Martin Felis
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203c380609
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Added basic walk animation controller
- Added sampling of animations
- Added updating of bone matrices from rig model
- Re-orienting of the entity based on current velocity
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2017-03-11 22:16:12 +01:00 |
Martin Felis
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19f3ddb901
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Refactored reload heuristic of modified modules
Previously I used a fixed time offset when a file change was detected.
Now I trigger a reload no module file size has changed over the last
5 updates.
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2017-02-05 10:37:49 +01:00 |
Martin Felis
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c76f0959ff
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Added nanosecond info of last module modification
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2017-01-14 16:21:47 +01:00 |
Martin Felis
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546fe64c6f
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Simplified module state serialization: uses now a templated function for both reading and writing
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2017-01-09 21:24:20 +01:00 |
Martin Felis
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d7e1048b06
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Using right handed coordinate systems instead of left handed
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2016-12-20 23:06:18 +01:00 |
Martin Felis
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6f44e81987
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Using new serializer with a tad nicer API and without any dependencies
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2016-11-25 22:27:37 +01:00 |
Martin Felis
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5be914a99e
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Added somewhat tedious (but fun) serialization
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2016-11-20 21:50:53 +01:00 |
Martin Felis
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f01edbea34
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Tweaked shadow mapping params
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2016-11-10 21:29:47 +01:00 |
Martin Felis
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05df324bab
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Added primitive character controller - wooohooo!
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2016-11-07 21:34:18 +01:00 |
Martin Felis
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466e94a939
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Added generation of sphere mesh and initial character state
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2016-11-06 22:30:09 +01:00 |
Martin Felis
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34ade062a4
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Added RuntimeModule debug window
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2016-11-06 11:34:51 +01:00 |
Martin Felis
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65a2767c02
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intermediate commit. Kinda works with reloading both modules
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2016-10-21 22:07:23 +02:00 |
Martin Felis
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2b99174d34
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Moved renderer to separate module, moved modules to src/modules
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2016-09-23 09:06:46 +02:00 |
Martin Felis
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c4da4e1037
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Using smaller runtime reloading code based on http://github.com/skeeto/interactive-c-demo
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2016-09-16 17:29:17 +02:00 |