Martin Felis
203c380609
Added basic walk animation controller
...
- Added sampling of animations
- Added updating of bone matrices from rig model
- Re-orienting of the entity based on current velocity
2017-03-11 22:16:12 +01:00
Martin Felis
66ed82ccbd
Parsing mesh transform and dimension from LuaModel file
2017-02-26 14:28:08 +01:00
Martin Felis
caf00bc3ac
Added loading of model rig via LuaTables, minor code style cleanups
2017-02-22 22:44:05 +01:00
Martin Felis
aee0a433e8
Added RBDL to 3rdparty, added empty rig model, used better coding style in CharacterModule
2017-02-22 21:35:14 +01:00
Martin Felis
fcd44dc3b9
Properly re-initializing entity on module reload, fixed mesh merging
2017-02-22 14:50:41 +01:00
Martin Felis
e0e57a2b4f
Imgui updates now controlled from main.cc instead of render module
2017-02-05 14:37:58 +01:00
Martin Felis
b47aa4426c
Added timer struct, added support for pausing
2017-01-30 22:42:31 +01:00
Martin Felis
dc6bc60dd9
Refactored character into separate module
2017-01-14 17:17:01 +01:00
Martin Felis
c76f0959ff
Added nanosecond info of last module modification
2017-01-14 16:21:47 +01:00
Martin Felis
4deba61a09
Fixed shadow maps for MeshHierarchies, radius can be specfied when creating sphere meshes
2017-01-14 14:40:21 +01:00
Martin Felis
546fe64c6f
Simplified module state serialization: uses now a templated function for both reading and writing
2017-01-09 21:24:20 +01:00
Martin Felis
84efe9b9aa
Drawing little snowman and smaller goodies
...
- Character properties window
- Normalized ImGui::DragFloat4 that can be used for Quaternions
- Fixed issue of skymap movement
The snowman has unfortunately some shadow mapping issues...
2017-01-08 22:47:54 +01:00
Martin Felis
b5141c3b6a
Added Google Test, a Transform struct with tests, and a basic mesh hierarchy
2017-01-03 22:47:17 +01:00
Martin Felis
ccf8ae71ef
Drawing of debug lines using new line rendering seems to work
2016-12-22 23:20:03 +01:00
Martin Felis
d7e1048b06
Using right handed coordinate systems instead of left handed
2016-12-20 23:06:18 +01:00
Martin Felis
273a8e010f
fixed lighting. The ball is be-au-ti-ful
2016-11-30 22:11:08 +01:00
Martin Felis
507b475539
Added generation of boxes and cylinders (needs tweaking, though)
2016-11-28 22:19:09 +01:00
Martin Felis
ef89ac43fc
properly freeing debug draw buffers, added drawing of axes
2016-11-28 21:29:19 +01:00
Martin Felis
61d82c26c3
Added drawing of debug lines
2016-11-27 22:02:17 +01:00
Martin Felis
6f44e81987
Using new serializer with a tad nicer API and without any dependencies
2016-11-25 22:27:37 +01:00
Martin Felis
5be914a99e
Added somewhat tedious (but fun) serialization
2016-11-20 21:50:53 +01:00
Martin Felis
f01edbea34
Tweaked shadow mapping params
2016-11-10 21:29:47 +01:00
Martin Felis
05df324bab
Added primitive character controller - wooohooo!
2016-11-07 21:34:18 +01:00
Martin Felis
466e94a939
Added generation of sphere mesh and initial character state
2016-11-06 22:30:09 +01:00
Martin Felis
34ade062a4
Added RuntimeModule debug window
2016-11-06 11:34:51 +01:00
Martin Felis
65a2767c02
intermediate commit. Kinda works with reloading both modules
2016-10-21 22:07:23 +02:00
Martin Felis
5748f1a944
Proper FPS control when right mouse button clicked, but weird endless loop when calling active_camera->updateMatrices()
2016-10-05 21:31:41 +02:00
Martin Felis
cb921ecdd5
improved camera controls
2016-10-02 13:24:02 +02:00
Martin Felis
2b99174d34
Moved renderer to separate module, moved modules to src/modules
2016-09-23 09:06:46 +02:00