Simple profiles work now. Deletion would be nice, though...

main
Martin Felis 2024-10-11 18:40:40 +02:00
parent 2e6b15e497
commit aac712a70c
16 changed files with 487 additions and 230 deletions

View File

@ -1,6 +1,8 @@
class_name GameUI
extends Control
signal quit_game_scene
@onready var tool_slots = %ToolSlots
@onready var tool_container:ItemGrid = %ToolContainer
@onready var game_menu_ui = %GameMenuUI
@ -29,8 +31,6 @@ func activate_game_scene(game_scene:Node3D) -> void:
if _game_scene != null:
debug_panel.build_system = game_scene.build_system
picked_up_level_items = []
if _player != null:
disconnect_player_signals()
@ -126,6 +126,9 @@ func _on_back_to_game_button_pressed():
func _unhandled_input(event):
if not visible:
return
if event.is_action_released("toggle_inventory"):
if inventory_dialog.visible:
inventory_dialog.hide()
@ -156,3 +159,7 @@ func _on_build_items_container_item_selected(item_slot:ItemSlot) -> void:
if _game_scene:
_game_scene.build_system.build_item = item_slot.get_item()
build_dialog.hide()
func _on_quit_to_main_menu_button_pressed() -> void:
quit_game_scene.emit()

6
model/game_profile.gd Normal file
View File

@ -0,0 +1,6 @@
class_name GameProfile
extends Resource
@export var game_name:String
@export var last_played:String
@export var directory:String

View File

@ -35,5 +35,5 @@ func _ready():
func _on_area_3d_body_entered(body):
if body.has_method("on_item_picked_up"):
body.on_item_picked_up(item)
emit_signal("item_picked_up", get_path())
item_picked_up.emit(get_path())
queue_free()

View File

@ -70,7 +70,7 @@ func set_tool_slot_index(value:int) -> void:
set_right_hand_item(inventory.get_tool_item_stacks()[selected_tool_slot_index].item)
func on_item_picked_up(item:Item):
emit_signal("trigger_message", "Picked up a " + item.name)
trigger_message.emit("Picked up a " + item.name)
inventory.add_item(item)

View File

@ -32,7 +32,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.399047, 0)
shape = SubResource("CapsuleShape3D_7kfad")
[node name="RightHandBone" type="BoneAttachment3D" parent="."]
transform = Transform3D(-0.00123467, -0.0652611, 0.394638, 0.399967, -0.00511987, 0.000404552, 0.00498534, 0.394607, 0.0652716, -0.196205, 0.248525, 0.0426916)
transform = Transform3D(-0.00119154, -0.0650823, 0.394668, 0.399969, -0.0049455, 0.000391853, 0.00481592, 0.394639, 0.065092, -0.19618, 0.248847, 0.0427911)
bone_name = "Knife"
bone_idx = 17
use_external_skeleton = true

View File

@ -26,7 +26,7 @@ func on_dialogue_ended(_dialog_resource: DialogueResource) -> void:
if is_hammer_delivered and not is_bridge_built:
print ("Will build bridge!")
emit_signal("wrench_delivered")
wrench_delivered.emit()
func _process(_delta):

View File

@ -6,13 +6,15 @@ extends CanvasLayer
@export var autostart_game_scene:bool = true
@onready var scene = %Scene
@onready var ui_panels:Array = [ %MainMenuUI, %NewGameUI, %GameUI ]
@onready var ui_panels:Array = [ %MainMenuUI, %StartGameMenuUI, %CreateGameUI, %GameUI ]
@onready var active_ui_panel:Control = null
enum ROOT_UI_STATE { UNDEFINED, MENU, GAME }
var _root_ui_state:ROOT_UI_STATE = ROOT_UI_STATE.UNDEFINED
var current_level_resource:String
var current_game_profile:GameProfile = null
var current_game_profile_directory:String = ""
func _ready():
if autostart_game_scene:
@ -20,7 +22,9 @@ func _ready():
set_root_ui_state(ROOT_UI_STATE.GAME)
else:
set_root_ui_state(ROOT_UI_STATE.MENU)
%CreateGameUI.start_game.connect(_on_start_game_profile)
%StartGameMenuUI.start_game.connect(_on_start_game_profile)
func activate_ui_panel(ui_panel:Control):
for control in ui_panels:
@ -49,33 +53,35 @@ func save_game():
push_error("Cannot load game: no player found!")
return
var save_game:SaveGame = SaveGame.new()
var save_data:SaveGame = SaveGame.new()
save_game.level = current_level_resource
save_game.level_pickup_items = %GameUI.picked_up_level_items
save_game.player_transform = player.global_transform
save_data.level = current_level_resource
save_data.level_pickup_items = %GameUI.picked_up_level_items
save_data.player_transform = player.global_transform
for node:Node in get_tree().get_nodes_in_group("quest_state"):
save_game.quest_states[node.name] = {}
save_data.quest_states[node.name] = {}
for property in node.get_property_list():
if (property.usage & PROPERTY_USAGE_STORAGE != 0) and (property.usage & PROPERTY_USAGE_SCRIPT_VARIABLE) != 0:
save_game.quest_states[node.name][property.name] = node.get(property.name)
save_data.quest_states[node.name][property.name] = node.get(property.name)
for item_stack in player.inventory.get_item_stacks():
save_game.inventory.append({"item": item_stack.item, "count": item_stack.count})
save_data.inventory.append({"item": item_stack.item, "count": item_stack.count})
ResourceSaver.save(save_game, "user://savegame.tres")
print("Saving game: " + current_game_profile_directory + "/savegame.tres")
ResourceSaver.save(save_data, current_game_profile_directory + "/savegame.tres")
activate_ui_panel(%GameUI)
func load_game():
set_root_ui_state(RootUI.ROOT_UI_STATE.UNDEFINED)
%GameUI.picked_up_level_items.clear()
var save_game:SaveGame = load("user://savegame.tres") as SaveGame
var level_resource:PackedScene = load(save_game.level)
print("Loading game: " + current_game_profile_directory + "/savegame.tres")
var save_data:SaveGame = load(current_game_profile_directory + "/savegame.tres") as SaveGame
var level_resource:PackedScene = load(save_data.level)
load_scene(level_resource)
var player:Player = scene.find_child("Player", true, false)
@ -84,27 +90,26 @@ func load_game():
push_error("Cannot load game: no player found!")
return
print("main.gd:load_gameq() Player = " + str(player))
player.global_transform = save_game.player_transform
player.global_transform = save_data.player_transform
# Quest state
for node:Node in get_tree().get_nodes_in_group("quest_state"):
for property in node.get_property_list():
if (property.usage & PROPERTY_USAGE_STORAGE != 0) and (property.usage & PROPERTY_USAGE_SCRIPT_VARIABLE) != 0:
node.set(property.name, save_game.quest_states[node.name][property.name])
node.set(property.name, save_data.quest_states[node.name][property.name])
# Inventory
player.inventory.clear()
var inventory_item_stacks:Array[ItemStack] = player.inventory.get_item_stacks()
assert(inventory_item_stacks.size() >= save_game.inventory.size())
assert(inventory_item_stacks.size() >= save_data.inventory.size())
for i in range(save_game.inventory.size()):
inventory_item_stacks[i].item = save_game.inventory[i]["item"]
inventory_item_stacks[i].count = save_game.inventory[i]["count"]
for i in range(save_data.inventory.size()):
inventory_item_stacks[i].item = save_data.inventory[i]["item"]
inventory_item_stacks[i].count = save_data.inventory[i]["count"]
# Picked up items
for item_path in save_game.level_pickup_items:
for item_path in save_data.level_pickup_items:
if get_tree().root.has_node(item_path):
var item_node = get_tree().root.get_node(item_path)
%GameUI.picked_up_level_items.append(item_path)
@ -127,19 +132,52 @@ func set_root_ui_state(state:ROOT_UI_STATE):
_root_ui_state = state
func _on_start_game_profile(profile_path:String) -> void:
current_game_profile = null
current_game_profile_directory = ""
print ("Root UI: Starting game from profile path " + profile_path)
current_game_profile = ResourceLoader.load(profile_path)
if current_game_profile == null:
push_error("Error loading game profile " + profile_path)
return
current_game_profile_directory = profile_path.get_base_dir()
if not _is_savegame_available():
var level_resource:PackedScene = game_scene
load_scene(level_resource)
save_game()
load_game()
activate_ui_panel(%GameUI)
func _is_savegame_available() -> bool:
if current_game_profile_directory == "":
return false
var game_profile_directory = DirAccess.open(current_game_profile_directory)
return game_profile_directory.file_exists("savegame.tres")
func _on_start_game_button_pressed():
load_scene(game_scene)
set_root_ui_state(ROOT_UI_STATE.GAME)
func _on_quit_game_scene():
set_root_ui_state(ROOT_UI_STATE.MENU)
func _on_quit_button_pressed():
get_tree().quit()
func _activate_main_menu_ui():
activate_ui_panel(%MainMenuUI)
func _on_new_game_button_pressed():
activate_ui_panel(%NewGameUI)
func _activate_start_game_menu_ui():
activate_ui_panel(%StartGameMenuUI)
func _activate_create_game_ui():
activate_ui_panel(%CreateGameUI)
func _to_main_menu_button_pressed():
set_root_ui_state(ROOT_UI_STATE.MENU)
func _activate_game_ui():
activate_ui_panel(%GameUI)

View File

@ -1,9 +1,12 @@
[gd_scene load_steps=37 format=3 uid="uid://c73t0nbuqp68e"]
[gd_scene load_steps=40 format=3 uid="uid://c73t0nbuqp68e"]
[ext_resource type="Script" path="res://root_ui.gd" id="1_7fnkg"]
[ext_resource type="PackedScene" uid="uid://bo788o53t4rbq" path="res://scenes/startup_scene.tscn" id="2_1untt"]
[ext_resource type="PackedScene" uid="uid://cqie4cy0uy1t0" path="res://scenes/game.tscn" id="3_w1gpn"]
[ext_resource type="Texture2D" uid="uid://bnwqllx51sdg2" path="res://assets/3rdparty/kenney/ui-pack-rpg-expansion/PNG/buttonLong_grey.png" id="4_3iys8"]
[ext_resource type="Script" path="res://ui/start_game_menu_ui.gd" id="4_8s2qg"]
[ext_resource type="PackedScene" uid="uid://d32knq78wbi2x" path="res://ui/game_profile_item.tscn" id="4_fg3d0"]
[ext_resource type="Script" path="res://ui/create_game_ui.gd" id="5_86ly8"]
[ext_resource type="Script" path="res://game_ui.gd" id="5_jkbjp"]
[ext_resource type="StyleBox" uid="uid://bh2a2lhk5hwi1" path="res://ui/ui_theme_panel_style.tres" id="5_o771r"]
[ext_resource type="Texture2D" uid="uid://b4quo8qstm60p" path="res://assets/3rdparty/kenney/ui-pack-rpg-expansion/PNG/panelInset_blue.png" id="6_tso5a"]
@ -209,6 +212,7 @@ unique_name_in_owner = true
script = ExtResource("1_7fnkg")
startup_scene = ExtResource("2_1untt")
game_scene = ExtResource("3_w1gpn")
autostart_game_scene = false
[node name="MainMenuUI" type="Panel" parent="."]
unique_name_in_owner = true
@ -247,21 +251,9 @@ theme_override_constants/margin_top = 8
theme_override_constants/margin_right = 8
theme_override_constants/margin_bottom = 8
[node name="NewGameButton" type="Button" parent="MainMenuUI/MarginContainer/VBoxContainer/MarginContainer"]
[node name="StartGameButton" type="Button" parent="MainMenuUI/MarginContainer/VBoxContainer/MarginContainer"]
layout_mode = 2
text = "New Game"
[node name="MarginContainer4" type="MarginContainer" parent="MainMenuUI/MarginContainer/VBoxContainer"]
layout_mode = 2
theme_override_constants/margin_left = 8
theme_override_constants/margin_top = 8
theme_override_constants/margin_right = 8
theme_override_constants/margin_bottom = 8
[node name="OptionsButton" type="Button" parent="MainMenuUI/MarginContainer/VBoxContainer/MarginContainer4"]
layout_mode = 2
text = "Load Game
"
text = "Start Game"
[node name="MarginContainer2" type="MarginContainer" parent="MainMenuUI/MarginContainer/VBoxContainer"]
layout_mode = 2
@ -272,7 +264,8 @@ theme_override_constants/margin_bottom = 8
[node name="OptionsButton" type="Button" parent="MainMenuUI/MarginContainer/VBoxContainer/MarginContainer2"]
layout_mode = 2
text = "Options"
disabled = true
text = "About"
[node name="MarginContainer3" type="MarginContainer" parent="MainMenuUI/MarginContainer/VBoxContainer"]
layout_mode = 2
@ -285,7 +278,7 @@ theme_override_constants/margin_bottom = 8
layout_mode = 2
text = "Quit"
[node name="NewGameUI" type="Panel" parent="."]
[node name="StartGameMenuUI" type="Panel" parent="."]
unique_name_in_owner = true
visible = false
anchors_preset = 8
@ -293,14 +286,15 @@ anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -291.0
offset_top = -144.0
offset_right = 291.0
offset_bottom = 144.0
offset_left = -199.0
offset_top = -134.5
offset_right = 199.0
offset_bottom = 134.5
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("4_8s2qg")
[node name="MarginContainer" type="MarginContainer" parent="NewGameUI"]
[node name="MarginContainer" type="MarginContainer" parent="StartGameMenuUI"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
@ -312,70 +306,149 @@ theme_override_constants/margin_top = 60
theme_override_constants/margin_right = 60
theme_override_constants/margin_bottom = 60
[node name="VBoxContainer" type="VBoxContainer" parent="NewGameUI/MarginContainer"]
[node name="VBoxContainer2" type="VBoxContainer" parent="StartGameMenuUI/MarginContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="NewGameUI/MarginContainer/VBoxContainer"]
[node name="TileLabel" type="Label" parent="StartGameMenuUI/MarginContainer/VBoxContainer2"]
layout_mode = 2
text = "Select Game"
horizontal_alignment = 1
[node name="HSeparator" type="HSeparator" parent="StartGameMenuUI/MarginContainer/VBoxContainer2"]
layout_mode = 2
[node name="GameProfileVBoxContainer" type="VBoxContainer" parent="StartGameMenuUI/MarginContainer/VBoxContainer2"]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 3
[node name="GameSelectionItem2" parent="StartGameMenuUI/MarginContainer/VBoxContainer2/GameProfileVBoxContainer" instance=ExtResource("4_fg3d0")]
layout_mode = 2
[node name="GameSelectionItem3" parent="StartGameMenuUI/MarginContainer/VBoxContainer2/GameProfileVBoxContainer" instance=ExtResource("4_fg3d0")]
layout_mode = 2
[node name="VBoxContainer" type="HBoxContainer" parent="StartGameMenuUI/MarginContainer/VBoxContainer2"]
layout_mode = 2
alignment = 1
[node name="MarginContainer" type="MarginContainer" parent="StartGameMenuUI/MarginContainer/VBoxContainer2/VBoxContainer"]
layout_mode = 2
theme_override_constants/margin_left = 8
theme_override_constants/margin_top = 8
theme_override_constants/margin_right = 8
theme_override_constants/margin_bottom = 8
[node name="CreateNewGameButton" type="Button" parent="StartGameMenuUI/MarginContainer/VBoxContainer2/VBoxContainer/MarginContainer"]
layout_mode = 2
text = "Create New Game"
[node name="HSeparator2" type="HSeparator" parent="StartGameMenuUI/MarginContainer/VBoxContainer2"]
layout_mode = 2
[node name="MarginContainer3" type="MarginContainer" parent="StartGameMenuUI/MarginContainer/VBoxContainer2"]
layout_mode = 2
theme_override_constants/margin_left = 8
theme_override_constants/margin_top = 8
theme_override_constants/margin_right = 8
theme_override_constants/margin_bottom = 8
[node name="BackButton" type="Button" parent="StartGameMenuUI/MarginContainer/VBoxContainer2/MarginContainer3"]
layout_mode = 2
text = "Back"
[node name="CreateGameUI" type="Panel" parent="."]
unique_name_in_owner = true
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -291.0
offset_top = -144.0
offset_right = 291.0
offset_bottom = 144.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("5_86ly8")
[node name="MarginContainer" type="MarginContainer" parent="CreateGameUI"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 60
theme_override_constants/margin_top = 60
theme_override_constants/margin_right = 60
theme_override_constants/margin_bottom = 60
[node name="VBoxContainer" type="VBoxContainer" parent="CreateGameUI/MarginContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="CreateGameUI/MarginContainer/VBoxContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 6
text = "New Game"
[node name="MarginContainer" type="MarginContainer" parent="NewGameUI/MarginContainer/VBoxContainer"]
[node name="MarginContainer" type="MarginContainer" parent="CreateGameUI/MarginContainer/VBoxContainer"]
layout_mode = 2
theme_override_constants/margin_left = 8
theme_override_constants/margin_top = 8
theme_override_constants/margin_right = 8
theme_override_constants/margin_bottom = 8
[node name="HBoxContainer" type="HBoxContainer" parent="NewGameUI/MarginContainer/VBoxContainer/MarginContainer"]
[node name="HBoxContainer" type="HBoxContainer" parent="CreateGameUI/MarginContainer/VBoxContainer/MarginContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="NewGameUI/MarginContainer/VBoxContainer/MarginContainer/HBoxContainer"]
[node name="Label" type="Label" parent="CreateGameUI/MarginContainer/VBoxContainer/MarginContainer/HBoxContainer"]
layout_mode = 2
text = "World Name"
text = "Name"
[node name="WorldNameEdit" type="TextEdit" parent="NewGameUI/MarginContainer/VBoxContainer/MarginContainer/HBoxContainer"]
[node name="GameNameEdit" type="TextEdit" parent="CreateGameUI/MarginContainer/VBoxContainer/MarginContainer/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
size_flags_stretch_ratio = 0.0
text = "Brave New World"
placeholder_text = "My Adventure"
scroll_fit_content_height = true
[node name="MarginContainer2" type="MarginContainer" parent="NewGameUI/MarginContainer/VBoxContainer"]
[node name="MarginContainer2" type="MarginContainer" parent="CreateGameUI/MarginContainer/VBoxContainer"]
layout_mode = 2
theme_override_constants/margin_left = 8
theme_override_constants/margin_top = 8
theme_override_constants/margin_right = 8
theme_override_constants/margin_bottom = 8
[node name="CheckBox" type="CheckBox" parent="NewGameUI/MarginContainer/VBoxContainer/MarginContainer2"]
[node name="CheckBox" type="CheckBox" parent="CreateGameUI/MarginContainer/VBoxContainer/MarginContainer2"]
layout_mode = 2
text = "Hardcore Mode"
[node name="MarginContainer3" type="MarginContainer" parent="NewGameUI/MarginContainer/VBoxContainer"]
[node name="MarginContainer3" type="MarginContainer" parent="CreateGameUI/MarginContainer/VBoxContainer"]
layout_mode = 2
theme_override_constants/margin_left = 8
theme_override_constants/margin_top = 8
theme_override_constants/margin_right = 8
theme_override_constants/margin_bottom = 8
[node name="HBoxContainer" type="HBoxContainer" parent="NewGameUI/MarginContainer/VBoxContainer/MarginContainer3"]
[node name="HBoxContainer" type="HBoxContainer" parent="CreateGameUI/MarginContainer/VBoxContainer/MarginContainer3"]
layout_mode = 2
[node name="BackButton" type="Button" parent="NewGameUI/MarginContainer/VBoxContainer/MarginContainer3/HBoxContainer"]
layout_mode = 2
text = "Back"
[node name="Control" type="Control" parent="NewGameUI/MarginContainer/VBoxContainer/MarginContainer3/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="StartGameButton" type="Button" parent="NewGameUI/MarginContainer/VBoxContainer/MarginContainer3/HBoxContainer"]
[node name="StartGameButton" type="Button" parent="CreateGameUI/MarginContainer/VBoxContainer/MarginContainer3/HBoxContainer"]
layout_mode = 2
text = "Start
"
[node name="Control" type="Control" parent="CreateGameUI/MarginContainer/VBoxContainer/MarginContainer3/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="BackButton" type="Button" parent="CreateGameUI/MarginContainer/VBoxContainer/MarginContainer3/HBoxContainer"]
layout_mode = 2
text = "Back"
[node name="GameUI" type="Control" parent="."]
unique_name_in_owner = true
layout_mode = 3
@ -675,7 +748,7 @@ theme_override_constants/margin_top = 8
theme_override_constants/margin_right = 8
theme_override_constants/margin_bottom = 8
[node name="ToMainMenuButton" type="Button" parent="GameUI/GameMenuUI/MarginContainer/VBoxContainer/MarginContainer5"]
[node name="QuitToMainMenuButton" type="Button" parent="GameUI/GameMenuUI/MarginContainer/VBoxContainer/MarginContainer5"]
layout_mode = 2
text = "Back to Main Menu"
@ -829,177 +902,180 @@ text = "Active"
[node name="Scene" type="Node3D" parent="."]
unique_name_in_owner = true
[connection signal="pressed" from="MainMenuUI/MarginContainer/VBoxContainer/MarginContainer/NewGameButton" to="." method="_on_new_game_button_pressed"]
[connection signal="pressed" from="MainMenuUI/MarginContainer/VBoxContainer/MarginContainer/StartGameButton" to="." method="_activate_start_game_menu_ui"]
[connection signal="pressed" from="MainMenuUI/MarginContainer/VBoxContainer/MarginContainer3/QuitButton" to="." method="_on_quit_button_pressed"]
[connection signal="pressed" from="NewGameUI/MarginContainer/VBoxContainer/MarginContainer3/HBoxContainer/BackButton" to="." method="_to_main_menu_button_pressed"]
[connection signal="pressed" from="NewGameUI/MarginContainer/VBoxContainer/MarginContainer3/HBoxContainer/StartGameButton" to="." method="_on_start_game_button_pressed"]
[connection signal="pressed" from="StartGameMenuUI/MarginContainer/VBoxContainer2/VBoxContainer/MarginContainer/CreateNewGameButton" to="." method="_activate_create_game_ui"]
[connection signal="pressed" from="StartGameMenuUI/MarginContainer/VBoxContainer2/MarginContainer3/BackButton" to="." method="_activate_main_menu_ui"]
[connection signal="pressed" from="CreateGameUI/MarginContainer/VBoxContainer/MarginContainer3/HBoxContainer/StartGameButton" to="CreateGameUI" method="_on_start_game_button_pressed"]
[connection signal="pressed" from="CreateGameUI/MarginContainer/VBoxContainer/MarginContainer3/HBoxContainer/BackButton" to="." method="_activate_start_game_menu_ui"]
[connection signal="quit_game_scene" from="GameUI" to="." method="_on_quit_game_scene"]
[connection signal="visibility_changed" from="GameUI" to="GameUI" method="_on_visibility_changed"]
[connection signal="timeout" from="GameUI/MessagesContainer/MessageTimer" to="GameUI" method="_on_message_timer_timeout"]
[connection signal="pressed" from="GameUI/InventoryDialog/Panel/PanelContainer/Title/CloseButton" to="GameUI/InventoryDialog" method="_on_close_button_pressed"]
[connection signal="item_selected" from="GameUI/InventoryDialog/Panel/PanelContainer/CraftingUI/HBoxContainer/Recipes/RecipeList" to="GameUI/InventoryDialog" method="_on_recipe_list_item_selected"]
[connection signal="gui_input" from="GameUI/InventoryDialog/Panel/PanelContainer/CraftingUI/HBoxContainer/CraftIngredients/Panel/CenterContainer/IngredientsContainer/ItemSlot" to="GameUI/InventoryDialog/Panel/PanelContainer/CraftingUI/HBoxContainer/CraftIngredients/Panel/CenterContainer/IngredientsContainer/ItemSlot" method="_on_gui_input"]
[connection signal="mouse_entered" from="GameUI/InventoryDialog/Panel/PanelContainer/CraftingUI/HBoxContainer/CraftIngredients/Panel/CenterContainer/IngredientsContainer/ItemSlot" to="GameUI/InventoryDialog/Panel/PanelContainer/CraftingUI/HBoxContainer/CraftIngredients/Panel/CenterContainer/IngredientsContainer/ItemSlot" method="_on_mouse_entered"]
[connection signal="gui_input" from="GameUI/InventoryDialog/Panel/PanelContainer/CraftingUI/HBoxContainer/CraftIngredients/Panel/CenterContainer/IngredientsContainer/@Panel@18023" to="GameUI/InventoryDialog/Panel/PanelContainer/CraftingUI/HBoxContainer/CraftIngredients/Panel/CenterContainer/IngredientsContainer/@Panel@18023" method="_on_gui_input"]
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47
ui/create_game_ui.gd Normal file
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@ -0,0 +1,47 @@
extends Panel
signal start_game(game_path:String)
@onready var game_name_edit: TextEdit = %GameNameEdit
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
func sanitize_game_name(value:String) -> String:
push_warning("Warning: sanitize_game_name not yet implemented!")
return value
func create_game_directory() -> String:
var dir_access = DirAccess.open("user://")
if not dir_access.dir_exists("game_profiles"):
dir_access.make_dir("game_profiles")
var game_base_directory = DirAccess.open("user://game_profiles")
if game_base_directory == null:
push_warning(DirAccess.get_open_error())
var sanitized_name = sanitize_game_name(game_name_edit.text)
if game_base_directory.dir_exists(sanitized_name):
var free_name_counter:int = 0
var sanitized_name_with_counter = sanitized_name + "_" + str(free_name_counter)
while game_base_directory.dir_exists(sanitized_name_with_counter):
free_name_counter = free_name_counter + 1
sanitized_name_with_counter = sanitized_name + "_" + str(free_name_counter)
sanitized_name = sanitized_name_with_counter
game_base_directory.make_dir(sanitized_name)
var game_profile = GameProfile.new()
game_profile.game_name = game_name_edit.text
game_profile.last_played = Time.get_datetime_string_from_system()
ResourceSaver.save(game_profile, "user://game_profiles/" + sanitized_name + "/game.tres")
return sanitized_name
func _on_start_game_button_pressed() -> void:
start_game.emit("user://game_profiles/" + create_game_directory() + "/game.tres")

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@ -11,7 +11,7 @@ func _ready() -> void:
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
func _process(_delta: float) -> void:
if build_system == null:
build_system_active_label.text = "Not found"
build_system_hover_object.text = ""

13
ui/game_profile_item.gd Normal file
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@ -0,0 +1,13 @@
class_name GameProfileItem
extends HBoxContainer
@onready var name_label: Label = %NameLabel
@onready var start_button: Button = %StartButton
var game_profile:GameProfile = null
func _ready() -> void:
if game_profile == null:
return
name_label.text = game_profile.game_name

21
ui/game_profile_item.tscn Normal file
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@ -0,0 +1,21 @@
[gd_scene load_steps=2 format=3 uid="uid://d32knq78wbi2x"]
[ext_resource type="Script" path="res://ui/game_profile_item.gd" id="1_8k5yn"]
[node name="GameSelectionItem" type="HBoxContainer"]
script = ExtResource("1_8k5yn")
[node name="NameLabel" type="Label" parent="."]
unique_name_in_owner = true
layout_mode = 2
text = "NameLabel
"
[node name="Control" type="Control" parent="."]
layout_mode = 2
size_flags_horizontal = 3
[node name="StartButton" type="Button" parent="."]
unique_name_in_owner = true
layout_mode = 2
text = ">"

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@ -80,7 +80,7 @@ func select_slot(index:int) -> void:
_selected_slot_index = index
selected_slot = _slots[_selected_slot_index]
selected_slot.selected = true
emit_signal("item_selected", selected_slot)
item_selected.emit(selected_slot)
func _on_slot_mouse_left_pressed(slot:ItemSlot):
if selected_slot:

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@ -107,7 +107,7 @@ func _drop_data(_at_position:Vector2, data:Variant)->void:
source_slot._item_stack.count = 0
func _on_mouse_entered():
emit_signal("mouse_entered_slot", self)
mouse_entered_slot.emit(self)
func _on_gui_input(event):
@ -115,4 +115,4 @@ func _on_gui_input(event):
if mouse_button_event and mouse_button_event.button_index == MOUSE_BUTTON_LEFT and mouse_button_event.pressed:
get_viewport().set_input_as_handled()
emit_signal("mouse_left_pressed", self)
mouse_left_pressed.emit(self)

50
ui/start_game_menu_ui.gd Normal file
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@ -0,0 +1,50 @@
extends Panel
signal start_game(game_path:String)
@onready var game_profile_v_box_container: VBoxContainer = %GameProfileVBoxContainer
const game_profile_item_scene = preload("res://ui/game_profile_item.tscn")
var game_profile_list:Array[GameProfile] = []
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
connect("visibility_changed", _on_visibility_changed)
func update_game_profile_list() -> void:
game_profile_list = []
var game_profiles_folder = DirAccess.open("user://game_profiles")
if not game_profiles_folder:
push_warning("Warning: no game_profiles folder found!")
return
for profile_directory in game_profiles_folder.get_directories():
var game_profile:GameProfile = ResourceLoader.load("user://game_profiles/" + profile_directory + "/game.tres")
if not game_profile:
push_warning("Warning: could not open game profile " + profile_directory)
continue
game_profile.directory = profile_directory
game_profile_list.append(game_profile)
func update_game_profiles_widget() -> void:
for profile_entry in game_profile_v_box_container.get_children():
game_profile_v_box_container.remove_child(profile_entry)
profile_entry.queue_free()
for profile:GameProfile in game_profile_list:
var game_profile_item:GameProfileItem = game_profile_item_scene.instantiate()
game_profile_item.game_profile = profile
game_profile_v_box_container.add_child(game_profile_item)
game_profile_item.start_button.pressed.connect(_on_game_profile_start_pressed.bind(game_profile_item))
#connect("pressed", bind("_on_game_profile_start_pressed", game_profile))
func _on_visibility_changed() -> void:
update_game_profile_list()
update_game_profiles_widget()
func _on_game_profile_start_pressed(game_profile_item:GameProfileItem):
start_game.emit("user://game_profiles/" + game_profile_item.game_profile.directory + "/game.tres")

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@ -16,7 +16,6 @@ func _init(v0:Variant, osc_freq:float = 4, osc_red:float = 0.003, osc_red_h:floa
assert (osc_red > 0.001 and osc_red < 0.999)
omega = osc_freq * 2 * PI
zeta = log(1.0 - osc_red) / (-omega * osc_red_h)
print ("omega: ", omega, " zeta: ", zeta)
v = v0
func calc(x, xt, h:float):