Commit Graph

14 Commits (bf5c1a5528a35ea053311f62959020eeb683271a)

Author SHA1 Message Date
Martin Felis 203c380609 Added basic walk animation controller
- Added sampling of animations
- Added updating of bone matrices from rig model
- Re-orienting of the entity based on current velocity
2017-03-11 22:16:12 +01:00
Martin Felis 19f3ddb901 Refactored reload heuristic of modified modules
Previously I used a fixed time offset when a file change was detected.
Now I trigger a reload no module file size has changed over the last
5 updates.
2017-02-05 10:37:49 +01:00
Martin Felis c76f0959ff Added nanosecond info of last module modification 2017-01-14 16:21:47 +01:00
Martin Felis 546fe64c6f Simplified module state serialization: uses now a templated function for both reading and writing 2017-01-09 21:24:20 +01:00
Martin Felis d7e1048b06 Using right handed coordinate systems instead of left handed 2016-12-20 23:06:18 +01:00
Martin Felis 6f44e81987 Using new serializer with a tad nicer API and without any dependencies 2016-11-25 22:27:37 +01:00
Martin Felis 5be914a99e Added somewhat tedious (but fun) serialization 2016-11-20 21:50:53 +01:00
Martin Felis f01edbea34 Tweaked shadow mapping params 2016-11-10 21:29:47 +01:00
Martin Felis 05df324bab Added primitive character controller - wooohooo! 2016-11-07 21:34:18 +01:00
Martin Felis 466e94a939 Added generation of sphere mesh and initial character state 2016-11-06 22:30:09 +01:00
Martin Felis 34ade062a4 Added RuntimeModule debug window 2016-11-06 11:34:51 +01:00
Martin Felis 65a2767c02 intermediate commit. Kinda works with reloading both modules 2016-10-21 22:07:23 +02:00
Martin Felis 2b99174d34 Moved renderer to separate module, moved modules to src/modules 2016-09-23 09:06:46 +02:00
Martin Felis c4da4e1037 Using smaller runtime reloading code based on http://github.com/skeeto/interactive-c-demo 2016-09-16 17:29:17 +02:00