TinyAdventure/quests/builder_missing_tool_quest.gd

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class_name QuestBuilderMissingTool
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extends Node
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@export var is_wrench_found:bool = false
@export var is_wrench_delivered:bool = false
@export var is_bridge_built:bool = false
@export var is_completed:bool = false
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@onready var bridge = %Bridge
var _bridge_transform:Transform3D = Transform3D.IDENTITY
var _player:Player = null
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signal wrench_delivered
func _ready():
_bridge_transform = bridge.global_transform
bridge.global_transform = Transform3D.IDENTITY.translated(Vector3.UP * -1000)
_player = get_tree().root.find_child("Player", true, false)
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func on_dialogue_ended(_dialog_resource: DialogueResource) -> void:
if is_completed:
return
if is_wrench_delivered and not is_bridge_built:
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print ("Will build bridge!")
emit_signal("wrench_delivered")
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func _process(_delta):
if is_wrench_delivered:
is_bridge_built = true
bridge.global_transform = _bridge_transform
if is_completed:
return
var wrench_item:Item = load("res://data/items/wrench.tres")
if _player.inventory.has_all([wrench_item]):
is_wrench_found = true
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if is_bridge_built:
is_completed = true