Commit Graph

30 Commits (41fee52cf7b5a2d31cbd38a1361fa774300e462f)

Author SHA1 Message Date
Martin Felis 369d6a634b Removed building of fcl and physfs 2019-04-23 11:12:34 +02:00
Martin Felis 3e6b89f22c Minor fixes, added physfs 2018-12-26 23:40:59 +01:00
Martin Felis f3715f3a87 Using Posix Signals to trigger module reload, exposing more gltf properties to the gui 2018-12-26 23:34:13 +01:00
Martin Felis bb6a5c239d Added libccd and FCL 2018-12-23 11:20:54 +01:00
Martin Felis eb67c1deaf Switch to the docking code of dear imgui 2018-12-15 15:58:47 +01:00
Martin Felis 0f15059ab5 intermediate commit 2018-12-15 14:14:22 +01:00
Martin Felis 5cacee03c1 New docks are now automatically added as tabs 2018-03-04 12:31:05 +01:00
Martin Felis 469fbffb8e red triangle ... yay 2018-02-13 12:05:07 +01:00
Martin Felis 18255b8b29 minor cleanup 2018-02-12 22:02:25 +01:00
Martin Felis 0922f482f8 Ripped away bgfx 2018-02-12 21:35:44 +01:00
Martin Felis dc1ee2e33c Docking kind of works but overall unstable
* crashes when reloading render module
* spurious crashes on the first frame
2018-02-12 13:05:19 +01:00
Martin Felis f716a228f4 Updated bgfx, bx, and bimg 2018-02-03 17:39:28 +01:00
Martin Felis a47adeaa20 Initial integration of docking that saves layout and does not crash 2017-07-02 20:18:34 +02:00
Martin Felis 45efe57988 Started trying to integrate https://github.com/vassvik/imgui_docking_minimal 2017-06-28 16:01:19 +02:00
Martin Felis eb7f958bb3 another update of bgfx and added its bimg dependency 2017-04-11 09:15:27 +02:00
Martin Felis aee0a433e8 Added RBDL to 3rdparty, added empty rig model, used better coding style in CharacterModule 2017-02-22 21:35:14 +01:00
Martin Felis b5141c3b6a Added Google Test, a Transform struct with tests, and a basic mesh hierarchy 2017-01-03 22:47:17 +01:00
Martin Felis 48e51bb3cb handle non existant serialized state better 2016-11-25 22:32:42 +01:00
Martin Felis 6f44e81987 Using new serializer with a tad nicer API and without any dependencies 2016-11-25 22:27:37 +01:00
Martin Felis 5be914a99e Added somewhat tedious (but fun) serialization 2016-11-20 21:50:53 +01:00
Martin Felis da4a5847e2 Fixed include directory 2016-10-21 22:22:19 +02:00
Martin Felis 2b99174d34 Moved renderer to separate module, moved modules to src/modules 2016-09-23 09:06:46 +02:00
Martin Felis c4da4e1037 Using smaller runtime reloading code based on http://github.com/skeeto/interactive-c-demo 2016-09-16 17:29:17 +02:00
Martin Felis 678266e2ff Added shaders, fixed shader compilation, exposed imgui to the test module 2016-09-08 23:35:12 +02:00
Martin Felis d862f0b659 Added compiler settings to ModuleManager (include paths, C++11), added some test bgfx calls to the test module. 2016-09-03 19:48:57 +02:00
Martin Felis 523c9996a8 Wrapping runtime compiled code as a module manager 2016-09-03 16:18:51 +02:00
Martin Felis 8095b4aef2 Made RuntimeCompiledCpp reload code. Woooot! 2016-08-31 22:44:29 +02:00
Martin Felis e8c1a9580a Stubs for RuntimeCompiledCpp integration 2016-08-31 22:35:33 +02:00
Martin Felis 34bc3ee3eb minor adjustments 2016-08-31 19:30:31 +02:00
Martin Felis 5ac0cc5dc5 initial commit 2016-08-29 22:31:11 +02:00