39 lines
1.3 KiB
GDScript
39 lines
1.3 KiB
GDScript
class_name Game
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extends Node3D
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@onready var message_container:Control = %MessagesContainer
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@onready var message_textedit:TextEdit = %MessageTextEdit
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@onready var player = %Player
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@onready var builder_missing_tool = %BuilderMissingTool
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@onready var root_ui:RootUI = %RootUI
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func save_game():
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var save_game:SaveGame = SaveGame.new()
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save_game.player_transform = player.global_transform
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for node:Node in get_tree().get_nodes_in_group("quest_state"):
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save_game.quest_states[node.name] = {}
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for property in node.get_property_list():
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if (property.usage & PROPERTY_USAGE_STORAGE != 0) and (property.usage & PROPERTY_USAGE_SCRIPT_VARIABLE) != 0:
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save_game.quest_states[node.name][property.name] = node.get(property.name)
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ResourceSaver.save(save_game, "user://savegame.tres")
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root_ui.activate_ui_panel(%GameUI)
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func load_game():
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var save_game:SaveGame = load("user://savegame.tres") as SaveGame
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player.global_transform = save_game.player_transform
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for node:Node in get_tree().get_nodes_in_group("quest_state"):
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for property in node.get_property_list():
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if (property.usage & PROPERTY_USAGE_STORAGE != 0) and (property.usage & PROPERTY_USAGE_SCRIPT_VARIABLE) != 0:
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node.set(property.name, save_game.quest_states[node.name][property.name])
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root_ui.activate_ui_panel(%GameUI)
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