Added basic animations for player.
parent
4ea895ed30
commit
f280271de5
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@ -1,62 +1,80 @@
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[gd_scene load_steps=2 format=3 uid="uid://dy8vjf760prhq"]
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[gd_scene load_steps=15 format=3 uid="uid://dy8vjf760prhq"]
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[ext_resource type="PackedScene" uid="uid://c0ot1kp5fekqy" path="res://assets/3rdparty/KayKit_Adventurers_1.0_EXTRA/Characters/gltf/Rogue.glb" id="1_ps6bc"]
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[ext_resource type="PackedScene" uid="uid://c0ot1kp5fekqy" path="res://assets/3rdparty/KayKit_Adventurers_1.0_EXTRA/Characters/gltf/Rogue.glb" id="1_rsxsi"]
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[ext_resource type="AnimationLibrary" uid="uid://dbaynxuqbkor6" path="res://assets/characters/rogue_animation_library.tres" id="2_18sv4"]
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[node name="Rogue" instance=ExtResource("1_ps6bc")]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_fe868"]
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animation = &"rogue/1H_Melee_Attack_Chop"
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[node name="Skeleton3D" parent="Rig" index="0"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_dqt6d"]
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bones/1/position = Vector3(0, 0.392064, 0)
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animation = &"rogue/Idle"
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bones/1/rotation = Quaternion(-1.11123e-10, 0.0431578, 2.57241e-09, 0.999068)
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bones/4/rotation = Quaternion(-0.559906, -0.0608803, -0.643974, 0.517779)
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bones/5/rotation = Quaternion(3.65498e-08, -4.88301e-08, -0.494719, 0.869053)
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bones/7/rotation = Quaternion(-0.321065, -0.325319, 0.145726, 0.87741)
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bones/8/rotation = Quaternion(-3.6586e-09, 6.87811e-09, -0.707107, 0.707107)
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bones/10/rotation = Quaternion(-0.618244, 0.0807287, 0.618012, 0.478873)
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bones/11/rotation = Quaternion(2.09853e-08, 5.12855e-08, 0.517939, 0.855417)
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bones/13/rotation = Quaternion(-0.319291, 0.300524, -0.22735, 0.869512)
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bones/14/rotation = Quaternion(-1.02444e-09, -4.24391e-09, 0.707107, 0.707107)
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bones/19/rotation = Quaternion(-5.8061e-11, -0.0313416, -1.88013e-09, 0.999509)
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bones/21/rotation = Quaternion(0.993715, 0.0837146, 0.0735038, 0.0109185)
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bones/22/rotation = Quaternion(0.195602, 6.26228e-08, -1.32239e-07, 0.980683)
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bones/23/rotation = Quaternion(-0.517564, -0.209497, 0.0436549, 0.828452)
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bones/25/rotation = Quaternion(0.997322, -0.0294574, 0.0315293, 0.0590483)
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bones/26/rotation = Quaternion(0.274008, -6.38135e-08, 1.92761e-07, 0.961727)
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bones/27/rotation = Quaternion(-0.559039, 0.114513, -0.00862763, 0.82115)
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bones/28/rotation = Quaternion(3.04797e-08, 0.920355, -0.391084, -6.94849e-08)
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bones/29/rotation = Quaternion(0.707107, -2.29302e-07, -4.60551e-08, 0.707107)
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bones/30/position = Vector3(0.202182, 0.0259903, 0.205181)
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bones/30/rotation = Quaternion(-0.707107, -7.05285e-08, -7.05285e-08, 0.707107)
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bones/31/rotation = Quaternion(9.65792e-09, 1.77955e-09, 0.985719, -0.168398)
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bones/32/rotation = Quaternion(-1.04035e-07, 0.391084, 0.920355, -2.9526e-08)
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bones/34/rotation = Quaternion(1, -3.10863e-15, 1.94707e-07, -6.91739e-22)
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bones/36/rotation = Quaternion(0.707107, -3.82385e-08, 1.45009e-07, 0.707107)
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bones/37/rotation = Quaternion(-0.707107, -7.05285e-08, -7.05285e-08, 0.707107)
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bones/38/rotation = Quaternion(-5.83589e-09, 6.43837e-10, 0.994809, 0.101756)
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bones/39/rotation = Quaternion(-1.04035e-07, 0.391084, 0.920355, -2.95261e-08)
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bones/44/position = Vector3(0.520841, 0.788312, -0.0576373)
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bones/44/rotation = Quaternion(0.794627, -1.11759e-07, 0.607098, -5.96046e-08)
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bones/46/position = Vector3(-0.510844, 0.788312, 0.0597369)
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bones/46/rotation = Quaternion(-0.758253, -1.52737e-07, 0.651961, -1.11759e-08)
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[node name="Knife_Offhand" parent="Rig/Skeleton3D" index="0"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_g5g2g"]
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transform = Transform3D(9.17323e-08, 0.262865, 0.964832, 0.999999, -5.48367e-07, 4.74853e-07, 8.68286e-07, 0.964832, -0.262865, 0.507764, 0.636705, -0.0185365)
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animation = &"rogue/Running_A"
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visible = false
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[node name="1H_Crossbow" parent="Rig/Skeleton3D" index="1"]
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[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_7v7om"]
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transform = Transform3D(0.988701, -0.149894, -4.17134e-07, -8.6882e-07, -1.08398e-06, -0.999999, 0.149894, 0.988702, -1.49706e-06, -0.489506, 0.745658, 0.096339)
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visible = false
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[node name="2H_Crossbow" parent="Rig/Skeleton3D" index="2"]
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_uc6vu"]
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transform = Transform3D(0.988701, -0.149894, -4.17134e-07, -8.6882e-07, -1.08398e-06, -0.999999, 0.149894, 0.988702, -1.49706e-06, -0.489506, 0.745658, 0.096339)
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nodes/Animation/node = SubResource("AnimationNodeAnimation_g5g2g")
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visible = false
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nodes/Animation/position = Vector2(40, 180)
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nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_7v7om")
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nodes/TimeScale/position = Vector2(340, 180)
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nodes/output/position = Vector2(640, 160)
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node_connections = [&"TimeScale", 0, &"Animation", &"output", 0, &"TimeScale"]
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[node name="Knife" parent="Rig/Skeleton3D" index="3"]
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ryaua"]
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transform = Transform3D(4.21314e-07, -0.149893, 0.988701, 0.999999, -9.35798e-07, -8.50581e-07, 1.34781e-06, 0.988702, 0.149894, -0.491058, 0.64103, 0.10658)
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advance_mode = 2
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visible = false
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[node name="Throwable" parent="Rig/Skeleton3D" index="4"]
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_1dwt2"]
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transform = Transform3D(4.37053e-07, -0.149894, 0.988701, 0.999999, -9.21064e-07, -8.64267e-07, 1.3353e-06, 0.988702, 0.149894, -0.518076, 0.64103, 0.28479)
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advance_mode = 2
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visible = false
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advance_condition = &"attack"
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[node name="Rogue_Cape" parent="Rig/Skeleton3D" index="5"]
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_w1i70"]
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transform = Transform3D(0.996275, -5.14962e-09, 0.0862354, 5.13044e-09, 1, 4.44078e-10, -0.0862354, 1.47756e-15, 0.996275, -4.17227e-09, 1.20227, 1.19714e-15)
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switch_mode = 2
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_chmuj"]
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xfade_time = 0.1
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advance_mode = 2
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advance_condition = &"running"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_oa1w1"]
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xfade_time = 0.1
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advance_mode = 2
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advance_condition = &"idle"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_2nd5h"]
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xfade_time = 0.2
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advance_mode = 2
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advance_condition = &"running"
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[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_h0y4b"]
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states/End/position = Vector2(902, 102)
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states/Start/position = Vector2(189, 123)
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states/rogue_1H_Melee_Attack_Chop/node = SubResource("AnimationNodeAnimation_fe868")
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states/rogue_1H_Melee_Attack_Chop/position = Vector2(677, 123)
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states/rogue_Idle/node = SubResource("AnimationNodeAnimation_dqt6d")
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states/rogue_Idle/position = Vector2(422, 123)
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states/running/node = SubResource("AnimationNodeBlendTree_uc6vu")
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states/running/position = Vector2(422, 285)
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transitions = ["Start", "rogue_Idle", SubResource("AnimationNodeStateMachineTransition_ryaua"), "rogue_Idle", "rogue_1H_Melee_Attack_Chop", SubResource("AnimationNodeStateMachineTransition_1dwt2"), "rogue_1H_Melee_Attack_Chop", "rogue_Idle", SubResource("AnimationNodeStateMachineTransition_w1i70"), "rogue_Idle", "running", SubResource("AnimationNodeStateMachineTransition_chmuj"), "running", "rogue_Idle", SubResource("AnimationNodeStateMachineTransition_oa1w1"), "rogue_1H_Melee_Attack_Chop", "running", SubResource("AnimationNodeStateMachineTransition_2nd5h")]
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graph_offset = Vector2(-12, -72)
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[node name="Rogue" type="Node3D"]
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[node name="Rogue" parent="." instance=ExtResource("1_rsxsi")]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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root_node = NodePath("../Rogue")
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libraries = {
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"rogue": ExtResource("2_18sv4")
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}
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[node name="AnimationTree" type="AnimationTree" parent="."]
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root_node = NodePath("../Rogue")
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tree_root = SubResource("AnimationNodeStateMachine_h0y4b")
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anim_player = NodePath("../AnimationPlayer")
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parameters/conditions/attack = false
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parameters/conditions/idle = false
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parameters/conditions/running = false
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parameters/running/TimeScale/scale = 1.5
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File diff suppressed because it is too large
Load Diff
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@ -1,20 +1,29 @@
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class_name Player
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class_name Player
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extends CharacterBody3D
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extends CharacterBody3D
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const SPEED = 5.0
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const SPEED = 4.0
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const JUMP_VELOCITY = 2.5
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const JUMP_VELOCITY = 2.5
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@onready var geometry = %Geometry
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@onready var geometry:Node3D = %Geometry
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@onready var actionable_detector = %ActionableDetector
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@onready var actionable_detector = %ActionableDetector
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@onready var animation_tree:AnimationTree = $Geometry/Rogue/AnimationTree
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# Get the gravity from the project settings to be synced with RigidBody nodes.
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# Get the gravity from the project settings to be synced with RigidBody nodes.
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var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
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var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
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var inventory:Inventory = Inventory.new()
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var inventory:Inventory = Inventory.new()
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var last_nonzero_velocity:Vector3 = Vector3.BACK
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var look_direction:Vector3 = Vector3.BACK
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signal trigger_message(message:String)
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signal trigger_message(message:String)
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var interaction_state:bool = false
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func _process(_delta):
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animation_tree.set("parameters/conditions/attack", interaction_state)
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if interaction_state:
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interaction_state = false
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func _physics_process(delta):
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func _physics_process(delta):
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# Add the gravity.
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# Add the gravity.
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if not is_on_floor():
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if not is_on_floor():
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@ -34,11 +43,17 @@ func _physics_process(delta):
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move_and_slide()
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move_and_slide()
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var ground_velocity:Vector2 = Vector2(velocity.x, velocity.z)
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var ground_velocity:Vector2 = Vector2(velocity.x, velocity.z)
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if ground_velocity.length_squared() > 0.1 * 0.1:
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last_nonzero_velocity = Vector3(ground_velocity.x, 0, ground_velocity.y).normalized()
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geometry.look_at(position - last_nonzero_velocity, Vector3.UP)
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var is_moving:bool = ground_velocity.length_squared() > 0.1 * 0.1
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if is_moving:
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look_direction = Vector3(ground_velocity.x, 0, ground_velocity.y).normalized()
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elif direction.length_squared() > 0.1 * 0.1:
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look_direction = direction
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animation_tree.set("parameters/conditions/running", is_moving)
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animation_tree.set("parameters/conditions/idle", not is_moving)
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geometry.look_at(position - look_direction, Vector3.UP)
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func on_item_picked_up(item:Item):
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func on_item_picked_up(item:Item):
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if Input.is_action_just_pressed("ui_accept"):
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if Input.is_action_just_pressed("ui_accept"):
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var actionables = actionable_detector.get_overlapping_areas()
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var actionables = actionable_detector.get_overlapping_areas()
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if actionables.size() > 0:
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if actionables.size() > 0:
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print("player position: " + str(position) + " actionables position: " + str(actionables[0].global_position))
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look_direction = (actionables[0].global_position - position).normalized()
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# geometry.look_at(actionables[0].global_position, Vector3.UP)
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actionables[0].action()
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actionables[0].action()
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get_viewport().set_input_as_handled()
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return
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if Input.is_action_just_pressed("interaction"):
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interaction_state = true
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get_viewport().set_input_as_handled()
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return
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[gd_scene load_steps=7 format=3 uid="uid://ch0s3dxx3rpir"]
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[gd_scene load_steps=7 format=3 uid="uid://ch0s3dxx3rpir"]
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[ext_resource type="Script" path="res://objects/player.gd" id="1_sen68"]
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[ext_resource type="Script" path="res://objects/player.gd" id="1_qkf7c"]
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[ext_resource type="PackedScene" uid="uid://dy8vjf760prhq" path="res://assets/characters/rogue.tscn" id="2_whuis"]
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[ext_resource type="PackedScene" uid="uid://dy8vjf760prhq" path="res://assets/characters/rogue.tscn" id="2_whuis"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jd31k"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jd31k"]
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radius = 0.194932
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radius = 0.194932
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[node name="Player" type="CharacterBody3D"]
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[node name="Player" type="CharacterBody3D"]
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script = ExtResource("1_sen68")
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script = ExtResource("1_qkf7c")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0)
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[node name="Rogue" parent="Geometry" instance=ExtResource("2_whuis")]
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[node name="Rogue" parent="Geometry" instance=ExtResource("2_whuis")]
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[node name="ActionableDetector" type="Area3D" parent="."]
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[node name="ActionableDetector" type="Area3D" parent="Geometry"]
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unique_name_in_owner = true
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.325311)
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transform = Transform3D(2.5, 0, 0, 0, 2.5, 0, 0, 0, 2.5, 0, 0, 0.813277)
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collision_layer = 0
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collision_layer = 0
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collision_mask = 16
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collision_mask = 16
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[node name="CollisionShape3D" type="CollisionShape3D" parent="ActionableDetector"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Geometry/ActionableDetector"]
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shape = SubResource("SphereShape3D_wrkyq")
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shape = SubResource("SphereShape3D_wrkyq")
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[node name="Camera3D" type="Camera3D" parent="."]
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[node name="Camera3D" type="Camera3D" parent="."]
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":6,"pressure":0.0,"pressed":true,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":6,"pressure":0.0,"pressed":true,"script":null)
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]
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]
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}
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}
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interaction={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null)
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, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
||||||
[internationalization]
|
[internationalization]
|
||||||
|
|
||||||
|
|
|
@ -185,6 +185,7 @@ grow_horizontal = 2
|
||||||
grow_vertical = 2
|
grow_vertical = 2
|
||||||
size_flags_horizontal = 3
|
size_flags_horizontal = 3
|
||||||
size_flags_vertical = 3
|
size_flags_vertical = 3
|
||||||
|
mouse_filter = 1
|
||||||
theme = ExtResource("4_el4q2")
|
theme = ExtResource("4_el4q2")
|
||||||
script = ExtResource("5_jkbjp")
|
script = ExtResource("5_jkbjp")
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue