/* * Copyright 2011-2016 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #ifndef BGFX_SHADER_H #define BGFX_SHADER_H #include namespace bgfx { /// void disassemble(bx::WriterI* _writer, bx::ReaderSeekerI* _reader, bx::Error* _err = NULL); /// void disassemble(bx::WriterI* _writer, const void* _data, uint32_t _size, bx::Error* _err = NULL); } // namespace bgfx #endif // BGFX_SHADER_H