Martin Felis
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207094b0c8
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Trying to draw a colored coordinate system ...
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2018-02-27 23:15:07 +01:00 |
Martin Felis
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ea2b5d1e13
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Drawing of the Color texture already works... yay ... depth will be trickier
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2018-02-16 22:43:40 +01:00 |
Martin Felis
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48c8cde66b
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Added projection matrices code, tweaked stuff
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2018-02-16 11:35:09 +01:00 |
Martin Felis
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469fbffb8e
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red triangle ... yay
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2018-02-13 12:05:07 +01:00 |
Martin Felis
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0922f482f8
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Ripped away bgfx
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2018-02-12 21:35:44 +01:00 |
Martin Felis
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dc1ee2e33c
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Docking kind of works but overall unstable
* crashes when reloading render module
* spurious crashes on the first frame
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2018-02-12 13:05:19 +01:00 |
Martin Felis
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f716a228f4
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Updated bgfx, bx, and bimg
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2018-02-03 17:39:28 +01:00 |
Martin Felis
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a47adeaa20
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Initial integration of docking that saves layout and does not crash
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2017-07-02 20:18:34 +02:00 |
Martin Felis
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45efe57988
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Started trying to integrate https://github.com/vassvik/imgui_docking_minimal
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2017-06-28 16:01:19 +02:00 |
Martin Felis
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5921b226d8
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using docks now for panels, also early tests for gizmo widget
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2017-04-11 12:56:09 +02:00 |
Martin Felis
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eb7f958bb3
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another update of bgfx and added its bimg dependency
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2017-04-11 09:15:27 +02:00 |
Martin Felis
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39cd8bde19
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Merge branch 'master' into docking
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2017-03-26 14:19:21 +02:00 |
Martin Felis
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992e0fe6a2
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Enabled MSAA
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2017-03-26 14:19:09 +02:00 |
Martin Felis
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203c380609
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Added basic walk animation controller
- Added sampling of animations
- Added updating of bone matrices from rig model
- Re-orienting of the entity based on current velocity
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2017-03-11 22:16:12 +01:00 |
Martin Felis
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2f874b6d0d
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Initial tests to get docking working
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2017-02-18 17:22:21 +01:00 |
Martin Felis
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e0e57a2b4f
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Imgui updates now controlled from main.cc instead of render module
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2017-02-05 14:37:58 +01:00 |
Martin Felis
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19f3ddb901
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Refactored reload heuristic of modified modules
Previously I used a fixed time offset when a file change was detected.
Now I trigger a reload no module file size has changed over the last
5 updates.
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2017-02-05 10:37:49 +01:00 |
Martin Felis
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f25654f153
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Added global logging function gLog
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2017-02-05 10:36:37 +01:00 |
Martin Felis
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b47aa4426c
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Added timer struct, added support for pausing
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2017-01-30 22:42:31 +01:00 |
Martin Felis
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dc6bc60dd9
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Refactored character into separate module
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2017-01-14 17:17:01 +01:00 |
Martin Felis
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c76f0959ff
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Added nanosecond info of last module modification
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2017-01-14 16:21:47 +01:00 |
Martin Felis
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6f44e81987
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Using new serializer with a tad nicer API and without any dependencies
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2016-11-25 22:27:37 +01:00 |
Martin Felis
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5be914a99e
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Added somewhat tedious (but fun) serialization
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2016-11-20 21:50:53 +01:00 |
Martin Felis
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34ade062a4
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Added RuntimeModule debug window
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2016-11-06 11:34:51 +01:00 |
Martin Felis
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65a2767c02
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intermediate commit. Kinda works with reloading both modules
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2016-10-21 22:07:23 +02:00 |
Martin Felis
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2b99174d34
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Moved renderer to separate module, moved modules to src/modules
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2016-09-23 09:06:46 +02:00 |
Martin Felis
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9e80e682eb
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minor tweaks
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2016-09-19 23:14:11 +02:00 |
Martin Felis
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73eabe3b11
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Upgraded SimpleMath, added basic camera controls to the testmodule
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2016-09-19 22:55:42 +02:00 |
Martin Felis
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c4da4e1037
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Using smaller runtime reloading code based on http://github.com/skeeto/interactive-c-demo
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2016-09-16 17:29:17 +02:00 |
Martin Felis
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678266e2ff
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Added shaders, fixed shader compilation, exposed imgui to the test module
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2016-09-08 23:35:12 +02:00 |
Martin Felis
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d862f0b659
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Added compiler settings to ModuleManager (include paths, C++11), added some test bgfx calls to the test module.
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2016-09-03 19:48:57 +02:00 |
Martin Felis
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523c9996a8
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Wrapping runtime compiled code as a module manager
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2016-09-03 16:18:51 +02:00 |
Martin Felis
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34bc3ee3eb
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minor adjustments
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2016-08-31 19:30:31 +02:00 |
Martin Felis
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5ac0cc5dc5
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initial commit
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2016-08-29 22:31:11 +02:00 |