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Martin Felis 635655f7a6 Refactored inventory such that it can handle stacked items. 2024-09-06 12:34:18 +02:00
addons/dialogue_manager Added 3D model, and initial works on dialogs. 2024-07-10 22:52:28 +02:00
assets mesh library was somehow changed... 2024-09-06 12:29:28 +02:00
data Refactored inventory such that it can handle stacked items. 2024-09-06 12:34:18 +02:00
dialogue Minor world cleanup, again fixed PickupItems item scene instances... 2024-08-16 01:05:43 +02:00
model Refactored inventory such that it can handle stacked items. 2024-09-06 12:34:18 +02:00
objects Added gamepad controls, player now a separate scene 2024-09-03 18:44:55 +02:00
quests Minor world cleanup, again fixed PickupItems item scene instances... 2024-08-16 01:05:43 +02:00
scenes Refactored inventory such that it can handle stacked items. 2024-09-06 12:34:18 +02:00
systems Added QuestSystem and reworked how quest state is passed around. 2024-08-16 00:24:27 +02:00
ui Refactored inventory such that it can handle stacked items. 2024-09-06 12:34:18 +02:00
world Added gamepad controls, player now a separate scene 2024-09-03 18:44:55 +02:00
.gitattributes initial commit 2024-07-09 22:33:38 +02:00
.gitignore initial commit 2024-07-09 22:33:38 +02:00
game_ui.gd Refactored for cleaner game/menu switches. 2024-08-15 22:15:24 +02:00
icon.svg initial commit 2024-07-09 22:33:38 +02:00
icon.svg.import initial commit 2024-07-09 22:33:38 +02:00
inventory.gd Refactored inventory such that it can handle stacked items. 2024-09-06 12:34:18 +02:00
player.gd Added QuestSystem and reworked how quest state is passed around. 2024-08-16 00:24:27 +02:00
project.godot Added gamepad controls, player now a separate scene 2024-09-03 18:44:55 +02:00
root_ui.gd Saving of pickup items works. 2024-08-15 23:43:05 +02:00
world.gd Renamed all files to snake_case.ending. 2024-07-20 09:53:16 +02:00