2024-10-11 18:40:40 +02:00
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extends Panel
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signal start_game(game_path:String)
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@onready var game_name_edit: TextEdit = %GameNameEdit
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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func sanitize_game_name(value:String) -> String:
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push_warning("Warning: sanitize_game_name not yet implemented!")
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return value
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func create_game_directory() -> String:
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var dir_access = DirAccess.open("user://")
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if not dir_access.dir_exists("game_profiles"):
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dir_access.make_dir("game_profiles")
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var game_base_directory = DirAccess.open("user://game_profiles")
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if game_base_directory == null:
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push_warning(DirAccess.get_open_error())
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var sanitized_name = sanitize_game_name(game_name_edit.text)
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if game_base_directory.dir_exists(sanitized_name):
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var free_name_counter:int = 0
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var sanitized_name_with_counter = sanitized_name + "_" + str(free_name_counter)
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while game_base_directory.dir_exists(sanitized_name_with_counter):
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free_name_counter = free_name_counter + 1
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sanitized_name_with_counter = sanitized_name + "_" + str(free_name_counter)
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sanitized_name = sanitized_name_with_counter
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game_base_directory.make_dir(sanitized_name)
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2024-10-18 12:01:15 +02:00
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var game_profile = GameProfileResource.new()
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2024-10-11 18:40:40 +02:00
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game_profile.game_name = game_name_edit.text
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2024-10-18 12:01:15 +02:00
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game_profile.created = Time.get_datetime_string_from_system()
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2024-10-11 18:40:40 +02:00
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game_profile.last_played = Time.get_datetime_string_from_system()
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ResourceSaver.save(game_profile, "user://game_profiles/" + sanitized_name + "/game.tres")
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return sanitized_name
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func _on_start_game_button_pressed() -> void:
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start_game.emit("user://game_profiles/" + create_game_directory() + "/game.tres")
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