class_name BuildSystem extends Node @onready var player = %Player # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): var build_location:Vector3 = player.get_actionable_global_transform() build_location = Vector3(roundf(build_location.x), build_location.y, roundf(build_location.z))