2024-07-09 22:33:38 +02:00
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extends Control
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2024-07-20 11:20:18 +02:00
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@onready var tool_slots = %ToolSlots
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@onready var game_menu_ui = %GameMenuUI
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2024-07-09 22:33:38 +02:00
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func _on_message_timer_timeout():
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%MessagesContainer.visible = false
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func _on_player_trigger_message(message):
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%MessagesContainer/MessageTextEdit.text = message
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%MessagesContainer/MessageTimer.start(1)
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%MessagesContainer.visible = true
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2024-08-15 21:10:38 +02:00
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print(message)
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2024-07-09 22:33:38 +02:00
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2024-07-20 11:20:18 +02:00
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func _unhandled_key_input(event:InputEvent):
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var key_event:InputEventKey = event as InputEventKey
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if key_event and key_event.pressed and key_event.get_keycode_with_modifiers() == KEY_ESCAPE:
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if %GameMenuUI.visible:
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%GameMenuUI.hide()
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else:
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%GameMenuUI.show()
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func _on_game_menu_ui_visibility_changed():
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# Function gets triggered when scene is still in construction. In that
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# case just return.
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if tool_slots == null:
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return
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if %GameMenuUI.visible:
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tool_slots.hide()
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2024-08-02 00:06:50 +02:00
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%GameScene.process_mode = Node.PROCESS_MODE_DISABLED
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2024-07-20 11:20:18 +02:00
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else:
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tool_slots.show()
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2024-08-02 00:06:50 +02:00
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%GameScene.process_mode = Node.PROCESS_MODE_INHERIT
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2024-07-20 11:20:18 +02:00
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