addons/dialogue_manager
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Added 3D model, and initial works on dialogs.
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2024-07-10 22:52:28 +02:00 |
assets
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mesh library was somehow changed...
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2024-09-06 12:29:28 +02:00 |
data
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Refactored inventory such that it can handle stacked items.
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2024-09-06 12:34:18 +02:00 |
dialogue
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Minor world cleanup, again fixed PickupItems item scene instances...
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2024-08-16 01:05:43 +02:00 |
model
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Refactored inventory such that it can handle stacked items.
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2024-09-06 12:34:18 +02:00 |
objects
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Added gamepad controls, player now a separate scene
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2024-09-03 18:44:55 +02:00 |
quests
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Minor world cleanup, again fixed PickupItems item scene instances...
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2024-08-16 01:05:43 +02:00 |
scenes
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Refactored inventory such that it can handle stacked items.
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2024-09-06 12:34:18 +02:00 |
systems
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Added QuestSystem and reworked how quest state is passed around.
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2024-08-16 00:24:27 +02:00 |
ui
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Refactored inventory such that it can handle stacked items.
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2024-09-06 12:34:18 +02:00 |
world
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Added gamepad controls, player now a separate scene
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2024-09-03 18:44:55 +02:00 |
.gitattributes
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initial commit
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2024-07-09 22:33:38 +02:00 |
.gitignore
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initial commit
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2024-07-09 22:33:38 +02:00 |
game_ui.gd
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Refactored for cleaner game/menu switches.
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2024-08-15 22:15:24 +02:00 |
icon.svg
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initial commit
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2024-07-09 22:33:38 +02:00 |
icon.svg.import
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initial commit
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2024-07-09 22:33:38 +02:00 |
inventory.gd
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Refactored inventory such that it can handle stacked items.
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2024-09-06 12:34:18 +02:00 |
player.gd
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Added QuestSystem and reworked how quest state is passed around.
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2024-08-16 00:24:27 +02:00 |
project.godot
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Added gamepad controls, player now a separate scene
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2024-09-03 18:44:55 +02:00 |
root_ui.gd
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Saving of pickup items works.
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2024-08-15 23:43:05 +02:00 |
world.gd
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Renamed all files to snake_case.ending.
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2024-07-20 09:53:16 +02:00 |