142 lines
4.5 KiB
GDScript
142 lines
4.5 KiB
GDScript
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#!/usr/bin/env -S godot -s
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extends MainLoop
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const GdUnitTools := preload("res://addons/gdUnit4/src/core/GdUnitTools.gd")
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# gdlint: disable=max-line-length
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const NO_LOG_TEMPLATE = """
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<!DOCTYPE html>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
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<meta http-equiv="x-ua-compatible" content="IE=edge"/>
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<title>Logging</title>
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<link href="css/style.css" rel="stylesheet" type="text/css"/>
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</head>
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<body>
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<div>
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<h1>No logging available!</h1>
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</br>
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<p>For logging to occur, you must check Enable File Logging in Project Settings.</p>
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<p>You can enable Logging <b>Project Settings</b> > <b>Logging</b> > <b>File Logging</b> > <b>Enable File Logging</b> in the Project Settings.</p>
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</div>
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</body>
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"""
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#warning-ignore-all:return_value_discarded
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var _cmd_options := CmdOptions.new([
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CmdOption.new(
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"-rd, --report-directory",
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"-rd <directory>",
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"Specifies the output directory in which the reports are to be written. The default is res://reports/.",
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TYPE_STRING,
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true
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)
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])
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var _report_root_path: String
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func _init() -> void:
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_report_root_path = GdUnitFileAccess.current_dir() + "reports"
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func _process(_delta :float) -> bool:
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# check if reports exists
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if not reports_available():
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prints("no reports found")
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return true
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# scan for latest report path
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var iteration := GdUnitFileAccess.find_last_path_index(
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_report_root_path, GdUnitHtmlReport.REPORT_DIR_PREFIX
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)
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var report_path := "%s/%s%d" % [_report_root_path, GdUnitHtmlReport.REPORT_DIR_PREFIX, iteration]
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# only process if godot logging is enabled
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if not GdUnitSettings.is_log_enabled():
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_patch_report(report_path, "")
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return true
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# parse possible custom report path,
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var cmd_parser := CmdArgumentParser.new(_cmd_options, "GdUnitCmdTool.gd")
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# ignore erros and exit quitly
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if cmd_parser.parse(OS.get_cmdline_args(), true).is_error():
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return true
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CmdCommandHandler.new(_cmd_options).register_cb("-rd", set_report_directory)
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# scan for latest godot log and copy to report
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var godot_log := _scan_latest_godot_log()
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var result := _copy_and_pach(godot_log, report_path)
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if result.is_error():
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push_error(result.error_message())
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return true
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_patch_report(report_path, godot_log)
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return true
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func set_report_directory(path: String) -> void:
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_report_root_path = path
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func _scan_latest_godot_log() -> String:
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var path := GdUnitSettings.get_log_path().get_base_dir()
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var files_sorted := Array()
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for file in GdUnitFileAccess.scan_dir(path):
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var file_name := "%s/%s" % [path, file]
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files_sorted.append(file_name)
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# sort by name, the name contains the timestamp so we sort at the end by timestamp
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files_sorted.sort()
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return files_sorted[-1]
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func _patch_report(report_path: String, godot_log: String) -> void:
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var index_file := FileAccess.open("%s/index.html" % report_path, FileAccess.READ_WRITE)
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if index_file == null:
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push_error(
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"Can't add log path to index.html. Error: %s"
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% error_string(FileAccess.get_open_error())
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)
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return
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# if no log file available than add a information howto enable it
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if godot_log.is_empty():
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FileAccess.open(
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"%s/logging_not_available.html" % report_path,
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FileAccess.WRITE).store_string(NO_LOG_TEMPLATE)
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var log_file := "logging_not_available.html" if godot_log.is_empty() else godot_log.get_file()
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var content := index_file.get_as_text().replace("${log_file}", log_file)
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# overide it
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index_file.seek(0)
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index_file.store_string(content)
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func _copy_and_pach(from_file: String, to_dir: String) -> GdUnitResult:
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var result := GdUnitFileAccess.copy_file(from_file, to_dir)
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if result.is_error():
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return result
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var file := FileAccess.open(from_file, FileAccess.READ)
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if file == null:
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return GdUnitResult.error(
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"Can't find file '%s'. Error: %s"
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% [from_file, error_string(FileAccess.get_open_error())]
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)
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var content := file.get_as_text()
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# patch out console format codes
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for color_index in range(0, 256):
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var to_replace := "[38;5;%dm" % color_index
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content = content.replace(to_replace, "")
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content = content\
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.replace("[0m", "")\
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.replace(CmdConsole.CSI_BOLD, "")\
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.replace(CmdConsole.CSI_ITALIC, "")\
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.replace(CmdConsole.CSI_UNDERLINE, "")
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var to_file := to_dir + "/" + from_file.get_file()
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file = FileAccess.open(to_file, FileAccess.WRITE)
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if file == null:
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return GdUnitResult.error(
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"Can't open to write '%s'. Error: %s"
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% [to_file, error_string(FileAccess.get_open_error())]
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)
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file.store_string(content)
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return GdUnitResult.empty()
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func reports_available() -> bool:
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return DirAccess.dir_exists_absolute(_report_root_path)
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