Commit Graph

29 Commits (203c380609130441c29afc7d6b1b87d4b79bfca9)

Author SHA1 Message Date
Martin Felis 203c380609 Added basic walk animation controller
- Added sampling of animations
- Added updating of bone matrices from rig model
- Re-orienting of the entity based on current velocity
2017-03-11 22:16:12 +01:00
Martin Felis 66ed82ccbd Parsing mesh transform and dimension from LuaModel file 2017-02-26 14:28:08 +01:00
Martin Felis caf00bc3ac Added loading of model rig via LuaTables, minor code style cleanups 2017-02-22 22:44:05 +01:00
Martin Felis aee0a433e8 Added RBDL to 3rdparty, added empty rig model, used better coding style in CharacterModule 2017-02-22 21:35:14 +01:00
Martin Felis fcd44dc3b9 Properly re-initializing entity on module reload, fixed mesh merging 2017-02-22 14:50:41 +01:00
Martin Felis e0e57a2b4f Imgui updates now controlled from main.cc instead of render module 2017-02-05 14:37:58 +01:00
Martin Felis b47aa4426c Added timer struct, added support for pausing 2017-01-30 22:42:31 +01:00
Martin Felis dc6bc60dd9 Refactored character into separate module 2017-01-14 17:17:01 +01:00
Martin Felis c76f0959ff Added nanosecond info of last module modification 2017-01-14 16:21:47 +01:00
Martin Felis 4deba61a09 Fixed shadow maps for MeshHierarchies, radius can be specfied when creating sphere meshes 2017-01-14 14:40:21 +01:00
Martin Felis 546fe64c6f Simplified module state serialization: uses now a templated function for both reading and writing 2017-01-09 21:24:20 +01:00
Martin Felis 84efe9b9aa Drawing little snowman and smaller goodies
- Character properties window
- Normalized ImGui::DragFloat4 that can be used for Quaternions
- Fixed issue of skymap movement
The snowman has unfortunately some shadow mapping issues...
2017-01-08 22:47:54 +01:00
Martin Felis b5141c3b6a Added Google Test, a Transform struct with tests, and a basic mesh hierarchy 2017-01-03 22:47:17 +01:00
Martin Felis ccf8ae71ef Drawing of debug lines using new line rendering seems to work 2016-12-22 23:20:03 +01:00
Martin Felis d7e1048b06 Using right handed coordinate systems instead of left handed 2016-12-20 23:06:18 +01:00
Martin Felis 273a8e010f fixed lighting. The ball is be-au-ti-ful 2016-11-30 22:11:08 +01:00
Martin Felis 507b475539 Added generation of boxes and cylinders (needs tweaking, though) 2016-11-28 22:19:09 +01:00
Martin Felis ef89ac43fc properly freeing debug draw buffers, added drawing of axes 2016-11-28 21:29:19 +01:00
Martin Felis 61d82c26c3 Added drawing of debug lines 2016-11-27 22:02:17 +01:00
Martin Felis 6f44e81987 Using new serializer with a tad nicer API and without any dependencies 2016-11-25 22:27:37 +01:00
Martin Felis 5be914a99e Added somewhat tedious (but fun) serialization 2016-11-20 21:50:53 +01:00
Martin Felis f01edbea34 Tweaked shadow mapping params 2016-11-10 21:29:47 +01:00
Martin Felis 05df324bab Added primitive character controller - wooohooo! 2016-11-07 21:34:18 +01:00
Martin Felis 466e94a939 Added generation of sphere mesh and initial character state 2016-11-06 22:30:09 +01:00
Martin Felis 34ade062a4 Added RuntimeModule debug window 2016-11-06 11:34:51 +01:00
Martin Felis 65a2767c02 intermediate commit. Kinda works with reloading both modules 2016-10-21 22:07:23 +02:00
Martin Felis 5748f1a944 Proper FPS control when right mouse button clicked, but weird endless loop when calling active_camera->updateMatrices() 2016-10-05 21:31:41 +02:00
Martin Felis cb921ecdd5 improved camera controls 2016-10-02 13:24:02 +02:00
Martin Felis 2b99174d34 Moved renderer to separate module, moved modules to src/modules 2016-09-23 09:06:46 +02:00