Martin Felis
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3e6b89f22c
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Minor fixes, added physfs
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2018-12-26 23:40:59 +01:00 |
Martin Felis
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f3715f3a87
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Using Posix Signals to trigger module reload, exposing more gltf properties to the gui
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2018-12-26 23:34:13 +01:00 |
Martin Felis
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bb6a5c239d
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Added libccd and FCL
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2018-12-23 11:20:54 +01:00 |
Martin Felis
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eb67c1deaf
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Switch to the docking code of dear imgui
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2018-12-15 15:58:47 +01:00 |
Martin Felis
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0f15059ab5
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intermediate commit
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2018-12-15 14:14:22 +01:00 |
Martin Felis
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5cacee03c1
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New docks are now automatically added as tabs
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2018-03-04 12:31:05 +01:00 |
Martin Felis
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469fbffb8e
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red triangle ... yay
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2018-02-13 12:05:07 +01:00 |
Martin Felis
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18255b8b29
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minor cleanup
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2018-02-12 22:02:25 +01:00 |
Martin Felis
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0922f482f8
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Ripped away bgfx
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2018-02-12 21:35:44 +01:00 |
Martin Felis
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dc1ee2e33c
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Docking kind of works but overall unstable
* crashes when reloading render module
* spurious crashes on the first frame
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2018-02-12 13:05:19 +01:00 |
Martin Felis
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f716a228f4
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Updated bgfx, bx, and bimg
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2018-02-03 17:39:28 +01:00 |
Martin Felis
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a47adeaa20
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Initial integration of docking that saves layout and does not crash
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2017-07-02 20:18:34 +02:00 |
Martin Felis
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45efe57988
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Started trying to integrate https://github.com/vassvik/imgui_docking_minimal
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2017-06-28 16:01:19 +02:00 |
Martin Felis
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eb7f958bb3
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another update of bgfx and added its bimg dependency
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2017-04-11 09:15:27 +02:00 |
Martin Felis
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aee0a433e8
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Added RBDL to 3rdparty, added empty rig model, used better coding style in CharacterModule
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2017-02-22 21:35:14 +01:00 |
Martin Felis
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b5141c3b6a
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Added Google Test, a Transform struct with tests, and a basic mesh hierarchy
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2017-01-03 22:47:17 +01:00 |
Martin Felis
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48e51bb3cb
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handle non existant serialized state better
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2016-11-25 22:32:42 +01:00 |
Martin Felis
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6f44e81987
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Using new serializer with a tad nicer API and without any dependencies
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2016-11-25 22:27:37 +01:00 |
Martin Felis
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5be914a99e
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Added somewhat tedious (but fun) serialization
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2016-11-20 21:50:53 +01:00 |
Martin Felis
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da4a5847e2
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Fixed include directory
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2016-10-21 22:22:19 +02:00 |
Martin Felis
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2b99174d34
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Moved renderer to separate module, moved modules to src/modules
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2016-09-23 09:06:46 +02:00 |
Martin Felis
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c4da4e1037
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Using smaller runtime reloading code based on http://github.com/skeeto/interactive-c-demo
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2016-09-16 17:29:17 +02:00 |
Martin Felis
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678266e2ff
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Added shaders, fixed shader compilation, exposed imgui to the test module
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2016-09-08 23:35:12 +02:00 |
Martin Felis
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d862f0b659
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Added compiler settings to ModuleManager (include paths, C++11), added some test bgfx calls to the test module.
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2016-09-03 19:48:57 +02:00 |
Martin Felis
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523c9996a8
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Wrapping runtime compiled code as a module manager
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2016-09-03 16:18:51 +02:00 |
Martin Felis
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8095b4aef2
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Made RuntimeCompiledCpp reload code. Woooot!
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2016-08-31 22:44:29 +02:00 |
Martin Felis
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e8c1a9580a
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Stubs for RuntimeCompiledCpp integration
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2016-08-31 22:35:33 +02:00 |
Martin Felis
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34bc3ee3eb
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minor adjustments
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2016-08-31 19:30:31 +02:00 |
Martin Felis
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5ac0cc5dc5
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initial commit
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2016-08-29 22:31:11 +02:00 |