Commit Graph

20 Commits (e528bfb91b2710659538868993577f03f7b02190)

Author SHA1 Message Date
Martin Felis 851534dc75 Added Seeds that get spawn from Grass. 2024-11-01 18:07:23 +01:00
Martin Felis f20150d225 Added loading/saving of built structures. 2024-10-18 12:01:15 +02:00
Martin Felis 404d057f9e Added actual hammer, water and tweaked level. 2024-10-02 17:33:11 +02:00
Martin Felis 62cf11e614 Update to Godot 4.3 2024-10-01 20:52:40 +02:00
Martin Felis 7c200b8dcb Fence fortified now properly centered in build mode. 2024-09-30 22:58:42 +02:00
Martin Felis c187a2aacc Interactions now differ depending on action type defined in Item resource. 2024-09-30 18:02:20 +02:00
Martin Felis 921a8c1eff Added Dagger, Axe and Sword. 2024-09-30 17:00:16 +02:00
Martin Felis d6c472ca13 Added more items and recipes. 2024-09-27 18:09:30 +02:00
Martin Felis c65cd26700 Lots of refactors, build dialog starts to be usable. 2024-09-27 11:46:31 +02:00
Martin Felis 10d44a8f7b Added tool slot selection, some progress on the BuildSystem. 2024-09-14 12:45:42 +02:00
Martin Felis f555eceffc Minor ramdom changes. 2024-09-10 22:26:45 +02:00
Martin Felis 69713fb7d1 Very, very basic building stuff. 2024-09-10 22:26:26 +02:00
Martin Felis 635655f7a6 Refactored inventory such that it can handle stacked items. 2024-09-06 12:34:18 +02:00
Martin Felis 616dab80c7 Quest state is now properly saved. 2024-08-02 01:03:40 +02:00
Martin Felis 6c59b551dc Separate startup and gameplay scene. 2024-08-02 00:06:50 +02:00
Martin Felis 6c97c7c6fc UI Cleanup, initial works for saving game state. 2024-07-20 11:20:18 +02:00
Martin Felis 91237270f2 Renamed all files to snake_case.ending. 2024-07-20 09:53:16 +02:00
Martin Felis f2d8fd74c7 Slightly moved stuff around. 2024-07-20 09:49:49 +02:00
Martin Felis b9f8e2a751 Added wrench object 2024-07-12 11:24:51 +02:00
Martin Felis 6fb82d6bac initial commit 2024-07-09 22:33:38 +02:00