Martin Felis
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404d057f9e
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Added actual hammer, water and tweaked level.
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2024-10-02 17:33:11 +02:00 |
Martin Felis
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62cf11e614
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Update to Godot 4.3
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2024-10-01 20:52:40 +02:00 |
Martin Felis
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7c200b8dcb
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Fence fortified now properly centered in build mode.
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2024-09-30 22:58:42 +02:00 |
Martin Felis
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c187a2aacc
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Interactions now differ depending on action type defined in Item resource.
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2024-09-30 18:02:20 +02:00 |
Martin Felis
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921a8c1eff
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Added Dagger, Axe and Sword.
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2024-09-30 17:00:16 +02:00 |
Martin Felis
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d6c472ca13
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Added more items and recipes.
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2024-09-27 18:09:30 +02:00 |
Martin Felis
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c65cd26700
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Lots of refactors, build dialog starts to be usable.
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2024-09-27 11:46:31 +02:00 |
Martin Felis
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10d44a8f7b
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Added tool slot selection, some progress on the BuildSystem.
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2024-09-14 12:45:42 +02:00 |
Martin Felis
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f555eceffc
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Minor ramdom changes.
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2024-09-10 22:26:45 +02:00 |
Martin Felis
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69713fb7d1
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Very, very basic building stuff.
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2024-09-10 22:26:26 +02:00 |
Martin Felis
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635655f7a6
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Refactored inventory such that it can handle stacked items.
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2024-09-06 12:34:18 +02:00 |
Martin Felis
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616dab80c7
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Quest state is now properly saved.
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2024-08-02 01:03:40 +02:00 |
Martin Felis
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6c59b551dc
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Separate startup and gameplay scene.
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2024-08-02 00:06:50 +02:00 |
Martin Felis
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6c97c7c6fc
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UI Cleanup, initial works for saving game state.
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2024-07-20 11:20:18 +02:00 |
Martin Felis
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91237270f2
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Renamed all files to snake_case.ending.
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2024-07-20 09:53:16 +02:00 |
Martin Felis
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f2d8fd74c7
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Slightly moved stuff around.
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2024-07-20 09:49:49 +02:00 |
Martin Felis
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b9f8e2a751
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Added wrench object
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2024-07-12 11:24:51 +02:00 |
Martin Felis
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6fb82d6bac
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initial commit
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2024-07-09 22:33:38 +02:00 |