protot/3rdparty/bgfx/src/shader.h

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C++

/*
* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#ifndef BGFX_SHADER_H
#define BGFX_SHADER_H
#include <bx/readerwriter.h>
namespace bgfx
{
///
void disassemble(bx::WriterI* _writer, bx::ReaderSeekerI* _reader, bx::Error* _err = NULL);
///
void disassemble(bx::WriterI* _writer, const void* _data, uint32_t _size, bx::Error* _err = NULL);
} // namespace bgfx
#endif // BGFX_SHADER_H