45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
/*
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* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#include "bgfx_p.h"
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namespace bgfx
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{
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#define BGFX_DECLARE_EMBEDDED_SHADER(_name) \
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extern const uint8_t* BX_CONCATENATE(_name, _pssl); \
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extern const uint32_t BX_CONCATENATE(_name, _pssl_size); \
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static const uint8_t BX_CONCATENATE(_name, _int_pssl)[] = { 0 }; \
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const uint8_t* BX_CONCATENATE(_name, _pssl) = &BX_CONCATENATE(_name, _int_pssl)[0]; \
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const uint32_t BX_CONCATENATE(_name, _pssl_size) = 1
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BGFX_DECLARE_EMBEDDED_SHADER(vs_debugfont);
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BGFX_DECLARE_EMBEDDED_SHADER(fs_debugfont);
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BGFX_DECLARE_EMBEDDED_SHADER(vs_clear);
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BGFX_DECLARE_EMBEDDED_SHADER(fs_clear0);
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BGFX_DECLARE_EMBEDDED_SHADER(fs_clear1);
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BGFX_DECLARE_EMBEDDED_SHADER(fs_clear2);
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BGFX_DECLARE_EMBEDDED_SHADER(fs_clear3);
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BGFX_DECLARE_EMBEDDED_SHADER(fs_clear4);
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BGFX_DECLARE_EMBEDDED_SHADER(fs_clear5);
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BGFX_DECLARE_EMBEDDED_SHADER(fs_clear6);
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BGFX_DECLARE_EMBEDDED_SHADER(fs_clear7);
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#undef BGFX_DECLARE_EMBEDDED_SHADER
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} // namespace bgfx
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namespace bgfx { namespace gnm
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{
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RendererContextI* rendererCreate()
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{
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return NULL;
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}
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void rendererDestroy()
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{
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}
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} /* namespace gnm */ } // namespace bgfx
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