Martin Felis
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0fceeca4de
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Fixed split bounding box computation
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2018-06-29 22:10:49 +02:00 |
Martin Felis
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3b327af022
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Some more progress in visualizing splits
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2018-06-29 21:18:38 +02:00 |
Martin Felis
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f5504efea7
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Splits kind of correctly shown
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2018-06-29 20:58:01 +02:00 |
Martin Felis
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45e0dd9a9a
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Intermediate commit: trying to compute bounding box for splitted view frustum
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2018-06-29 17:12:17 +02:00 |
Martin Felis
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cf7a71111d
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Added drawing of camera splits
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2018-06-29 16:19:03 +02:00 |
Martin Felis
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0950a04022
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Some preparations for cascaded shadow maps
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2018-06-25 22:14:30 +02:00 |
Martin Felis
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75677a5b70
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Tweaked shadow map to follow camera movement
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2018-06-25 21:53:43 +02:00 |
Martin Felis
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24516b592e
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Added SSAOPower variable and exposed to GUI
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2018-06-25 20:20:36 +02:00 |
Martin Felis
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894377d440
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Exposed shadow map bias to light gui
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2018-06-25 16:55:01 +02:00 |
Martin Felis
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33a2e1d8cb
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Ported SSAO to deferred lighting
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2018-06-22 17:31:53 +02:00 |
Martin Felis
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3d2cdf368a
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Enabled shadow mapping in deferred lighting
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2018-06-22 16:51:15 +02:00 |
Martin Felis
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40f91d4666
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Cleanup
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2018-04-24 11:41:43 +02:00 |
Martin Felis
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796886b717
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And after a great deal of slow debugging we have deferred blinn-phong. Yayso
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2018-04-10 14:08:28 +02:00 |
Martin Felis
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37ffc2da1e
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using proper normals during the SSAO pass
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2018-04-05 14:36:00 +02:00 |
Martin Felis
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39d2bb68f8
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SSAO getting close (excited)
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2018-04-05 12:39:30 +02:00 |
Martin Felis
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532a0fa9f2
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Initial work to support SSAO: rendering position and normal maps
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2018-04-04 22:59:22 +02:00 |
Martin Felis
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eb189326b1
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Can now draw mesh hierarchies from gltf files (no textures, not yet animated)
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2018-03-28 22:21:21 +02:00 |
Martin Felis
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07fbfb3c8c
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intermediate commit
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2018-03-28 20:05:51 +02:00 |
Martin Felis
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5a0d1a91e9
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intermediate commit
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2018-03-28 14:01:35 +02:00 |
Martin Felis
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711b6ab7fe
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intermediate commit
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2018-03-28 11:46:21 +02:00 |
Martin Felis
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ed18691b1a
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Working on gltf loading and debug gui for gltf assets
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2018-03-22 23:05:45 +01:00 |
Martin Felis
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a51c1936f2
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Can now load gltf models (but not display them yet)
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2018-03-19 23:01:46 +01:00 |
Martin Felis
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8b2dc08ec3
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added tinygltf
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2018-03-19 23:00:51 +01:00 |
Martin Felis
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077db8b04e
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Fixed wrong shadow maps on first start
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2018-03-16 11:40:10 +01:00 |
Martin Felis
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fc58ba5513
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Use a shadow2DSampler for softer shadows
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2018-03-16 11:36:20 +01:00 |
Martin Felis
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3c5e281900
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Cleanup and improvement of shadow map quality
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2018-03-15 23:00:53 +01:00 |
Martin Felis
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f27a354226
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Simple shadow mapping works - Yay
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2018-03-15 11:54:00 +01:00 |
Martin Felis
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cb13324846
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Working on shadow maps
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2018-03-15 11:01:55 +01:00 |
Martin Felis
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ef4479ba71
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Drawing of light framebuffers kind of works
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2018-03-12 21:48:26 +01:00 |
Martin Felis
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0810224356
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Rendering of perspective linearized depth map kind of works now
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2018-03-11 22:05:42 +01:00 |
Martin Felis
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fb3e1e7432
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Cleanup, using blinn-phong
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2018-03-11 17:30:56 +01:00 |
Martin Felis
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8de75c7c47
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Added specular highlights
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2018-03-11 14:16:23 +01:00 |
Martin Felis
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cf024f4f72
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Diffuse and ambient lighting implemented
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2018-03-11 11:58:50 +01:00 |
Martin Felis
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499eba60b7
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Shader reload works
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2018-03-10 21:22:35 +01:00 |
Martin Felis
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c1a82427c0
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Prepared reloading of shaders
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2018-03-10 08:48:41 +01:00 |
Martin Felis
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e9c7a66d42
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Re-enabled camera movement
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2018-03-09 16:44:40 +01:00 |
Martin Felis
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69471bba84
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Using TextureRef for submitting the scene render to ImGui::Image()
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2018-03-09 16:16:39 +01:00 |
Martin Felis
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d6ac057ce9
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(De-)serialization of dock state works
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2018-03-04 21:10:57 +01:00 |
Martin Felis
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5cacee03c1
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New docks are now automatically added as tabs
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2018-03-04 12:31:05 +01:00 |
Martin Felis
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85c0b2cf42
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Merge branch 'opengl3' of ssh://i13s.de/martin/protot into opengl3
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2018-03-04 11:41:04 +01:00 |
Martin Felis
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14dd2ac35e
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Imported Lumix imgui_dock files from commit 2f36422e145f535f5
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2018-03-02 19:08:13 +01:00 |
Martin Felis
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2348929800
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Removed old bgfx files
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2018-03-01 13:16:42 +01:00 |
Martin Felis
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2550bb5407
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Can now set index buffers and use them ... and draw a 2-size-unit cube
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2018-02-28 21:36:44 +01:00 |
Martin Felis
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e2671e8de4
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Fixed perspective camera gedöns
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2018-02-28 21:11:51 +01:00 |
Martin Felis
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c86f535571
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Properly drawing VertexArrayMesh plane... yay
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2018-02-28 13:37:33 +01:00 |
Martin Felis
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76985c878f
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Can draw colored stuff using VertexArrayMeshes
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2018-02-28 12:39:12 +01:00 |
Martin Felis
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076f051d48
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Colored coordinate system works
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2018-02-28 10:01:39 +01:00 |
Martin Felis
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454ea72a85
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Added OpenGL error logging, trying to draw colored lines...
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2018-02-27 23:31:13 +01:00 |
Martin Felis
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207094b0c8
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Trying to draw a colored coordinate system ...
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2018-02-27 23:15:07 +01:00 |
Martin Felis
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d5fe4d366f
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Initial work for perspective camera
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2018-02-27 21:32:29 +01:00 |