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Martin Felis 6573a36c90 Split up MeshHierarchy into Skeleton and SkeletonMeshes, minor code style cleanup 2017-02-23 15:19:26 +01:00
3rdparty Added RBDL to 3rdparty, added empty rig model, used better coding style in CharacterModule 2017-02-22 21:35:14 +01:00
data Loading visuals data from LuaModel, added stub for capsule mesh creation, added sample model rig 2017-02-22 23:19:38 +01:00
shaders fixed lights. Diffuse, shadows, work, specular a bit off 2017-02-22 14:13:02 +01:00
src Split up MeshHierarchy into Skeleton and SkeletonMeshes, minor code style cleanup 2017-02-23 15:19:26 +01:00
tests Added Google Test, a Transform struct with tests, and a basic mesh hierarchy 2017-01-03 22:47:17 +01:00
.gitignore Added shaders, fixed shader compilation, exposed imgui to the test module 2016-09-08 23:35:12 +02:00
CMakeLists.txt Added RBDL to 3rdparty, added empty rig model, used better coding style in CharacterModule 2017-02-22 21:35:14 +01:00
README.md Added RuntimeModule debug window 2016-11-06 11:34:51 +01:00

README.md

ProtoT - Fun 3D programming prototyping environment Copyright (c) 2016 - Martin Felis <martin@fysx.org

Needs inotifywait to work (in ubuntu provided by inotify-tools)

mkdir build/ cd build/ ln -s ../shaders ln -s ../data cmake ../ -DGLFW_BUILD_DOCS=OFF -DGLFW_BUILD_EXAMPLES=OFF -DGLFW_BUILD_TESTS=OFF make -j4 cd src/modules/ cp ../../../src/modules/autorebuild.sh . ./autorebuild.sh

press ctrl-z

bg

cd -

./protot

Edit code in ../src/modules/

Enjoy!