TinyAdventure/assets/scene_props/wall_segment.tscn

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[gd_scene load_steps=6 format=3 uid="uid://bbtp6w3ubgt0k"]
[sub_resource type="BoxShape3D" id="BoxShape3D_0hyct"]
size = Vector3(0.25, 1, 1)
[sub_resource type="FastNoiseLite" id="FastNoiseLite_ehwcd"]
frequency = 0.1797
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_mrcv7"]
width = 32
height = 32
seamless = true
noise = SubResource("FastNoiseLite_ehwcd")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_rvqit"]
albedo_color = Color(0.900017, 0.599212, 0.397565, 1)
albedo_texture = SubResource("NoiseTexture2D_mrcv7")
texture_filter = 0
[sub_resource type="BoxMesh" id="BoxMesh_0lmcs"]
material = SubResource("StandardMaterial3D_rvqit")
size = Vector3(0.25, 1, 1)
[node name="WallSegment6" type="StaticBody3D"]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 1.5, 0.5, -1.5)
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
shape = SubResource("BoxShape3D_0hyct")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
mesh = SubResource("BoxMesh_0lmcs")
skeleton = NodePath("../..")