|  | cf2fe0e32d | updated oglft to version 0.9 | 2010-11-13 18:37:16 +01:00 |  | 
			
				
					|  | bc53a7fd75 | using now nicer font selection which also allows specification of color and size | 2010-11-01 22:33:14 +01:00 |  | 
			
				
					|  | f84184aae1 | fixed highscore saving | 2010-11-01 22:30:40 +01:00 |  | 
			
				
					|  | a1be34e1a4 | fixed destruction of the sound module | 2010-11-01 22:22:50 +01:00 |  | 
			
				
					|  | 6f3d78dab0 | stylized the butons | 2010-10-30 11:39:59 +02:00 |  | 
			
				
					|  | 3d7fc1d641 | added even more sounds (actually, forgot to commit these in the correct commit) | 2010-10-18 00:53:30 +02:00 |  | 
			
				
					|  | 2c220a96f1 | added some levels | 2010-10-18 00:48:16 +02:00 |  | 
			
				
					|  | 9809a7318b | basic sound support and added some rocking sounds | 2010-10-18 00:40:50 +02:00 |  | 
			
				
					|  | e73b330429 | using now IMGUI for the GUI and removed the Overlay based interface | 2010-09-16 00:04:39 +02:00 |  | 
			
				
					|  | bbb6f75964 | fixed annoying bug which would crash the game when pressing spacebar when the game was not in GameRunning state | 2010-09-11 16:09:15 +02:00 |  | 
			
				
					|  | 61275239ce | improvement of the text input and added some documentation | 2010-09-11 14:32:31 +02:00 |  | 
			
				
					|  | 3f962163b3 | some progress concerning IMGUI widgets (added simple text input) | 2010-09-11 02:28:50 +02:00 |  | 
			
				
					|  | 54ea3c21d4 | merge | 2010-08-30 14:51:32 +02:00 |  | 
			
				
					|  | e980393ad6 | started on IMGUI - looks very promising so far | 2010-08-29 23:59:24 +02:00 |  | 
			
				
					|  | b86d28541a | moved event handling into Modules instead of having seperate event listener objects | 2010-07-29 00:02:12 +08:00 |  | 
			
				
					|  | 91cdebd33a | highscore now working - added ControllerBase::EnableTextinput() for setting up unicode and key repetitions
- added new state GameStateEnterPlayerName | 2010-07-15 22:47:17 +02:00 |  | 
			
				
					|  | 38096a4502 | started to work on the highscore | 2010-06-10 23:30:29 +02:00 |  | 
			
				
					|  | a9ffd12b43 | smaller fixes in the documentation | 2010-06-06 01:35:38 +02:00 |  | 
			
				
					|  | 5b8e85d993 | moved menu states into separate directory | 2010-06-06 01:22:01 +02:00 |  | 
			
				
					|  | 50089c9755 | added OverlayManager to ViewBase | 2010-06-06 00:58:11 +02:00 |  | 
			
				
					|  | 54e14b41af | imported patch gamestate_to_model | 2010-06-02 13:39:39 +02:00 |  | 
			
				
					|  | 710d3e2509 | improved font handling and HUD | 2010-05-02 22:39:49 +02:00 |  | 
			
				
					|  | 53220eb0ee | multiple levels in ./data/levels/ are played through | 2010-04-18 11:41:29 +02:00 |  | 
			
				
					|  | ca21f8c63a | hunted some memory leaks (with success) | 2010-04-14 22:01:45 +02:00 |  | 
			
				
					|  | cad9b49ffd | added string conversion for enums EngineStatus and LogLevel | 2010-04-14 20:13:19 +02:00 |  | 
			
				
					|  | a5ee2fe1f5 | logfile gets now always flushed when writing new log entries | 2010-04-08 20:27:38 +02:00 |  | 
			
				
					|  | 60ee79152b | minor cleanups and added an icon | 2010-04-08 20:04:39 +02:00 |  | 
			
				
					|  | 7c01aaf913 | added logging to a file | 2010-04-08 19:34:57 +02:00 |  | 
			
				
					|  | 567bb432ef | Put the variables of the ship as static members of ShipEntity, introduced variable ship_maxattackrate | 2010-04-08 19:03:16 +02:00 |  | 
			
				
					|  | dd70d90ba5 | asteroids techdemo 10.04 | 2010-04-06 22:55:49 +02:00 |  | 
			
				
					|  | f862a952e5 | running now asteroids.rc on startup and cleanup of debug messages | 2010-04-06 00:12:26 +02:00 |  | 
			
				
					|  | e7e0b39e82 | initial commit | 2010-04-05 23:38:59 +02:00 |  |