35 lines
1.2 KiB
Plaintext
35 lines
1.2 KiB
Plaintext
[gd_scene load_steps=6 format=3 uid="uid://bbtp6w3ubgt0k"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_0hyct"]
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size = Vector3(0.25, 1, 1)
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_ehwcd"]
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frequency = 0.1797
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_mrcv7"]
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width = 32
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height = 32
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seamless = true
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noise = SubResource("FastNoiseLite_ehwcd")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_rvqit"]
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albedo_color = Color(0.900017, 0.599212, 0.397565, 1)
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albedo_texture = SubResource("NoiseTexture2D_mrcv7")
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texture_filter = 0
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[sub_resource type="BoxMesh" id="BoxMesh_0lmcs"]
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material = SubResource("StandardMaterial3D_rvqit")
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size = Vector3(0.25, 1, 1)
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[node name="WallSegment6" type="StaticBody3D"]
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transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 1.5, 0.5, -1.5)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
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shape = SubResource("BoxShape3D_0hyct")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
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mesh = SubResource("BoxMesh_0lmcs")
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skeleton = NodePath("../..")
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