdot.data(), + body.qdot.size() * sizeof(double)); + } - sthstry_register( - sStateHistory, - sWorld.mBodies[0].q.data(), - sSphereBody.q.size() * sizeof(double)); - sthstry_register( - sStateHistory, - sWorld.mBodies[0].qdot.data(), - sSphereBody.qdot.size() * sizeof(double)); // sthstry_register(sStateHistory, sWorld.mBodies[1].q.data(), sSphereBody2.q.size() * sizeof(double)); // sthstry_register(sStateHistory, sWorld.mBodies[1].qdot.data(), sSphereBody2.qdot.size() * sizeof(double)); @@ -96,6 +100,10 @@ void simulator_reset() { sWorld.mBodies[0].q[0] = 0.0; sWorld.mBodies[0].q[1] = 1.50; + sWorld.mBodies[1].q[0] = 0.2; + sWorld.mBodies[1].q[1] = 3.50; + sWorld.mBodies[1].q[2] = 0.0; + sthstry_reset_storage(sStateHistory); sthstry_store(sStateHistory); @@ -105,12 +113,12 @@ void simulator_reset() { void simulator_update(double dt) { ImGui::Begin("Simulator"); + + sStateHistoryCurrent = std::min (sStateHistoryCurrent, sthstry_get_num_states(sStateHistory) - 1); + if (ImGui::Button("Reset")) { simulator_reset(); } - if (ImGui::Button("Step")) { - simulator_step(sSimTimeStep); - } ImGui::Checkbox("Paused", &sIsPaused); if (ImGui::Button("<")) {