[gd_scene load_steps=6 format=3 uid="uid://bbtp6w3ubgt0k"] [sub_resource type="BoxShape3D" id="BoxShape3D_0hyct"] size = Vector3(0.25, 1, 1) [sub_resource type="FastNoiseLite" id="FastNoiseLite_ehwcd"] frequency = 0.1797 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_mrcv7"] width = 32 height = 32 seamless = true noise = SubResource("FastNoiseLite_ehwcd") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_rvqit"] albedo_color = Color(0.900017, 0.599212, 0.397565, 1) albedo_texture = SubResource("NoiseTexture2D_mrcv7") texture_filter = 0 [sub_resource type="BoxMesh" id="BoxMesh_0lmcs"] material = SubResource("StandardMaterial3D_rvqit") size = Vector3(0.25, 1, 1) [node name="WallSegment6" type="StaticBody3D"] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 1.5, 0.5, -1.5) [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0) shape = SubResource("BoxShape3D_0hyct") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0) mesh = SubResource("BoxMesh_0lmcs") skeleton = NodePath("../..")