Martin Felis
|
cf7a71111d
|
Added drawing of camera splits
|
2018-06-29 16:19:03 +02:00 |
Martin Felis
|
0950a04022
|
Some preparations for cascaded shadow maps
|
2018-06-25 22:14:30 +02:00 |
Martin Felis
|
75677a5b70
|
Tweaked shadow map to follow camera movement
|
2018-06-25 21:53:43 +02:00 |
Martin Felis
|
24516b592e
|
Added SSAOPower variable and exposed to GUI
|
2018-06-25 20:20:36 +02:00 |
Martin Felis
|
894377d440
|
Exposed shadow map bias to light gui
|
2018-06-25 16:55:01 +02:00 |
Martin Felis
|
33a2e1d8cb
|
Ported SSAO to deferred lighting
|
2018-06-22 17:31:53 +02:00 |
Martin Felis
|
3d2cdf368a
|
Enabled shadow mapping in deferred lighting
|
2018-06-22 16:51:15 +02:00 |
Martin Felis
|
40f91d4666
|
Cleanup
|
2018-04-24 11:41:43 +02:00 |
Martin Felis
|
796886b717
|
And after a great deal of slow debugging we have deferred blinn-phong. Yayso
|
2018-04-10 14:08:28 +02:00 |
Martin Felis
|
37ffc2da1e
|
using proper normals during the SSAO pass
|
2018-04-05 14:36:00 +02:00 |
Martin Felis
|
39d2bb68f8
|
SSAO getting close (excited)
|
2018-04-05 12:39:30 +02:00 |
Martin Felis
|
532a0fa9f2
|
Initial work to support SSAO: rendering position and normal maps
|
2018-04-04 22:59:22 +02:00 |
Martin Felis
|
eb189326b1
|
Can now draw mesh hierarchies from gltf files (no textures, not yet animated)
|
2018-03-28 22:21:21 +02:00 |
Martin Felis
|
07fbfb3c8c
|
intermediate commit
|
2018-03-28 20:05:51 +02:00 |
Martin Felis
|
5a0d1a91e9
|
intermediate commit
|
2018-03-28 14:01:35 +02:00 |
Martin Felis
|
711b6ab7fe
|
intermediate commit
|
2018-03-28 11:46:21 +02:00 |
Martin Felis
|
ed18691b1a
|
Working on gltf loading and debug gui for gltf assets
|
2018-03-22 23:05:45 +01:00 |
Martin Felis
|
a51c1936f2
|
Can now load gltf models (but not display them yet)
|
2018-03-19 23:01:46 +01:00 |
Martin Felis
|
8b2dc08ec3
|
added tinygltf
|
2018-03-19 23:00:51 +01:00 |
Martin Felis
|
077db8b04e
|
Fixed wrong shadow maps on first start
|
2018-03-16 11:40:10 +01:00 |
Martin Felis
|
fc58ba5513
|
Use a shadow2DSampler for softer shadows
|
2018-03-16 11:36:20 +01:00 |
Martin Felis
|
3c5e281900
|
Cleanup and improvement of shadow map quality
|
2018-03-15 23:00:53 +01:00 |
Martin Felis
|
f27a354226
|
Simple shadow mapping works - Yay
|
2018-03-15 11:54:00 +01:00 |
Martin Felis
|
cb13324846
|
Working on shadow maps
|
2018-03-15 11:01:55 +01:00 |
Martin Felis
|
ef4479ba71
|
Drawing of light framebuffers kind of works
|
2018-03-12 21:48:26 +01:00 |
Martin Felis
|
0810224356
|
Rendering of perspective linearized depth map kind of works now
|
2018-03-11 22:05:42 +01:00 |
Martin Felis
|
fb3e1e7432
|
Cleanup, using blinn-phong
|
2018-03-11 17:30:56 +01:00 |
Martin Felis
|
8de75c7c47
|
Added specular highlights
|
2018-03-11 14:16:23 +01:00 |
Martin Felis
|
cf024f4f72
|
Diffuse and ambient lighting implemented
|
2018-03-11 11:58:50 +01:00 |
Martin Felis
|
499eba60b7
|
Shader reload works
|
2018-03-10 21:22:35 +01:00 |
Martin Felis
|
c1a82427c0
|
Prepared reloading of shaders
|
2018-03-10 08:48:41 +01:00 |
Martin Felis
|
e9c7a66d42
|
Re-enabled camera movement
|
2018-03-09 16:44:40 +01:00 |
Martin Felis
|
69471bba84
|
Using TextureRef for submitting the scene render to ImGui::Image()
|
2018-03-09 16:16:39 +01:00 |
Martin Felis
|
d6ac057ce9
|
(De-)serialization of dock state works
|
2018-03-04 21:10:57 +01:00 |
Martin Felis
|
5cacee03c1
|
New docks are now automatically added as tabs
|
2018-03-04 12:31:05 +01:00 |
Martin Felis
|
85c0b2cf42
|
Merge branch 'opengl3' of ssh://i13s.de/martin/protot into opengl3
|
2018-03-04 11:41:04 +01:00 |
Martin Felis
|
14dd2ac35e
|
Imported Lumix imgui_dock files from commit 2f36422e145f535f5
|
2018-03-02 19:08:13 +01:00 |
Martin Felis
|
2348929800
|
Removed old bgfx files
|
2018-03-01 13:16:42 +01:00 |
Martin Felis
|
2550bb5407
|
Can now set index buffers and use them ... and draw a 2-size-unit cube
|
2018-02-28 21:36:44 +01:00 |
Martin Felis
|
e2671e8de4
|
Fixed perspective camera gedöns
|
2018-02-28 21:11:51 +01:00 |
Martin Felis
|
c86f535571
|
Properly drawing VertexArrayMesh plane... yay
|
2018-02-28 13:37:33 +01:00 |
Martin Felis
|
76985c878f
|
Can draw colored stuff using VertexArrayMeshes
|
2018-02-28 12:39:12 +01:00 |
Martin Felis
|
076f051d48
|
Colored coordinate system works
|
2018-02-28 10:01:39 +01:00 |
Martin Felis
|
454ea72a85
|
Added OpenGL error logging, trying to draw colored lines...
|
2018-02-27 23:31:13 +01:00 |
Martin Felis
|
207094b0c8
|
Trying to draw a colored coordinate system ...
|
2018-02-27 23:15:07 +01:00 |
Martin Felis
|
d5fe4d366f
|
Initial work for perspective camera
|
2018-02-27 21:32:29 +01:00 |
Martin Felis
|
39fe10ffc7
|
Serializing camera parameters, added Textures and default texture
|
2018-02-19 14:33:29 +01:00 |
Martin Felis
|
9c56d3f061
|
Rendering linearized depth buffer by rendering it to another RGB texture
|
2018-02-17 23:49:56 +01:00 |
Martin Felis
|
ea2b5d1e13
|
Drawing of the Color texture already works... yay ... depth will be trickier
|
2018-02-16 22:43:40 +01:00 |
Martin Felis
|
540e0d6db8
|
Implemente LookAt and using values from camera for near and far values for depth rendering
|
2018-02-16 22:06:09 +01:00 |