Martin Felis
|
b15e2f8421
|
rendering to a frame buffer (but not yet drawing it again)
|
2018-02-13 12:44:34 +01:00 |
Martin Felis
|
469fbffb8e
|
red triangle ... yay
|
2018-02-13 12:05:07 +01:00 |
Martin Felis
|
18255b8b29
|
minor cleanup
|
2018-02-12 22:02:25 +01:00 |
Martin Felis
|
0922f482f8
|
Ripped away bgfx
|
2018-02-12 21:35:44 +01:00 |
Martin Felis
|
dc1ee2e33c
|
Docking kind of works but overall unstable
* crashes when reloading render module
* spurious crashes on the first frame
|
2018-02-12 13:05:19 +01:00 |
Martin Felis
|
bf5c1a5528
|
bgfxmod: disabled imgui dock shipped by bgfx
|
2018-02-03 22:46:15 +01:00 |
Martin Felis
|
412eab5dff
|
Applied local modifications to bgfx
|
2018-02-03 17:41:07 +01:00 |
Martin Felis
|
f716a228f4
|
Updated bgfx, bx, and bimg
|
2018-02-03 17:39:28 +01:00 |
Martin Felis
|
aca4af5f6a
|
Reactivated docks of the different modules
|
2017-07-06 11:28:27 +02:00 |
Martin Felis
|
7deddf3397
|
Fixed view transform of the docked 3D view
|
2017-07-06 11:13:49 +02:00 |
Martin Felis
|
663c4dc535
|
Getting closer to fixing ImGuizmo with docks
|
2017-07-03 22:34:09 +02:00 |
Martin Felis
|
a3f3346f3e
|
Docking of the scene somewhat working
|
2017-07-02 23:26:02 +02:00 |
Martin Felis
|
a47adeaa20
|
Initial integration of docking that saves layout and does not crash
|
2017-07-02 20:18:34 +02:00 |
Martin Felis
|
45efe57988
|
Started trying to integrate https://github.com/vassvik/imgui_docking_minimal
|
2017-06-28 16:01:19 +02:00 |
Martin Felis
|
ff99c25eac
|
Another minor refactor
|
2017-06-28 15:12:57 +02:00 |
Martin Felis
|
9ec3d00f5b
|
minor rendering refactor
|
2017-06-28 14:50:49 +02:00 |
Martin Felis
|
73f432c266
|
Added CMake stuff to compile bgfx shaderc
|
2017-06-25 21:02:28 +02:00 |
Martin Felis
|
a3d5bfcce5
|
Restructured code layout of shaders
|
2017-06-25 16:01:45 +02:00 |
Martin Felis
|
455f59c4e1
|
intermediate commit
|
2017-06-25 15:21:45 +02:00 |
Martin Felis
|
94affb09da
|
Refactored IK, added gizmo to edit IK target, disabled IK for now
|
2017-05-07 11:36:24 +02:00 |
Martin Felis
|
ba35e909c0
|
Initial works for character IK
|
2017-04-11 14:07:11 +02:00 |
Martin Felis
|
5921b226d8
|
using docks now for panels, also early tests for gizmo widget
|
2017-04-11 12:56:09 +02:00 |
Martin Felis
|
e6d12e22a2
|
tweaked docking so that windows do not float by default
|
2017-04-11 12:55:30 +02:00 |
Martin Felis
|
5fc54a04f6
|
ignoring more files
|
2017-04-11 10:57:29 +02:00 |
Martin Felis
|
eb7f958bb3
|
another update of bgfx and added its bimg dependency
|
2017-04-11 09:15:27 +02:00 |
Martin Felis
|
86f4b2d751
|
Updated bgfx and bx
|
2017-04-11 08:16:34 +02:00 |
Martin Felis
|
39cd8bde19
|
Merge branch 'master' into docking
|
2017-03-26 14:19:21 +02:00 |
Martin Felis
|
992e0fe6a2
|
Enabled MSAA
|
2017-03-26 14:19:09 +02:00 |
Martin Felis
|
203c380609
|
Added basic walk animation controller
- Added sampling of animations
- Added updating of bone matrices from rig model
- Re-orienting of the entity based on current velocity
|
2017-03-11 22:16:12 +01:00 |
Martin Felis
|
9f64e0ee38
|
Also parsing mesh rotation and translation
|
2017-02-26 14:50:16 +01:00 |
Martin Felis
|
66ed82ccbd
|
Parsing mesh transform and dimension from LuaModel file
|
2017-02-26 14:28:08 +01:00 |
Martin Felis
|
29431abde7
|
Added Mesh::Transform and bounding box calculation
|
2017-02-26 14:26:12 +01:00 |
Martin Felis
|
6573a36c90
|
Split up MeshHierarchy into Skeleton and SkeletonMeshes, minor code style cleanup
|
2017-02-23 15:19:26 +01:00 |
Martin Felis
|
d1ada7f3a4
|
Loading visuals data from LuaModel, added stub for capsule mesh creation, added sample model rig
|
2017-02-22 23:19:38 +01:00 |
Martin Felis
|
caf00bc3ac
|
Added loading of model rig via LuaTables, minor code style cleanups
|
2017-02-22 22:44:05 +01:00 |
Martin Felis
|
aee0a433e8
|
Added RBDL to 3rdparty, added empty rig model, used better coding style in CharacterModule
|
2017-02-22 21:35:14 +01:00 |
Martin Felis
|
fcd44dc3b9
|
Properly re-initializing entity on module reload, fixed mesh merging
|
2017-02-22 14:50:41 +01:00 |
Martin Felis
|
28c45e05f6
|
Merge branch 'mesh_refactor'
|
2017-02-22 14:14:23 +01:00 |
Martin Felis
|
91172e2429
|
fixed lights. Diffuse, shadows, work, specular a bit off
|
2017-02-22 14:13:02 +01:00 |
Martin Felis
|
59522a9560
|
diffuse and specular better, but shadow maps off
|
2017-02-22 13:49:43 +01:00 |
Martin Felis
|
3c6752ed34
|
snowman now rotates around
|
2017-02-20 10:49:39 +01:00 |
Martin Felis
|
a49290885e
|
Tweaked debug lines (thinner, darker when occluded)
|
2017-02-20 10:48:59 +01:00 |
Martin Felis
|
d994949b02
|
Refactored meshes. Now we can merge them
|
2017-02-18 17:38:21 +01:00 |
Martin Felis
|
2f874b6d0d
|
Initial tests to get docking working
|
2017-02-18 17:22:21 +01:00 |
Martin Felis
|
e0e57a2b4f
|
Imgui updates now controlled from main.cc instead of render module
|
2017-02-05 14:37:58 +01:00 |
Martin Felis
|
19f3ddb901
|
Refactored reload heuristic of modified modules
Previously I used a fixed time offset when a file change was detected.
Now I trigger a reload no module file size has changed over the last
5 updates.
|
2017-02-05 10:37:49 +01:00 |
Martin Felis
|
748299c155
|
uncommented serializer output
|
2017-02-05 10:36:54 +01:00 |
Martin Felis
|
f25654f153
|
Added global logging function gLog
|
2017-02-05 10:36:37 +01:00 |
Martin Felis
|
b47aa4426c
|
Added timer struct, added support for pausing
|
2017-01-30 22:42:31 +01:00 |
Martin Felis
|
7ce0b3c000
|
Added debugDrawCircle and refactored debugDrawSphere
|
2017-01-22 20:51:12 +01:00 |