2016-08-29 22:31:11 +02:00
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#include "GLFW/glfw3.h"
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#include <string.h> // strlen
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#include <locale.h>
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#include <iostream>
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#include "common.h"
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#include <tinystl/allocator.h>
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#include <tinystl/vector.h>
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#include <tinystl/string.h>
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namespace stl = tinystl;
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#include <bx/readerwriter.h>
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#include <bx/fpumath.h>
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#include <bx/string.h>
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#include <bx/crtimpl.h>
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#include "entry/dbg.h"
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#include <ib-compress/indexbufferdecompression.h>
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#include "shaderc.h"
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2016-10-21 22:07:23 +02:00
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#include "RenderModule.h"
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2016-08-29 22:31:11 +02:00
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#include "RenderUtils.h"
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//#include "MeshVBO.h"
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void *load(const char *_filePath, uint32_t *_size = NULL);
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void unload(void *_ptr);
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namespace bgfx
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{
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// int32_t read(bx::ReaderI* _reader, bgfx::VertexDecl& _decl);
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// int32_t read(bx::ReaderI* _reader, bgfx::VertexDecl& _decl, bx::Error* _err = NULL);
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}
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namespace bgfxutils {
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namespace entry {
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static bx::FileReaderI* s_fileReader = NULL;
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static bx::FileWriterI* s_fileWriter = NULL;
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bx::AllocatorI* getDefaultAllocator()
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{
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BX_PRAGMA_DIAGNOSTIC_PUSH();
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BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4459); // warning C4459: declaration of 's_allocator' hides global declaration
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BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wshadow");
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static bx::CrtAllocator s_allocator;
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return &s_allocator;
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BX_PRAGMA_DIAGNOSTIC_POP();
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}
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static bx::AllocatorI* s_allocator = getDefaultAllocator();
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bx::FileReaderI* getFileReader()
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{
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if (s_fileReader == NULL) {
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s_fileReader = new bx::CrtFileReader;
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}
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return s_fileReader;
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}
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bx::FileWriterI* getFileWriter()
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{
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if (s_fileWriter == NULL) {
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s_fileWriter = new bx::CrtFileWriter;
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}
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return s_fileWriter;
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}
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bx::AllocatorI* getAllocator()
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{
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return s_allocator;
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}
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}
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void* load(bx::FileReaderI* _reader, bx::AllocatorI* _allocator, const char* _filePath, uint32_t* _size)
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{
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if (0 == bx::open(_reader, _filePath) )
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{
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uint32_t size = (uint32_t)bx::getSize(_reader);
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void* data = BX_ALLOC(_allocator, size);
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bx::read(_reader, data, size);
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bx::close(_reader);
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if (NULL != _size)
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{
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*_size = size;
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}
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return data;
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}
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else
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{
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DBG("Failed to open: %s.", _filePath);
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}
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if (NULL != _size)
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{
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*_size = 0;
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}
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return NULL;
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}
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void* load(const char* _filePath, uint32_t* _size)
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{
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return load(entry::getFileReader(), entry::getAllocator(), _filePath, _size);
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}
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void unload(void* _ptr)
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{
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BX_FREE(entry::getAllocator(), _ptr);
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}
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static const bgfx::Memory* loadMem(bx::FileReaderI* _reader, const char* _filePath)
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{
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2016-09-08 23:35:12 +02:00
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bx::Error err;
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bool file_ok = _reader->open(_filePath, &err);
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if (file_ok)
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2016-08-29 22:31:11 +02:00
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{
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uint32_t size = (uint32_t)bx::getSize(_reader);
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const bgfx::Memory* mem = bgfx::alloc(size+1);
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bx::read(_reader, mem->data, size);
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bx::close(_reader);
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mem->data[mem->size-1] = '\0';
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return mem;
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} else {
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std::cerr << "Error opening file " << _filePath << std::endl;
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abort();
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}
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return NULL;
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}
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static void* loadMem(bx::FileReaderI* _reader, bx::AllocatorI* _allocator, const char* _filePath, uint32_t* _size)
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{
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2016-09-08 23:35:12 +02:00
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bx::Error err;
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bool file_ok = _reader->open(_filePath, &err);
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if (file_ok)
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2016-08-29 22:31:11 +02:00
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{
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uint32_t size = (uint32_t)bx::getSize(_reader);
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void* data = BX_ALLOC(_allocator, size);
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bx::read(_reader, data, size);
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bx::close(_reader);
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if (NULL != _size)
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{
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*_size = size;
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}
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return data;
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}
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DBG("Failed to load %s.", _filePath);
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return NULL;
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}
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static bgfx::ShaderHandle loadShader(bx::FileReaderI* _reader, const char* _name)
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{
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char filePath[512];
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const char* shaderPath = "shaders/dx9/";
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switch (bgfx::getRendererType() )
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{
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case bgfx::RendererType::Direct3D11:
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case bgfx::RendererType::Direct3D12:
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shaderPath = "shaders/dx11/";
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break;
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case bgfx::RendererType::OpenGL:
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shaderPath = "shaders/glsl/";
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break;
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case bgfx::RendererType::Metal:
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shaderPath = "shaders/metal/";
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break;
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case bgfx::RendererType::OpenGLES:
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shaderPath = "shaders/gles/";
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break;
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default:
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break;
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}
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strcpy(filePath, shaderPath);
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strcat(filePath, _name);
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strcat(filePath, ".bin");
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return bgfx::createShader(loadMem(_reader, filePath) );
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}
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bgfx::ShaderHandle loadShader(const char* _name)
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{
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return loadShader(entry::getFileReader(), _name);
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}
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bgfx::ProgramHandle loadProgram(bx::FileReaderI* _reader, const char* _vsName, const char* _fsName)
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{
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bgfx::ShaderHandle vsh = loadShader(_reader, _vsName);
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bgfx::ShaderHandle fsh = BGFX_INVALID_HANDLE;
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if (NULL != _fsName)
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{
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fsh = loadShader(_reader, _fsName);
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}
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return bgfx::createProgram(vsh, fsh, true /* destroy shaders when program is destroyed */);
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}
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bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
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{
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return loadProgram(entry::getFileReader(), _vsName, _fsName);
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}
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bgfx::ProgramHandle loadProgramFromFiles(const char *_vsFileName, const char *_fsFileName) {
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2016-09-16 17:29:17 +02:00
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std::cout << "Loading shader " << _vsFileName << std::endl;
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2016-08-29 22:31:11 +02:00
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const char* argv[11];
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argv[0] = "--type";
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argv[1] = "vertex";
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argv[2] = "--platform";
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argv[3] = "linux";
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argv[4] = "-i";
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argv[5] = "shaders/common";
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argv[6] = "--varyingdef";
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argv[7] = "-p";
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argv[8] = "120";
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argv[9] = "-f";
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argv[10] = _vsFileName;
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bx::CommandLine cmdLine (11, argv);
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const bgfx::Memory* vs_source_memory = loadMem(entry::getFileReader(), _vsFileName);
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bx::ReaderSeekerI* vs_source_reader = new bx::MemoryReader (vs_source_memory->data, vs_source_memory->size);
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bx::MemoryBlock* vs_compiled_memory = new bx::MemoryBlock (entry::getAllocator());
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bx::MemoryWriter* vs_compiled_writer = new bx::MemoryWriter (vs_compiled_memory);
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setlocale(LC_NUMERIC, "C");
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int result = compileShader (cmdLine, vs_source_reader, vs_compiled_writer);
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if (result != EXIT_SUCCESS) {
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std::cerr << "Error compiling shader " << _vsFileName << std::endl;
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abort();
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}
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uint32_t size = vs_compiled_writer->seek(0, bx::Whence::End);
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const bgfx::Memory* mem = bgfx::alloc(size+1);
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bx::ReaderSeekerI* vs_compiled_reader = new bx::MemoryReader ((uint8_t*) vs_compiled_memory->more(), size);
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bx::read(vs_compiled_reader, mem->data, size);
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delete vs_compiled_reader;
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mem->data[mem->size-1] = '\0';
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bgfx::ShaderHandle vsh = bgfx::createShader(mem);
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delete vs_source_reader;
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delete vs_compiled_writer;
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delete vs_compiled_memory;
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bgfx::ShaderHandle fsh = BGFX_INVALID_HANDLE;
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if (_fsFileName != NULL) {
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argv[1] = "fragment";
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const bgfx::Memory* fs_source_memory = loadMem(entry::getFileReader(), _fsFileName);
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bx::ReaderSeekerI* fs_source_reader = new bx::MemoryReader (fs_source_memory->data, fs_source_memory->size);
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bx::MemoryBlock* fs_compiled_memory = new bx::MemoryBlock (entry::getAllocator());
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bx::MemoryWriter* fs_compiled_writer = new bx::MemoryWriter (fs_compiled_memory);
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result = compileShader (cmdLine, fs_source_reader, fs_compiled_writer);
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if (result != EXIT_SUCCESS) {
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std::cerr << "Error compiling shader " << _fsFileName << std::endl;
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abort();
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}
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uint32_t size = fs_compiled_writer->seek(0, bx::Whence::End);
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const bgfx::Memory* mem = bgfx::alloc(size+1);
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bx::ReaderSeekerI* fs_compiled_reader = new bx::MemoryReader ((uint8_t*) fs_compiled_memory->more(), size);
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bx::read(fs_compiled_reader, mem->data, size);
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delete fs_compiled_reader;
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mem->data[mem->size-1] = '\0';
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fsh = bgfx::createShader(mem);
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delete fs_source_reader;
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delete fs_compiled_writer;
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delete fs_compiled_memory;
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}
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return bgfx::createProgram(vsh, fsh, true /* destroy shaders when program is destroyed */);
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}
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typedef unsigned char stbi_uc;
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extern "C" stbi_uc *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp);
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bgfx::TextureHandle loadTexture(bx::FileReaderI* _reader, const char* _name, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info)
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{
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char filePath[512] = { '\0' };
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if (NULL == strchr(_name, '/') )
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{
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2016-10-21 22:07:23 +02:00
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strcpy(filePath, "data/textures/");
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2016-08-29 22:31:11 +02:00
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}
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strcat(filePath, _name);
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2016-10-21 22:07:23 +02:00
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std::cout << "Loading texture " << filePath << std::endl;
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2016-08-29 22:31:11 +02:00
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if (NULL != bx::stristr(_name, ".dds")
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|| NULL != bx::stristr(_name, ".pvr")
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|| NULL != bx::stristr(_name, ".ktx") )
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{
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const bgfx::Memory* mem = loadMem(_reader, filePath);
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if (NULL != mem)
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{
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return bgfx::createTexture(mem, _flags, _skip, _info);
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}
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bgfx::TextureHandle handle = BGFX_INVALID_HANDLE;
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DBG("Failed to load %s.", filePath);
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return handle;
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}
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bgfx::TextureHandle handle = BGFX_INVALID_HANDLE;
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bx::AllocatorI* allocator = entry::getAllocator();
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uint32_t size = 0;
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void* data = loadMem(_reader, allocator, filePath, &size);
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if (NULL != data)
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{
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int width = 0;
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int height = 0;
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int comp = 0;
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uint8_t* img = NULL;
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img = stbi_load_from_memory( (uint8_t*)data, size, &width, &height, &comp, 4);
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BX_FREE(allocator, data);
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if (NULL != img)
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{
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handle = bgfx::createTexture2D(uint16_t(width), uint16_t(height),
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false,
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1,
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bgfx::TextureFormat::RGBA8,
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_flags,
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bgfx::copy(img, width*height*4)
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);
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free(img);
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if (NULL != _info)
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{
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bgfx::calcTextureSize(*_info
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, uint16_t(width)
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, uint16_t(height)
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, 0
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, false
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, false
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, 1
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, bgfx::TextureFormat::RGBA8
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);
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}
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}
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}
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else
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{
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DBG("Failed to load %s.", filePath);
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}
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return handle;
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}
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bgfx::TextureHandle loadTexture(const char* _name, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info)
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{
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return loadTexture(entry::getFileReader(), _name, _flags, _skip, _info);
|
|
|
|
}
|
|
|
|
|
|
|
|
void calcTangents(void* _vertices, uint16_t _numVertices, bgfx::VertexDecl _decl, const uint16_t* _indices, uint32_t _numIndices)
|
|
|
|
{
|
|
|
|
struct PosTexcoord
|
|
|
|
{
|
|
|
|
float m_x;
|
|
|
|
float m_y;
|
|
|
|
float m_z;
|
|
|
|
float m_pad0;
|
|
|
|
float m_u;
|
|
|
|
float m_v;
|
|
|
|
float m_pad1;
|
|
|
|
float m_pad2;
|
|
|
|
};
|
|
|
|
|
|
|
|
float* tangents = new float[6*_numVertices];
|
|
|
|
memset(tangents, 0, 6*_numVertices*sizeof(float) );
|
|
|
|
|
|
|
|
PosTexcoord v0;
|
|
|
|
PosTexcoord v1;
|
|
|
|
PosTexcoord v2;
|
|
|
|
|
|
|
|
for (uint32_t ii = 0, num = _numIndices/3; ii < num; ++ii)
|
|
|
|
{
|
|
|
|
const uint16_t* indices = &_indices[ii*3];
|
|
|
|
uint32_t i0 = indices[0];
|
|
|
|
uint32_t i1 = indices[1];
|
|
|
|
uint32_t i2 = indices[2];
|
|
|
|
|
|
|
|
bgfx::vertexUnpack(&v0.m_x, bgfx::Attrib::Position, _decl, _vertices, i0);
|
|
|
|
bgfx::vertexUnpack(&v0.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i0);
|
|
|
|
|
|
|
|
bgfx::vertexUnpack(&v1.m_x, bgfx::Attrib::Position, _decl, _vertices, i1);
|
|
|
|
bgfx::vertexUnpack(&v1.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i1);
|
|
|
|
|
|
|
|
bgfx::vertexUnpack(&v2.m_x, bgfx::Attrib::Position, _decl, _vertices, i2);
|
|
|
|
bgfx::vertexUnpack(&v2.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i2);
|
|
|
|
|
|
|
|
const float bax = v1.m_x - v0.m_x;
|
|
|
|
const float bay = v1.m_y - v0.m_y;
|
|
|
|
const float baz = v1.m_z - v0.m_z;
|
|
|
|
const float bau = v1.m_u - v0.m_u;
|
|
|
|
const float bav = v1.m_v - v0.m_v;
|
|
|
|
|
|
|
|
const float cax = v2.m_x - v0.m_x;
|
|
|
|
const float cay = v2.m_y - v0.m_y;
|
|
|
|
const float caz = v2.m_z - v0.m_z;
|
|
|
|
const float cau = v2.m_u - v0.m_u;
|
|
|
|
const float cav = v2.m_v - v0.m_v;
|
|
|
|
|
|
|
|
const float det = (bau * cav - bav * cau);
|
|
|
|
const float invDet = 1.0f / det;
|
|
|
|
|
|
|
|
const float tx = (bax * cav - cax * bav) * invDet;
|
|
|
|
const float ty = (bay * cav - cay * bav) * invDet;
|
|
|
|
const float tz = (baz * cav - caz * bav) * invDet;
|
|
|
|
|
|
|
|
const float bx = (cax * bau - bax * cau) * invDet;
|
|
|
|
const float by = (cay * bau - bay * cau) * invDet;
|
|
|
|
const float bz = (caz * bau - baz * cau) * invDet;
|
|
|
|
|
|
|
|
for (uint32_t jj = 0; jj < 3; ++jj)
|
|
|
|
{
|
|
|
|
float* tanu = &tangents[indices[jj]*6];
|
|
|
|
float* tanv = &tanu[3];
|
|
|
|
tanu[0] += tx;
|
|
|
|
tanu[1] += ty;
|
|
|
|
tanu[2] += tz;
|
|
|
|
|
|
|
|
tanv[0] += bx;
|
|
|
|
tanv[1] += by;
|
|
|
|
tanv[2] += bz;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (uint32_t ii = 0; ii < _numVertices; ++ii)
|
|
|
|
{
|
|
|
|
const float* tanu = &tangents[ii*6];
|
|
|
|
const float* tanv = &tangents[ii*6 + 3];
|
|
|
|
|
|
|
|
float normal[4];
|
|
|
|
bgfx::vertexUnpack(normal, bgfx::Attrib::Normal, _decl, _vertices, ii);
|
|
|
|
float ndt = bx::vec3Dot(normal, tanu);
|
|
|
|
|
|
|
|
float nxt[3];
|
|
|
|
bx::vec3Cross(nxt, normal, tanu);
|
|
|
|
|
|
|
|
float tmp[3];
|
|
|
|
tmp[0] = tanu[0] - normal[0] * ndt;
|
|
|
|
tmp[1] = tanu[1] - normal[1] * ndt;
|
|
|
|
tmp[2] = tanu[2] - normal[2] * ndt;
|
|
|
|
|
|
|
|
float tangent[4];
|
|
|
|
bx::vec3Norm(tangent, tmp);
|
|
|
|
|
|
|
|
tangent[3] = bx::vec3Dot(nxt, tanv) < 0.0f ? -1.0f : 1.0f;
|
|
|
|
bgfx::vertexPack(tangent, true, bgfx::Attrib::Tangent, _decl, _vertices, ii);
|
|
|
|
}
|
|
|
|
|
|
|
|
delete [] tangents;
|
|
|
|
}
|
|
|
|
|
|
|
|
struct Aabb
|
|
|
|
{
|
|
|
|
float m_min[3];
|
|
|
|
float m_max[3];
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Obb
|
|
|
|
{
|
|
|
|
float m_mtx[16];
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Sphere
|
|
|
|
{
|
|
|
|
float m_center[3];
|
|
|
|
float m_radius;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Primitive
|
|
|
|
{
|
|
|
|
uint32_t m_startIndex;
|
|
|
|
uint32_t m_numIndices;
|
|
|
|
uint32_t m_startVertex;
|
|
|
|
uint32_t m_numVertices;
|
|
|
|
|
|
|
|
Sphere m_sphere;
|
|
|
|
Aabb m_aabb;
|
|
|
|
Obb m_obb;
|
|
|
|
};
|
|
|
|
|
|
|
|
typedef stl::vector<Primitive> PrimitiveArray;
|
|
|
|
|
|
|
|
struct Group
|
|
|
|
{
|
|
|
|
Group()
|
|
|
|
{
|
|
|
|
reset();
|
|
|
|
}
|
|
|
|
|
|
|
|
void reset()
|
|
|
|
{
|
|
|
|
m_vbh.idx = bgfx::invalidHandle;
|
|
|
|
m_ibh.idx = bgfx::invalidHandle;
|
|
|
|
m_prims.clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
bgfx::VertexBufferHandle m_vbh;
|
|
|
|
bgfx::IndexBufferHandle m_ibh;
|
|
|
|
Sphere m_sphere;
|
|
|
|
Aabb m_aabb;
|
|
|
|
Obb m_obb;
|
|
|
|
PrimitiveArray m_prims;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
struct Mesh
|
|
|
|
{
|
|
|
|
void load(bx::ReaderSeekerI* _reader)
|
|
|
|
{
|
|
|
|
#define BGFX_CHUNK_MAGIC_VB BX_MAKEFOURCC('V', 'B', ' ', 0x1)
|
|
|
|
#define BGFX_CHUNK_MAGIC_IB BX_MAKEFOURCC('I', 'B', ' ', 0x0)
|
|
|
|
#define BGFX_CHUNK_MAGIC_IBC BX_MAKEFOURCC('I', 'B', 'C', 0x0)
|
|
|
|
#define BGFX_CHUNK_MAGIC_PRI BX_MAKEFOURCC('P', 'R', 'I', 0x0)
|
|
|
|
|
|
|
|
using namespace bx;
|
|
|
|
using namespace bgfx;
|
|
|
|
|
|
|
|
Group group;
|
|
|
|
|
|
|
|
bx::AllocatorI* allocator = entry::getAllocator();
|
|
|
|
|
|
|
|
uint32_t chunk;
|
|
|
|
while (4 == bx::read(_reader, chunk) )
|
|
|
|
{
|
|
|
|
switch (chunk)
|
|
|
|
{
|
|
|
|
case BGFX_CHUNK_MAGIC_VB:
|
|
|
|
{
|
|
|
|
read(_reader, group.m_sphere);
|
|
|
|
read(_reader, group.m_aabb);
|
|
|
|
read(_reader, group.m_obb);
|
|
|
|
|
|
|
|
read(_reader, m_decl);
|
|
|
|
|
|
|
|
uint16_t stride = m_decl.getStride();
|
|
|
|
|
|
|
|
uint16_t numVertices;
|
|
|
|
read(_reader, numVertices);
|
|
|
|
const bgfx::Memory* mem = bgfx::alloc(numVertices*stride);
|
|
|
|
read(_reader, mem->data, mem->size);
|
|
|
|
|
|
|
|
group.m_vbh = bgfx::createVertexBuffer(mem, m_decl);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case BGFX_CHUNK_MAGIC_IB:
|
|
|
|
{
|
|
|
|
uint32_t numIndices;
|
|
|
|
read(_reader, numIndices);
|
|
|
|
const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
|
|
|
|
read(_reader, mem->data, mem->size);
|
|
|
|
group.m_ibh = bgfx::createIndexBuffer(mem);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case BGFX_CHUNK_MAGIC_IBC:
|
|
|
|
{
|
|
|
|
uint32_t numIndices;
|
|
|
|
bx::read(_reader, numIndices);
|
|
|
|
|
|
|
|
const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
|
|
|
|
|
|
|
|
uint32_t compressedSize;
|
|
|
|
bx::read(_reader, compressedSize);
|
|
|
|
|
|
|
|
void* compressedIndices = BX_ALLOC(allocator, compressedSize);
|
|
|
|
|
|
|
|
bx::read(_reader, compressedIndices, compressedSize);
|
|
|
|
|
|
|
|
ReadBitstream rbs( (const uint8_t*)compressedIndices, compressedSize);
|
|
|
|
DecompressIndexBuffer( (uint16_t*)mem->data, numIndices / 3, rbs);
|
|
|
|
|
|
|
|
BX_FREE(allocator, compressedIndices);
|
|
|
|
|
|
|
|
group.m_ibh = bgfx::createIndexBuffer(mem);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case BGFX_CHUNK_MAGIC_PRI:
|
|
|
|
{
|
|
|
|
uint16_t len;
|
|
|
|
read(_reader, len);
|
|
|
|
|
|
|
|
stl::string material;
|
|
|
|
material.resize(len);
|
|
|
|
read(_reader, const_cast<char*>(material.c_str() ), len);
|
|
|
|
|
|
|
|
uint16_t num;
|
|
|
|
read(_reader, num);
|
|
|
|
|
|
|
|
for (uint32_t ii = 0; ii < num; ++ii)
|
|
|
|
{
|
|
|
|
read(_reader, len);
|
|
|
|
|
|
|
|
stl::string name;
|
|
|
|
name.resize(len);
|
|
|
|
read(_reader, const_cast<char*>(name.c_str() ), len);
|
|
|
|
|
|
|
|
Primitive prim;
|
|
|
|
read(_reader, prim.m_startIndex);
|
|
|
|
read(_reader, prim.m_numIndices);
|
|
|
|
read(_reader, prim.m_startVertex);
|
|
|
|
read(_reader, prim.m_numVertices);
|
|
|
|
read(_reader, prim.m_sphere);
|
|
|
|
read(_reader, prim.m_aabb);
|
|
|
|
read(_reader, prim.m_obb);
|
|
|
|
|
|
|
|
group.m_prims.push_back(prim);
|
|
|
|
}
|
|
|
|
|
|
|
|
m_groups.push_back(group);
|
|
|
|
group.reset();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
DBG("%08x at %d", chunk, bx::skip(_reader, 0) );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void unload()
|
|
|
|
{
|
|
|
|
for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
|
|
|
|
{
|
|
|
|
const Group& group = *it;
|
|
|
|
bgfx::destroyVertexBuffer(group.m_vbh);
|
|
|
|
|
|
|
|
if (bgfx::isValid(group.m_ibh) )
|
|
|
|
{
|
|
|
|
bgfx::destroyIndexBuffer(group.m_ibh);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
m_groups.clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
void submit(uint8_t _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state) const
|
|
|
|
{
|
|
|
|
if (BGFX_STATE_MASK == _state)
|
|
|
|
{
|
|
|
|
_state = 0
|
|
|
|
| BGFX_STATE_RGB_WRITE
|
|
|
|
| BGFX_STATE_ALPHA_WRITE
|
|
|
|
| BGFX_STATE_DEPTH_WRITE
|
|
|
|
| BGFX_STATE_DEPTH_TEST_LESS
|
|
|
|
| BGFX_STATE_CULL_CCW
|
|
|
|
| BGFX_STATE_MSAA
|
|
|
|
;
|
|
|
|
}
|
|
|
|
|
|
|
|
uint32_t cached = bgfx::setTransform(_mtx);
|
|
|
|
|
|
|
|
for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
|
|
|
|
{
|
|
|
|
const Group& group = *it;
|
|
|
|
|
|
|
|
bgfx::setTransform(cached);
|
|
|
|
bgfx::setIndexBuffer(group.m_ibh);
|
|
|
|
bgfx::setVertexBuffer(group.m_vbh);
|
|
|
|
bgfx::setState(_state);
|
|
|
|
bgfx::submit(_id, _program);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void submit(const RenderState* _state, uint8_t _numPasses, const float* _mtx, uint16_t _numMatrices) const
|
|
|
|
{
|
|
|
|
uint32_t cached = bgfx::setTransform(_mtx, _numMatrices);
|
|
|
|
|
|
|
|
for (uint32_t pass = 0; pass < _numPasses; ++pass)
|
|
|
|
{
|
|
|
|
const RenderState& state = _state[pass];
|
|
|
|
|
|
|
|
for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
|
|
|
|
{
|
|
|
|
const Group& group = *it;
|
|
|
|
|
|
|
|
bgfx::setTransform(cached, _numMatrices);
|
|
|
|
for (uint8_t tex = 0; tex < state.m_numTextures; ++tex)
|
|
|
|
{
|
|
|
|
const RenderState::Texture& texture = state.m_textures[tex];
|
|
|
|
bgfx::setTexture(texture.m_stage
|
|
|
|
, texture.m_sampler
|
|
|
|
, texture.m_texture
|
|
|
|
, texture.m_flags
|
|
|
|
);
|
|
|
|
}
|
|
|
|
bgfx::setIndexBuffer(group.m_ibh);
|
|
|
|
bgfx::setVertexBuffer(group.m_vbh);
|
|
|
|
bgfx::setState(state.m_state);
|
|
|
|
bgfx::submit(state.m_viewId, state.m_program);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bgfx::VertexDecl m_decl;
|
|
|
|
typedef stl::vector<Group> GroupArray;
|
|
|
|
GroupArray m_groups;
|
|
|
|
};
|
|
|
|
|
|
|
|
Mesh* meshLoad(bx::ReaderSeekerI* _reader)
|
|
|
|
{
|
|
|
|
Mesh* mesh = new Mesh;
|
|
|
|
mesh->load(_reader);
|
|
|
|
return mesh;
|
|
|
|
}
|
|
|
|
|
|
|
|
Mesh* meshLoad(const char* _filePath)
|
|
|
|
{
|
|
|
|
bx::FileReaderI* reader = entry::getFileReader();
|
|
|
|
bx::open(reader, _filePath);
|
|
|
|
Mesh* mesh = meshLoad(reader);
|
|
|
|
bx::close(reader);
|
|
|
|
return mesh;
|
|
|
|
}
|
|
|
|
|
|
|
|
void meshUnload(Mesh* _mesh)
|
|
|
|
{
|
|
|
|
_mesh->unload();
|
|
|
|
delete _mesh;
|
|
|
|
}
|
|
|
|
|
|
|
|
void meshSubmit(const Mesh* _mesh, uint8_t _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state)
|
|
|
|
{
|
|
|
|
_mesh->submit(_id, _program, _mtx, _state);
|
|
|
|
}
|
|
|
|
|
|
|
|
void meshSubmit(const Mesh* _mesh, const RenderState* _state, uint8_t _numPasses, const float* _mtx, uint16_t _numMatrices)
|
|
|
|
{
|
|
|
|
_mesh->submit(_state, _numPasses, _mtx, _numMatrices);
|
|
|
|
}
|
|
|
|
|
|
|
|
uint32_t packUint32(uint8_t _x, uint8_t _y, uint8_t _z, uint8_t _w)
|
|
|
|
{
|
|
|
|
union
|
|
|
|
{
|
|
|
|
uint32_t ui32;
|
|
|
|
uint8_t arr[4];
|
|
|
|
} un;
|
|
|
|
|
|
|
|
un.arr[0] = _x;
|
|
|
|
un.arr[1] = _y;
|
|
|
|
un.arr[2] = _z;
|
|
|
|
un.arr[3] = _w;
|
|
|
|
|
|
|
|
return un.ui32;
|
|
|
|
}
|
|
|
|
|
|
|
|
uint32_t packF4u(float _x, float _y = 0.0f, float _z = 0.0f, float _w = 0.0f)
|
|
|
|
{
|
|
|
|
const uint8_t xx = uint8_t(_x*127.0f + 128.0f);
|
|
|
|
const uint8_t yy = uint8_t(_y*127.0f + 128.0f);
|
|
|
|
const uint8_t zz = uint8_t(_z*127.0f + 128.0f);
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|
const uint8_t ww = uint8_t(_w*127.0f + 128.0f);
|
|
|
|
return packUint32(xx, yy, zz, ww);
|
|
|
|
}
|
|
|
|
|
|
|
|
struct PosNormalColorVertex {
|
|
|
|
float m_x;
|
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|
float m_y;
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|
|
float m_z;
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|
|
|
uint32_t m_normal;
|
|
|
|
uint32_t m_rgba;
|
|
|
|
|
|
|
|
static void init() {
|
|
|
|
ms_decl
|
|
|
|
.begin()
|
|
|
|
.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
|
|
|
|
.add(bgfx::Attrib::Normal, 4, bgfx::AttribType::Uint8, true, true)
|
|
|
|
.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true, true)
|
|
|
|
.end();
|
|
|
|
}
|
|
|
|
|
|
|
|
static bgfx::VertexDecl ms_decl;
|
|
|
|
};
|
|
|
|
|
|
|
|
bgfx::VertexDecl PosNormalColorVertex::ms_decl;
|
|
|
|
|
|
|
|
struct PosNormalTexcoordVertex
|
|
|
|
{
|
|
|
|
float m_x;
|
|
|
|
float m_y;
|
|
|
|
float m_z;
|
|
|
|
uint32_t m_normal;
|
|
|
|
|
|
|
|
static void init()
|
|
|
|
{
|
|
|
|
ms_decl
|
|
|
|
.begin()
|
|
|
|
.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
|
|
|
|
.add(bgfx::Attrib::Normal, 4, bgfx::AttribType::Uint8, true, true)
|
|
|
|
.end();
|
|
|
|
}
|
|
|
|
|
|
|
|
static bgfx::VertexDecl ms_decl;
|
|
|
|
};
|
|
|
|
|
|
|
|
bgfx::VertexDecl PosNormalTexcoordVertex::ms_decl;
|
|
|
|
|
|
|
|
static const PosNormalTexcoordVertex s_cubeVertices[] =
|
|
|
|
{
|
|
|
|
{ -1.0f, 1.0f, 1.0f, packF4u( 0.0f, 1.0f, 0.0f)},
|
|
|
|
{ 1.0f, 1.0f, 1.0f, packF4u( 0.0f, 1.0f, 0.0f)},
|
|
|
|
{ -1.0f, 1.0f, -1.0f, packF4u( 0.0f, 1.0f, 0.0f)},
|
|
|
|
{ 1.0f, 1.0f, -1.0f, packF4u( 0.0f, 1.0f, 0.0f)},
|
|
|
|
{ -1.0f, -1.0f, 1.0f, packF4u( 0.0f, -1.0f, 0.0f)},
|
|
|
|
{ 1.0f, -1.0f, 1.0f, packF4u( 0.0f, -1.0f, 0.0f)},
|
|
|
|
{ -1.0f, -1.0f, -1.0f, packF4u( 0.0f, -1.0f, 0.0f)},
|
|
|
|
{ 1.0f, -1.0f, -1.0f, packF4u( 0.0f, -1.0f, 0.0f)},
|
|
|
|
{ 1.0f, -1.0f, 1.0f, packF4u( 0.0f, 0.0f, 1.0f)},
|
|
|
|
{ 1.0f, 1.0f, 1.0f, packF4u( 0.0f, 0.0f, 1.0f)},
|
|
|
|
{ -1.0f, -1.0f, 1.0f, packF4u( 0.0f, 0.0f, 1.0f)},
|
|
|
|
{ -1.0f, 1.0f, 1.0f, packF4u( 0.0f, 0.0f, 1.0f)},
|
|
|
|
{ 1.0f, -1.0f, -1.0f, packF4u( 0.0f, 0.0f, -1.0f)},
|
|
|
|
{ 1.0f, 1.0f, -1.0f, packF4u( 0.0f, 0.0f, -1.0f)},
|
|
|
|
{ -1.0f, -1.0f, -1.0f, packF4u( 0.0f, 0.0f, -1.0f)},
|
|
|
|
{ -1.0f, 1.0f, -1.0f, packF4u( 0.0f, 0.0f, -1.0f)},
|
|
|
|
{ 1.0f, 1.0f, -1.0f, packF4u( 1.0f, 0.0f, 0.0f)},
|
|
|
|
{ 1.0f, 1.0f, 1.0f, packF4u( 1.0f, 0.0f, 0.0f)},
|
|
|
|
{ 1.0f, -1.0f, -1.0f, packF4u( 1.0f, 0.0f, 0.0f)},
|
|
|
|
{ 1.0f, -1.0f, 1.0f, packF4u( 1.0f, 0.0f, 0.0f)},
|
|
|
|
{ -1.0f, 1.0f, -1.0f, packF4u(-1.0f, 0.0f, 0.0f)},
|
|
|
|
{ -1.0f, 1.0f, 1.0f, packF4u(-1.0f, 0.0f, 0.0f)},
|
|
|
|
{ -1.0f, -1.0f, -1.0f, packF4u(-1.0f, 0.0f, 0.0f)},
|
|
|
|
{ -1.0f, -1.0f, 1.0f, packF4u(-1.0f, 0.0f, 0.0f)},
|
|
|
|
};
|
|
|
|
|
|
|
|
static const uint16_t s_cubeIndices[] =
|
|
|
|
{
|
|
|
|
0, 1, 2,
|
|
|
|
1, 3, 2,
|
|
|
|
4, 6, 5,
|
|
|
|
5, 6, 7,
|
|
|
|
|
|
|
|
8, 9, 10,
|
|
|
|
9, 11, 10,
|
|
|
|
12, 14, 13,
|
|
|
|
13, 14, 15,
|
|
|
|
|
|
|
|
16, 17, 18,
|
|
|
|
17, 19, 18,
|
|
|
|
20, 22, 21,
|
|
|
|
21, 22, 23,
|
|
|
|
};
|
|
|
|
|
|
|
|
void mesh_load(Mesh* mesh, const void* _vertices, uint32_t _numVertices, const bgfx::VertexDecl _decl
|
|
|
|
, const uint16_t* _indices, uint32_t _numIndices)
|
|
|
|
{
|
|
|
|
Group group;
|
|
|
|
const bgfx::Memory* mem;
|
|
|
|
uint32_t size;
|
|
|
|
|
|
|
|
size = _numVertices*_decl.getStride();
|
|
|
|
mem = bgfx::makeRef(_vertices, size);
|
|
|
|
group.m_vbh = bgfx::createVertexBuffer(mem, _decl);
|
|
|
|
|
|
|
|
size = _numIndices*2;
|
|
|
|
mem = bgfx::makeRef(_indices, size);
|
|
|
|
group.m_ibh = bgfx::createIndexBuffer(mem);
|
|
|
|
|
|
|
|
//TODO:
|
|
|
|
// group.m_sphere = ...
|
|
|
|
// group.m_aabb = ...
|
|
|
|
// group.m_obb = ...
|
|
|
|
// group.m_prims = ...
|
|
|
|
|
|
|
|
mesh->m_groups.push_back(group);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Mesh *createMeshFromVBO (const MeshVBO& mesh_buffer) {
|
|
|
|
// PosNormalTexcoordVertex::init();
|
|
|
|
// Mesh* result = new Mesh();
|
|
|
|
//
|
|
|
|
// const std::vector<Vector4f>& vertices = mesh_buffer.vertices;
|
|
|
|
// const std::vector<Vector3f>& normals = mesh_buffer.normals;
|
|
|
|
// const std::vector<Vector4f>& colors = mesh_buffer.colors;
|
|
|
|
//
|
|
|
|
// bool have_normals = mesh_buffer.normals.size() > 0;
|
|
|
|
// bool have_colors = mesh_buffer.colors.size() > 0;
|
|
|
|
//
|
|
|
|
// PosNormalColorVertex::init();
|
|
|
|
//
|
|
|
|
// uint16_t stride = PosNormalColorVertex::ms_decl.getStride();
|
|
|
|
// const bgfx::Memory* vb_mem = bgfx::alloc (vertices.size() * stride);
|
|
|
|
// PosNormalColorVertex* mesh_vb = (PosNormalColorVertex*) vb_mem;
|
|
|
|
//
|
|
|
|
// const bgfx::Memory* ib_mem = bgfx::alloc (sizeof(uint16_t) * vertices.size());
|
|
|
|
// uint16_t* mesh_ib = (uint16_t*) ib_mem;
|
|
|
|
//
|
|
|
|
// for (unsigned int i = 0; i < mesh_buffer.vertices.size(); i++) {
|
|
|
|
// mesh_vb[i].m_x = vertices[i][0];
|
|
|
|
// mesh_vb[i].m_y = vertices[i][1];
|
|
|
|
// mesh_vb[i].m_z = vertices[i][2];
|
|
|
|
//
|
|
|
|
// if (have_normals) {
|
|
|
|
// mesh_vb[i].m_normal = packF4u (-normals[i][0], -normals[i][1], -normals[i][2]);
|
|
|
|
// } else {
|
|
|
|
// mesh_vb[i].m_normal = 0;
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
// if (have_colors) {
|
|
|
|
// mesh_vb[i].m_rgba = packF4u (colors[i][0], colors[i][1], colors[i][2], colors[i][3]);
|
|
|
|
// } else {
|
|
|
|
// mesh_vb[i].m_rgba = packF4u (1.f, 1.f, 1.f, 1.f);
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
// mesh_ib[i] = i;
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
// mesh_load(result, mesh_vb, vertices.size(), PosNormalColorVertex::ms_decl, mesh_ib, vertices.size());
|
|
|
|
//
|
|
|
|
// return result;
|
|
|
|
// }
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|