Refactored for cleaner game/menu switches.
parent
ead02217a5
commit
4612e79e1f
11
game_ui.gd
11
game_ui.gd
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@ -3,6 +3,7 @@ extends Control
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@onready var tool_slots = %ToolSlots
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@onready var tool_slots = %ToolSlots
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@onready var game_menu_ui = %GameMenuUI
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@onready var game_menu_ui = %GameMenuUI
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var game_scene:Node3D
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func _on_message_timer_timeout():
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func _on_message_timer_timeout():
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%MessagesContainer.visible = false
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%MessagesContainer.visible = false
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@ -28,13 +29,17 @@ func _unhandled_key_input(event:InputEvent):
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func _on_game_menu_ui_visibility_changed():
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func _on_game_menu_ui_visibility_changed():
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# Function gets triggered when scene is still in construction. In that
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# Function gets triggered when scene is still in construction. In that
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# case just return.
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# case just return.
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if tool_slots == null:
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if tool_slots == null or game_scene == null:
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return
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return
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if %GameMenuUI.visible:
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if %GameMenuUI.visible:
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tool_slots.hide()
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tool_slots.hide()
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%GameScene.process_mode = Node.PROCESS_MODE_DISABLED
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game_scene.process_mode = Node.PROCESS_MODE_DISABLED
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else:
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else:
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tool_slots.show()
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tool_slots.show()
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%GameScene.process_mode = Node.PROCESS_MODE_INHERIT
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game_scene.process_mode = Node.PROCESS_MODE_INHERIT
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func _on_back_to_game_button_pressed():
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%GameMenuUI.hide()
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@ -11,7 +11,7 @@ config_version=5
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[application]
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[application]
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config/name="TinyBuildAdventure"
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config/name="TinyBuildAdventure"
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run/main_scene="res://scenes/game.tscn"
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run/main_scene="res://scenes/main.tscn"
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config/features=PackedStringArray("4.2", "Forward Plus")
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config/features=PackedStringArray("4.2", "Forward Plus")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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49
root_ui.gd
49
root_ui.gd
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@ -1,15 +1,19 @@
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class_name RootUI
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class_name RootUI
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extends CanvasLayer
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extends CanvasLayer
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@export var startup_scene:PackedScene
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@export var game_scene:PackedScene
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@onready var ui_panels:Array = [ %MainMenuUI, %NewGameUI, %GameUI, %GameMenuUI ]
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@onready var ui_panels:Array = [ %MainMenuUI, %NewGameUI, %GameUI, %GameMenuUI ]
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@onready var active_ui_panel:Control = null
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@onready var active_ui_panel:Control = null
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@onready var player = %Player
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@onready var inventory_dialog:InventoryDialog = %InventoryDialog
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@onready var inventory_dialog:InventoryDialog = %InventoryDialog
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@onready var scene = %Scene
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enum ROOT_UI_STATE { MENU, GAME }
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enum ROOT_UI_STATE { UNDEFINED, MENU, GAME }
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var _root_ui_state:ROOT_UI_STATE = ROOT_UI_STATE.GAME
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var _root_ui_state:ROOT_UI_STATE = ROOT_UI_STATE.UNDEFINED
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var _all_recipes:Array[Recipe] = []
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var _all_recipes:Array[Recipe] = []
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var _player:Player = null
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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@ -18,8 +22,6 @@ func _ready():
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var recipe:Recipe = load(resource_file) as Recipe
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var recipe:Recipe = load(resource_file) as Recipe
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_all_recipes.append(recipe)
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_all_recipes.append(recipe)
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player.connect("trigger_message", ui_panels[2]._on_player_trigger_message)
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set_root_ui_state(ROOT_UI_STATE.GAME)
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set_root_ui_state(ROOT_UI_STATE.GAME)
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func activate_ui_panel(ui_panel:Control):
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func activate_ui_panel(ui_panel:Control):
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@ -31,17 +33,40 @@ func activate_ui_panel(ui_panel:Control):
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active_ui_panel = ui_panel
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active_ui_panel = ui_panel
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func disconnect_player_signals():
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_player.disconnect("trigger_message", %GameUI._on_player_trigger_message)
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func update_player_signals():
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_player.connect("trigger_message", %GameUI._on_player_trigger_message)
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func load_scene(scene_resource:PackedScene):
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if _player:
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disconnect_player_signals()
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for child in scene.get_children():
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child.queue_free()
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child.get_parent().remove_child(child)
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scene.add_child(scene_resource.instantiate())
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_player = scene.find_child("Player", true, false)
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if _player:
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update_player_signals()
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func set_root_ui_state(state:ROOT_UI_STATE):
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func set_root_ui_state(state:ROOT_UI_STATE):
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if _root_ui_state == state:
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return
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if state == ROOT_UI_STATE.GAME:
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if state == ROOT_UI_STATE.GAME:
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%GameScene.show()
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load_scene(game_scene)
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%StartupScene.hide()
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%GameUI.game_scene = scene.get_child(0)
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%GameScene.process_mode = Node.PROCESS_MODE_INHERIT
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activate_ui_panel(%GameUI)
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activate_ui_panel(%GameUI)
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else:
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else:
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%StartupScene.show()
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load_scene(startup_scene)
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%GameScene.hide()
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%GameUI.game_scene = null
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%GameMenuUI.hide()
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%GameMenuUI.hide()
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%GameScene.process_mode = Node.PROCESS_MODE_DISABLED
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activate_ui_panel(%MainMenuUI)
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activate_ui_panel(%MainMenuUI)
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_root_ui_state = state
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_root_ui_state = state
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@ -64,4 +89,4 @@ func _to_main_menu_button_pressed():
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func _unhandled_input(event):
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func _unhandled_input(event):
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if event.is_action_released("toggle_inventory"):
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if event.is_action_released("toggle_inventory"):
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inventory_dialog.open(_all_recipes, player.inventory)
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inventory_dialog.open(_all_recipes, _player.inventory)
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@ -0,0 +1,128 @@
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[gd_scene load_steps=19 format=3 uid="uid://cqie4cy0uy1t0"]
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[ext_resource type="Texture2D" uid="uid://bq3b1hxl5ojh6" path="res://assets/icons/npc_emotes/attention.tres" id="2_4dxur"]
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[ext_resource type="PackedScene" uid="uid://2q8dhf61a7os" path="res://assets/characters/engineer.tscn" id="3_gf736"]
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[ext_resource type="PackedScene" uid="uid://dhpc2xvlfln7o" path="res://objects/actionable.tscn" id="4_pths5"]
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[ext_resource type="Resource" uid="uid://b1gd54koq1h7o" path="res://dialogue/testdialogue.dialogue" id="5_i1opu"]
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[ext_resource type="PackedScene" uid="uid://dmagdl5pi6jdj" path="res://world/level.tscn" id="6_svjo8"]
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[ext_resource type="Script" path="res://player.gd" id="13_2wo8v"]
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[ext_resource type="Script" path="res://quests/builder_missing_tool_quest.gd" id="14_g3xjj"]
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[ext_resource type="PackedScene" uid="uid://dy8vjf760prhq" path="res://assets/characters/rogue.tscn" id="15_2476h"]
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[ext_resource type="Script" path="res://quests/scared_to_walk_in_the_dark.gd" id="18_7v3bk"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_y65pc"]
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[sub_resource type="Sky" id="Sky_tw7u4"]
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sky_material = SubResource("ProceduralSkyMaterial_y65pc")
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[sub_resource type="Environment" id="Environment_v85yo"]
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background_mode = 2
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sky = SubResource("Sky_tw7u4")
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ambient_light_source = 3
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ambient_light_color = Color(0.662452, 0.662452, 0.662452, 1)
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_vq44x"]
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height = 0.6
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radius = 0.158352
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[sub_resource type="SphereShape3D" id="SphereShape3D_6nrvr"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jd31k"]
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albedo_color = Color(1, 1, 0.698039, 1)
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_dwrtd"]
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material = SubResource("StandardMaterial3D_jd31k")
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radius = 0.12
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height = 0.6
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_7kfad"]
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radius = 0.24158
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height = 0.952333
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[sub_resource type="SphereShape3D" id="SphereShape3D_wrkyq"]
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radius = 0.194932
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[node name="Game" type="Node3D"]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_v85yo")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(0.836133, 0.124138, 0.534295, -0.548527, 0.189226, 0.81444, 0, -0.974055, 0.226311, 5.06819, 4.51394, 0)
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shadow_enabled = true
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[node name="Merchant" type="CharacterBody3D" parent="."]
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unique_name_in_owner = true
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transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 3.64783, 0, -1.58598)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Merchant"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.310637, 0)
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shape = SubResource("CylinderShape3D_vq44x")
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[node name="StateMarker" type="Sprite3D" parent="Merchant"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0272007, 0.901301, 0.168392)
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centered = false
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billboard = 1
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texture_filter = 0
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texture = ExtResource("2_4dxur")
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[node name="Geometry" type="Node3D" parent="Merchant"]
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transform = Transform3D(0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0, 0)
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[node name="Engineer" parent="Merchant/Geometry" instance=ExtResource("3_gf736")]
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[node name="Actionable" parent="Merchant" instance=ExtResource("4_pths5")]
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dialogue_resource = ExtResource("5_i1opu")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Merchant/Actionable"]
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shape = SubResource("SphereShape3D_6nrvr")
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[node name="Level" parent="." instance=ExtResource("6_svjo8")]
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[node name="Bridge" type="Node3D" parent="."]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.375699, -0.115042, 0)
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[node name="Player" type="CharacterBody3D" parent="."]
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unique_name_in_owner = true
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script = ExtResource("13_2wo8v")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Player"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0)
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visible = false
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mesh = SubResource("CapsuleMesh_dwrtd")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Player"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.470516, 0)
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shape = SubResource("CapsuleShape3D_7kfad")
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[node name="Geometry" type="Node3D" parent="Player"]
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unique_name_in_owner = true
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transform = Transform3D(0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0, 0)
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[node name="Rogue" parent="Player/Geometry" instance=ExtResource("15_2476h")]
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[node name="ActionableDetector" type="Area3D" parent="Player"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.325311)
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collision_layer = 0
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collision_mask = 16
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Player/ActionableDetector"]
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shape = SubResource("SphereShape3D_wrkyq")
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[node name="Camera3D" type="Camera3D" parent="Player"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 0.460138, 0.887848, 0, -0.887848, 0.460138, 0, 2.91421, 1.186)
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current = true
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[node name="Quests" type="Node" parent="."]
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[node name="BuilderMissingTool" type="Node" parent="Quests" groups=["quest_state"]]
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unique_name_in_owner = true
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script = ExtResource("14_g3xjj")
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[node name="ScaredToWalkInTheDark" type="Node" parent="Quests" groups=["quest_state"]]
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script = ExtResource("18_7v3bk")
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[connection signal="visibility_changed" from="." to="." method="_on_visibility_changed"]
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@ -1,6 +0,0 @@
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extends Node3D
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@onready var camera_3d = %Camera3D
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func _on_visibility_changed():
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camera_3d.current = visible
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@ -4,19 +4,24 @@ extends Node3D
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@onready var message_container:Control = %MessagesContainer
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@onready var message_container:Control = %MessagesContainer
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@onready var message_textedit:TextEdit = %MessageTextEdit
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@onready var message_textedit:TextEdit = %MessageTextEdit
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@onready var player = %Player
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@onready var builder_missing_tool = %BuilderMissingTool
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@onready var builder_missing_tool = %BuilderMissingTool
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@onready var root_ui:RootUI = %RootUI
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@onready var root_ui:RootUI = %RootUI
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func save_game():
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func save_game():
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var player:Player = find_child("Player", true, false)
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if player == null:
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push_error("Cannot load game: no player found!")
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return
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var save_game:SaveGame = SaveGame.new()
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var save_game:SaveGame = SaveGame.new()
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save_game.player_transform = player.global_transform
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save_game.player_transform = player.global_transform
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for node:Node in get_tree().get_nodes_in_group("quest_state"):
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for node:Node in get_tree().get_nodes_in_group("quest_state"):
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save_game.quest_states[node.name] = {}
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save_game.quest_states[node.name] = {}
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for property in node.get_property_list():
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for property in node.get_property_list():
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if (property.usage & PROPERTY_USAGE_STORAGE != 0) and (property.usage & PROPERTY_USAGE_SCRIPT_VARIABLE) != 0:
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if (property.usage & PROPERTY_USAGE_STORAGE != 0) and (property.usage & PROPERTY_USAGE_SCRIPT_VARIABLE) != 0:
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save_game.quest_states[node.name][property.name] = node.get(property.name)
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save_game.quest_states[node.name][property.name] = node.get(property.name)
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@ -28,6 +33,12 @@ func save_game():
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root_ui.activate_ui_panel(%GameUI)
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root_ui.activate_ui_panel(%GameUI)
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func load_game():
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func load_game():
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var player:Player = find_child("Player", true, false)
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if player == null:
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push_error("Cannot load game: no player found!")
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return
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var save_game:SaveGame = load("user://savegame.tres") as SaveGame
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var save_game:SaveGame = load("user://savegame.tres") as SaveGame
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player.global_transform = save_game.player_transform
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player.global_transform = save_game.player_transform
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155
scenes/main.tscn
155
scenes/main.tscn
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@ -1,17 +1,8 @@
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[gd_scene load_steps=32 format=3 uid="uid://ck104ww8vi7f1"]
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[gd_scene load_steps=14 format=3 uid="uid://ck104ww8vi7f1"]
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[ext_resource type="Script" path="res://scenes/game.gd" id="1_r138e"]
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[ext_resource type="Script" path="res://scenes/main.gd" id="1_yidnr"]
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[ext_resource type="PackedScene" uid="uid://bo788o53t4rbq" path="res://scenes/startup_scene.tscn" id="2_imuae"]
|
[ext_resource type="PackedScene" uid="uid://bo788o53t4rbq" path="res://scenes/startup_scene.tscn" id="2_imuae"]
|
||||||
[ext_resource type="Script" path="res://scenes/game_scene.gd" id="3_b4wfs"]
|
[ext_resource type="PackedScene" uid="uid://cqie4cy0uy1t0" path="res://scenes/game.tscn" id="2_o3qua"]
|
||||||
[ext_resource type="Texture2D" uid="uid://bq3b1hxl5ojh6" path="res://assets/icons/npc_emotes/attention.tres" id="4_podjg"]
|
|
||||||
[ext_resource type="PackedScene" uid="uid://2q8dhf61a7os" path="res://assets/characters/engineer.tscn" id="5_fhc6a"]
|
|
||||||
[ext_resource type="PackedScene" uid="uid://dhpc2xvlfln7o" path="res://objects/actionable.tscn" id="6_l5an6"]
|
|
||||||
[ext_resource type="Resource" uid="uid://b1gd54koq1h7o" path="res://dialogue/testdialogue.dialogue" id="7_73ony"]
|
|
||||||
[ext_resource type="PackedScene" uid="uid://dmagdl5pi6jdj" path="res://world/level.tscn" id="8_14wop"]
|
|
||||||
[ext_resource type="Script" path="res://player.gd" id="9_kb8c7"]
|
|
||||||
[ext_resource type="PackedScene" uid="uid://dy8vjf760prhq" path="res://assets/characters/rogue.tscn" id="10_qt4hm"]
|
|
||||||
[ext_resource type="Script" path="res://quests/builder_missing_tool_quest.gd" id="11_8mftb"]
|
|
||||||
[ext_resource type="Script" path="res://quests/scared_to_walk_in_the_dark.gd" id="12_q514n"]
|
|
||||||
[ext_resource type="Script" path="res://root_ui.gd" id="13_h24kl"]
|
[ext_resource type="Script" path="res://root_ui.gd" id="13_h24kl"]
|
||||||
[ext_resource type="Theme" uid="uid://dmk7hc81l8gbw" path="res://ui/ui_theme.tres" id="14_bvivl"]
|
[ext_resource type="Theme" uid="uid://dmk7hc81l8gbw" path="res://ui/ui_theme.tres" id="14_bvivl"]
|
||||||
[ext_resource type="Script" path="res://game_ui.gd" id="15_g7bf1"]
|
[ext_resource type="Script" path="res://game_ui.gd" id="15_g7bf1"]
|
||||||
|
@ -23,140 +14,14 @@
|
||||||
[ext_resource type="Texture2D" uid="uid://drpl0ql1p3pfk" path="res://assets/3rdparty/kenney/ui-pack-rpg-expansion/PNG/cursorSword_gold.png" id="21_663i3"]
|
[ext_resource type="Texture2D" uid="uid://drpl0ql1p3pfk" path="res://assets/3rdparty/kenney/ui-pack-rpg-expansion/PNG/cursorSword_gold.png" id="21_663i3"]
|
||||||
[ext_resource type="Texture2D" uid="uid://cq8ypeagpedq" path="res://assets/3rdparty/kenney/ui-pack-rpg-expansion/PNG/cursorSword_bronze.png" id="22_le7qn"]
|
[ext_resource type="Texture2D" uid="uid://cq8ypeagpedq" path="res://assets/3rdparty/kenney/ui-pack-rpg-expansion/PNG/cursorSword_bronze.png" id="22_le7qn"]
|
||||||
|
|
||||||
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_y65pc"]
|
|
||||||
|
|
||||||
[sub_resource type="Sky" id="Sky_wbut8"]
|
|
||||||
sky_material = SubResource("ProceduralSkyMaterial_y65pc")
|
|
||||||
|
|
||||||
[sub_resource type="Environment" id="Environment_v85yo"]
|
|
||||||
background_mode = 2
|
|
||||||
sky = SubResource("Sky_wbut8")
|
|
||||||
ambient_light_source = 3
|
|
||||||
ambient_light_color = Color(0.662452, 0.662452, 0.662452, 1)
|
|
||||||
|
|
||||||
[sub_resource type="CylinderShape3D" id="CylinderShape3D_vq44x"]
|
|
||||||
height = 0.6
|
|
||||||
radius = 0.158352
|
|
||||||
|
|
||||||
[sub_resource type="SphereShape3D" id="SphereShape3D_6nrvr"]
|
|
||||||
|
|
||||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jd31k"]
|
|
||||||
albedo_color = Color(1, 1, 0.698039, 1)
|
|
||||||
|
|
||||||
[sub_resource type="CapsuleMesh" id="CapsuleMesh_dwrtd"]
|
|
||||||
material = SubResource("StandardMaterial3D_jd31k")
|
|
||||||
radius = 0.12
|
|
||||||
height = 0.6
|
|
||||||
|
|
||||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_7kfad"]
|
|
||||||
radius = 0.24158
|
|
||||||
height = 0.952333
|
|
||||||
|
|
||||||
[sub_resource type="SphereShape3D" id="SphereShape3D_wrkyq"]
|
|
||||||
radius = 0.194932
|
|
||||||
|
|
||||||
[node name="Main" type="Node3D"]
|
[node name="Main" type="Node3D"]
|
||||||
script = ExtResource("1_r138e")
|
script = ExtResource("1_yidnr")
|
||||||
|
|
||||||
[node name="StartupScene" parent="." instance=ExtResource("2_imuae")]
|
|
||||||
unique_name_in_owner = true
|
|
||||||
visible = false
|
|
||||||
|
|
||||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="StartupScene"]
|
|
||||||
environment = SubResource("Environment_v85yo")
|
|
||||||
|
|
||||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="StartupScene"]
|
|
||||||
transform = Transform3D(0.836133, 0.124138, 0.534295, -0.548527, 0.189226, 0.81444, 0, -0.974055, 0.226311, 5.06819, 4.51394, 0)
|
|
||||||
shadow_enabled = true
|
|
||||||
|
|
||||||
[node name="GameScene" type="Node3D" parent="."]
|
|
||||||
unique_name_in_owner = true
|
|
||||||
script = ExtResource("3_b4wfs")
|
|
||||||
|
|
||||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="GameScene"]
|
|
||||||
environment = SubResource("Environment_v85yo")
|
|
||||||
|
|
||||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="GameScene"]
|
|
||||||
transform = Transform3D(0.836133, 0.124138, 0.534295, -0.548527, 0.189226, 0.81444, 0, -0.974055, 0.226311, 5.06819, 4.51394, 0)
|
|
||||||
shadow_enabled = true
|
|
||||||
|
|
||||||
[node name="Merchant" type="CharacterBody3D" parent="GameScene"]
|
|
||||||
unique_name_in_owner = true
|
|
||||||
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 3.64783, 0, -1.58598)
|
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="GameScene/Merchant"]
|
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.310637, 0)
|
|
||||||
shape = SubResource("CylinderShape3D_vq44x")
|
|
||||||
|
|
||||||
[node name="StateMarker" type="Sprite3D" parent="GameScene/Merchant"]
|
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0272007, 0.901301, 0.168392)
|
|
||||||
centered = false
|
|
||||||
billboard = 1
|
|
||||||
texture_filter = 0
|
|
||||||
texture = ExtResource("4_podjg")
|
|
||||||
|
|
||||||
[node name="Geometry" type="Node3D" parent="GameScene/Merchant"]
|
|
||||||
transform = Transform3D(0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0, 0)
|
|
||||||
|
|
||||||
[node name="Engineer" parent="GameScene/Merchant/Geometry" instance=ExtResource("5_fhc6a")]
|
|
||||||
|
|
||||||
[node name="Actionable" parent="GameScene/Merchant" instance=ExtResource("6_l5an6")]
|
|
||||||
dialogue_resource = ExtResource("7_73ony")
|
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="GameScene/Merchant/Actionable"]
|
|
||||||
shape = SubResource("SphereShape3D_6nrvr")
|
|
||||||
|
|
||||||
[node name="Level" parent="GameScene" instance=ExtResource("8_14wop")]
|
|
||||||
|
|
||||||
[node name="Bridge" type="Node3D" parent="GameScene"]
|
|
||||||
unique_name_in_owner = true
|
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.375699, -0.115042, 0)
|
|
||||||
|
|
||||||
[node name="Player" type="CharacterBody3D" parent="GameScene"]
|
|
||||||
unique_name_in_owner = true
|
|
||||||
script = ExtResource("9_kb8c7")
|
|
||||||
|
|
||||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="GameScene/Player"]
|
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0)
|
|
||||||
visible = false
|
|
||||||
mesh = SubResource("CapsuleMesh_dwrtd")
|
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="GameScene/Player"]
|
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.470516, 0)
|
|
||||||
shape = SubResource("CapsuleShape3D_7kfad")
|
|
||||||
|
|
||||||
[node name="Geometry" type="Node3D" parent="GameScene/Player"]
|
|
||||||
unique_name_in_owner = true
|
|
||||||
transform = Transform3D(0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0, 0)
|
|
||||||
|
|
||||||
[node name="Rogue" parent="GameScene/Player/Geometry" instance=ExtResource("10_qt4hm")]
|
|
||||||
|
|
||||||
[node name="ActionableDetector" type="Area3D" parent="GameScene/Player"]
|
|
||||||
unique_name_in_owner = true
|
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.325311)
|
|
||||||
collision_layer = 0
|
|
||||||
collision_mask = 16
|
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="GameScene/Player/ActionableDetector"]
|
|
||||||
shape = SubResource("SphereShape3D_wrkyq")
|
|
||||||
|
|
||||||
[node name="Camera3D" type="Camera3D" parent="GameScene/Player"]
|
|
||||||
unique_name_in_owner = true
|
|
||||||
transform = Transform3D(1, 0, 0, 0, 0.460138, 0.887848, 0, -0.887848, 0.460138, 0, 2.91421, 1.186)
|
|
||||||
current = true
|
|
||||||
|
|
||||||
[node name="Quests" type="Node" parent="GameScene"]
|
|
||||||
|
|
||||||
[node name="BuilderMissingTool" type="Node" parent="GameScene/Quests" groups=["quest_state"]]
|
|
||||||
unique_name_in_owner = true
|
|
||||||
script = ExtResource("11_8mftb")
|
|
||||||
|
|
||||||
[node name="ScaredToWalkInTheDark" type="Node" parent="GameScene/Quests" groups=["quest_state"]]
|
|
||||||
script = ExtResource("12_q514n")
|
|
||||||
|
|
||||||
[node name="RootUI" type="CanvasLayer" parent="."]
|
[node name="RootUI" type="CanvasLayer" parent="."]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
script = ExtResource("13_h24kl")
|
script = ExtResource("13_h24kl")
|
||||||
|
startup_scene = ExtResource("2_imuae")
|
||||||
|
game_scene = ExtResource("2_o3qua")
|
||||||
|
|
||||||
[node name="MainMenuUI" type="PanelContainer" parent="RootUI"]
|
[node name="MainMenuUI" type="PanelContainer" parent="RootUI"]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
|
@ -318,6 +183,7 @@ text = "Start
|
||||||
|
|
||||||
[node name="GameUI" type="Control" parent="RootUI"]
|
[node name="GameUI" type="Control" parent="RootUI"]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
|
visible = false
|
||||||
layout_mode = 3
|
layout_mode = 3
|
||||||
anchors_preset = 15
|
anchors_preset = 15
|
||||||
anchor_right = 1.0
|
anchor_right = 1.0
|
||||||
|
@ -524,6 +390,7 @@ size_flags_vertical = 4
|
||||||
|
|
||||||
[node name="GameMenuUI" type="PanelContainer" parent="RootUI/GameUI"]
|
[node name="GameMenuUI" type="PanelContainer" parent="RootUI/GameUI"]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
|
visible = false
|
||||||
layout_mode = 1
|
layout_mode = 1
|
||||||
anchors_preset = 8
|
anchors_preset = 8
|
||||||
anchor_left = 0.5
|
anchor_left = 0.5
|
||||||
|
@ -642,7 +509,9 @@ icon = ExtResource("21_663i3")
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
icon = ExtResource("22_le7qn")
|
icon = ExtResource("22_le7qn")
|
||||||
|
|
||||||
[connection signal="visibility_changed" from="GameScene" to="GameScene" method="_on_visibility_changed"]
|
[node name="Scene" type="Node3D" parent="."]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
|
||||||
[connection signal="pressed" from="RootUI/MainMenuUI/MarginContainer/VBoxContainer/MarginContainer/NewGameButton" to="RootUI" method="_on_new_game_button_pressed"]
|
[connection signal="pressed" from="RootUI/MainMenuUI/MarginContainer/VBoxContainer/MarginContainer/NewGameButton" to="RootUI" method="_on_new_game_button_pressed"]
|
||||||
[connection signal="pressed" from="RootUI/MainMenuUI/MarginContainer/VBoxContainer/MarginContainer3/QuitButton" to="RootUI" method="_on_quit_button_pressed"]
|
[connection signal="pressed" from="RootUI/MainMenuUI/MarginContainer/VBoxContainer/MarginContainer3/QuitButton" to="RootUI" method="_on_quit_button_pressed"]
|
||||||
[connection signal="pressed" from="RootUI/NewGameUI/MarginContainer/VBoxContainer/MarginContainer3/HBoxContainer/BackButton" to="RootUI" method="_to_main_menu_button_pressed"]
|
[connection signal="pressed" from="RootUI/NewGameUI/MarginContainer/VBoxContainer/MarginContainer3/HBoxContainer/BackButton" to="RootUI" method="_to_main_menu_button_pressed"]
|
||||||
|
@ -654,5 +523,5 @@ icon = ExtResource("22_le7qn")
|
||||||
[connection signal="visibility_changed" from="RootUI/GameUI/GameMenuUI" to="RootUI/GameUI" method="_on_game_menu_ui_visibility_changed"]
|
[connection signal="visibility_changed" from="RootUI/GameUI/GameMenuUI" to="RootUI/GameUI" method="_on_game_menu_ui_visibility_changed"]
|
||||||
[connection signal="pressed" from="RootUI/GameUI/GameMenuUI/MarginContainer/VBoxContainer/MarginContainer4/SaveGameButton" to="." method="save_game"]
|
[connection signal="pressed" from="RootUI/GameUI/GameMenuUI/MarginContainer/VBoxContainer/MarginContainer4/SaveGameButton" to="." method="save_game"]
|
||||||
[connection signal="pressed" from="RootUI/GameUI/GameMenuUI/MarginContainer/VBoxContainer/MarginContainer6/LoadGameButton" to="." method="load_game"]
|
[connection signal="pressed" from="RootUI/GameUI/GameMenuUI/MarginContainer/VBoxContainer/MarginContainer6/LoadGameButton" to="." method="load_game"]
|
||||||
[connection signal="pressed" from="RootUI/GameUI/GameMenuUI/MarginContainer/VBoxContainer/MarginContainer3/BackToGameButton" to="RootUI" method="_on_start_game_button_pressed"]
|
[connection signal="pressed" from="RootUI/GameUI/GameMenuUI/MarginContainer/VBoxContainer/MarginContainer3/BackToGameButton" to="RootUI/GameUI" method="_on_back_to_game_button_pressed"]
|
||||||
[connection signal="pressed" from="RootUI/GameUI/GameMenuUI/MarginContainer/VBoxContainer/MarginContainer5/ToMainMenuButton" to="RootUI" method="_to_main_menu_button_pressed"]
|
[connection signal="pressed" from="RootUI/GameUI/GameMenuUI/MarginContainer/VBoxContainer/MarginContainer5/ToMainMenuButton" to="RootUI" method="_to_main_menu_button_pressed"]
|
||||||
|
|
|
@ -1,6 +0,0 @@
|
||||||
extends Node3D
|
|
||||||
|
|
||||||
@onready var camera_3d = %Camera3D
|
|
||||||
|
|
||||||
func _on_visibility_changed():
|
|
||||||
camera_3d.current = visible
|
|
|
@ -1,7 +1,6 @@
|
||||||
[gd_scene load_steps=13 format=3 uid="uid://bo788o53t4rbq"]
|
[gd_scene load_steps=15 format=3 uid="uid://bo788o53t4rbq"]
|
||||||
|
|
||||||
[ext_resource type="MeshLibrary" uid="uid://dcpuitbu16j1a" path="res://assets/mesh_library.tres" id="1_23vus"]
|
[ext_resource type="MeshLibrary" uid="uid://dcpuitbu16j1a" path="res://assets/mesh_library.tres" id="1_23vus"]
|
||||||
[ext_resource type="Script" path="res://scenes/startup_scene.gd" id="1_w7rl3"]
|
|
||||||
[ext_resource type="PackedScene" uid="uid://cofd468cwkntk" path="res://assets/scene_props/campfire_pit.tscn" id="2_m2sxe"]
|
[ext_resource type="PackedScene" uid="uid://cofd468cwkntk" path="res://assets/scene_props/campfire_pit.tscn" id="2_m2sxe"]
|
||||||
[ext_resource type="PackedScene" uid="uid://dtlvapvk6brjn" path="res://assets/3rdparty/kenney/survival-kit/Models/tree-tall.glb" id="3_2dy0f"]
|
[ext_resource type="PackedScene" uid="uid://dtlvapvk6brjn" path="res://assets/3rdparty/kenney/survival-kit/Models/tree-tall.glb" id="3_2dy0f"]
|
||||||
[ext_resource type="PackedScene" uid="uid://838tgcaf8b2v" path="res://assets/3rdparty/kenney/survival-kit/Models/tree.glb" id="4_osvg3"]
|
[ext_resource type="PackedScene" uid="uid://838tgcaf8b2v" path="res://assets/3rdparty/kenney/survival-kit/Models/tree.glb" id="4_osvg3"]
|
||||||
|
@ -13,8 +12,25 @@
|
||||||
[ext_resource type="PackedScene" uid="uid://c5fd67ak8kwtk" path="res://assets/3rdparty/kenney/platformer-kit/Models/GLB format/chest.glb" id="10_8gpnl"]
|
[ext_resource type="PackedScene" uid="uid://c5fd67ak8kwtk" path="res://assets/3rdparty/kenney/platformer-kit/Models/GLB format/chest.glb" id="10_8gpnl"]
|
||||||
[ext_resource type="PackedScene" uid="uid://dy8vjf760prhq" path="res://assets/characters/rogue.tscn" id="11_4cmvr"]
|
[ext_resource type="PackedScene" uid="uid://dy8vjf760prhq" path="res://assets/characters/rogue.tscn" id="11_4cmvr"]
|
||||||
|
|
||||||
|
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_p271m"]
|
||||||
|
|
||||||
|
[sub_resource type="Sky" id="Sky_wbut8"]
|
||||||
|
sky_material = SubResource("ProceduralSkyMaterial_p271m")
|
||||||
|
|
||||||
|
[sub_resource type="Environment" id="Environment_a4xjk"]
|
||||||
|
background_mode = 2
|
||||||
|
sky = SubResource("Sky_wbut8")
|
||||||
|
ambient_light_source = 3
|
||||||
|
ambient_light_color = Color(0.662452, 0.662452, 0.662452, 1)
|
||||||
|
|
||||||
[node name="StartupScene" type="Node3D"]
|
[node name="StartupScene" type="Node3D"]
|
||||||
script = ExtResource("1_w7rl3")
|
|
||||||
|
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||||
|
environment = SubResource("Environment_a4xjk")
|
||||||
|
|
||||||
|
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
||||||
|
transform = Transform3D(0.836133, 0.124138, 0.534295, -0.548527, 0.189226, 0.814439, 0, -0.974055, 0.226311, 5.06819, 4.51394, 0)
|
||||||
|
shadow_enabled = true
|
||||||
|
|
||||||
[node name="GridMap" type="GridMap" parent="."]
|
[node name="GridMap" type="GridMap" parent="."]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0)
|
||||||
|
|
|
@ -24,9 +24,9 @@ mesh_library = ExtResource("1_q0eym")
|
||||||
cell_size = Vector3(0.5, 0.5, 0.5)
|
cell_size = Vector3(0.5, 0.5, 0.5)
|
||||||
cell_center_y = false
|
cell_center_y = false
|
||||||
data = {
|
data = {
|
||||||
"cells": PackedInt32Array(1, 65534, 655374, 65534, 65534, 655374, 65534, 65531, 655374, 1, 65531, 655374, 4, 65534, 655374, 4, 65531, 655374, 65534, 1, 655374, 1, 1, 655374, 4, 1, 655374, 7, 1, 655374, 7, 65534, 655374, 7, 65531, 655374, 7, 65528, 655374, 4, 65528, 655374, 1, 65528, 655374, 65534, 65528, 655374, 13, 1, 1048590, 13, 65534, 1048590, 13, 65531, 1048590, 13, 65528, 1048590, 65531, 65528, 1048590, 65531, 65531, 1048590, 65531, 65534, 1048590, 65531, 1, 1048590, 65531, 65525, 1048590, 65534, 65525, 1048590, 1, 65525, 1048590, 4, 65525, 1048590, 7, 65525, 1048590, 13, 65525, 1048590, 7, 65522, 1048590, 4, 65522, 1048590, 1, 65522, 1048590, 65534, 65522, 1048590, 65531, 65522, 1048590, 65531, 4, 1048590, 65534, 4, 1048590, 1, 4, 1048590, 4, 4, 1048590, 7, 4, 1048590, 65543, 65527, 9, 65541, 65527, 9, 65538, 65527, 9, 131067, 65527, 9, 131066, 65529, 1441801, 131066, 65532, 1441801, 131066, 65535, 1441801, 131066, 1, 1441801, 131066, 4, 1441801, 131068, 5, 655369, 131071, 5, 655369, 65538, 5, 655369, 65541, 5, 655369, 65543, 5, 9, 65544, 4, 1441801, 65544, 1, 1441801, 15, 65521, 13, 15, 65522, 13, 15, 65523, 13, 15, 65524, 13, 15, 65525, 13, 15, 65526, 13, 16, 65527, 13, 16, 65528, 13, 15, 65528, 13, 15, 65529, 13, 15, 65530, 13)
|
"cells": PackedInt32Array(1, 65534, 655374, 1, 65531, 655374, 4, 65534, 655374, 4, 65531, 655374, 65534, 1, 655374, 1, 1, 655374, 4, 1, 655374, 7, 1, 655374, 7, 65534, 655374, 7, 65531, 655374, 7, 65528, 655374, 4, 65528, 13, 13, 1, 1048590, 13, 65534, 1048590, 13, 65531, 1048590, 13, 65528, 1048590, 65531, 65528, 1048590, 65531, 65531, 1048590, 65531, 65534, 1048590, 65531, 1, 1048590, 65531, 65525, 1048590, 65534, 65525, 1048590, 1, 65525, 1048590, 4, 65525, 1048590, 7, 65525, 1048590, 13, 65525, 1048590, 7, 65522, 1048590, 4, 65522, 1048590, 1, 65522, 1048590, 65534, 65522, 1048590, 65531, 65522, 1048590, 65531, 4, 1048590, 65534, 4, 1048590, 1, 4, 1048590, 4, 4, 1048590, 7, 4, 1048590, 65543, 65527, 9, 65541, 65527, 9, 131067, 65527, 9, 131066, 65529, 1441801, 131066, 4, 1441801, 131068, 5, 655369, 131071, 5, 655369, 65538, 5, 655369, 65541, 5, 655369, 65543, 5, 9, 65544, 4, 1441801, 65544, 1, 1441801, 15, 65521, 13, 15, 65522, 13, 15, 65523, 13, 15, 65524, 13, 15, 65525, 13, 15, 65526, 13, 16, 65527, 13, 16, 65528, 13, 15, 65528, 13, 15, 65529, 13, 15, 65530, 13, 65534, 65528, 13, 65534, 65529, 13, 65534, 65530, 13, 65534, 65531, 13, 65534, 65532, 13, 65534, 65533, 13, 65534, 65534, 13, 65534, 65535, 13, 65535, 65535, 13, 65535, 65534, 13, 65535, 65533, 13, 65535, 65532, 13, 65535, 65531, 13, 65535, 65530, 13, 65535, 65529, 13, 65535, 65528, 13, 65535, 65527, 13, 65534, 65527, 13, 65533, 65527, 13, 65533, 65526, 13, 65532, 65528, 13, 65533, 65528, 13, 0, 65528, 13, 0, 65527, 13, 1, 65527, 13, 1, 65528, 13, 2, 65528, 13, 3, 65528, 13, 5, 65528, 13)
|
||||||
}
|
}
|
||||||
metadata/_editor_floor_ = Vector3(0, 0, 0)
|
metadata/_editor_floor_ = Vector3(0, 1, 0)
|
||||||
|
|
||||||
[node name="Objects" type="Node3D" parent="."]
|
[node name="Objects" type="Node3D" parent="."]
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue