15 lines
451 B
GDScript
15 lines
451 B
GDScript
class_name BuildSystem
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extends Node
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@onready var player = %Player
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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var build_location:Vector3 = player.get_actionable_global_transform()
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build_location = Vector3(roundf(build_location.x), build_location.y, roundf(build_location.z))
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