#!/usr/bin/env -S godot -s extends MainLoop const GdUnitTools := preload("res://addons/gdUnit4/src/core/GdUnitTools.gd") # gdlint: disable=max-line-length const NO_LOG_TEMPLATE = """ Logging

No logging available!


For logging to occur, you must check Enable File Logging in Project Settings.

You can enable Logging Project Settings > Logging > File Logging > Enable File Logging in the Project Settings.

""" #warning-ignore-all:return_value_discarded var _cmd_options := CmdOptions.new([ CmdOption.new( "-rd, --report-directory", "-rd ", "Specifies the output directory in which the reports are to be written. The default is res://reports/.", TYPE_STRING, true ) ]) var _report_root_path: String func _init() -> void: _report_root_path = GdUnitFileAccess.current_dir() + "reports" func _process(_delta :float) -> bool: # check if reports exists if not reports_available(): prints("no reports found") return true # scan for latest report path var iteration := GdUnitFileAccess.find_last_path_index( _report_root_path, GdUnitHtmlReport.REPORT_DIR_PREFIX ) var report_path := "%s/%s%d" % [_report_root_path, GdUnitHtmlReport.REPORT_DIR_PREFIX, iteration] # only process if godot logging is enabled if not GdUnitSettings.is_log_enabled(): _patch_report(report_path, "") return true # parse possible custom report path, var cmd_parser := CmdArgumentParser.new(_cmd_options, "GdUnitCmdTool.gd") # ignore erros and exit quitly if cmd_parser.parse(OS.get_cmdline_args(), true).is_error(): return true CmdCommandHandler.new(_cmd_options).register_cb("-rd", set_report_directory) # scan for latest godot log and copy to report var godot_log := _scan_latest_godot_log() var result := _copy_and_pach(godot_log, report_path) if result.is_error(): push_error(result.error_message()) return true _patch_report(report_path, godot_log) return true func set_report_directory(path: String) -> void: _report_root_path = path func _scan_latest_godot_log() -> String: var path := GdUnitSettings.get_log_path().get_base_dir() var files_sorted := Array() for file in GdUnitFileAccess.scan_dir(path): var file_name := "%s/%s" % [path, file] files_sorted.append(file_name) # sort by name, the name contains the timestamp so we sort at the end by timestamp files_sorted.sort() return files_sorted[-1] func _patch_report(report_path: String, godot_log: String) -> void: var index_file := FileAccess.open("%s/index.html" % report_path, FileAccess.READ_WRITE) if index_file == null: push_error( "Can't add log path to index.html. Error: %s" % error_string(FileAccess.get_open_error()) ) return # if no log file available than add a information howto enable it if godot_log.is_empty(): FileAccess.open( "%s/logging_not_available.html" % report_path, FileAccess.WRITE).store_string(NO_LOG_TEMPLATE) var log_file := "logging_not_available.html" if godot_log.is_empty() else godot_log.get_file() var content := index_file.get_as_text().replace("${log_file}", log_file) # overide it index_file.seek(0) index_file.store_string(content) func _copy_and_pach(from_file: String, to_dir: String) -> GdUnitResult: var result := GdUnitFileAccess.copy_file(from_file, to_dir) if result.is_error(): return result var file := FileAccess.open(from_file, FileAccess.READ) if file == null: return GdUnitResult.error( "Can't find file '%s'. Error: %s" % [from_file, error_string(FileAccess.get_open_error())] ) var content := file.get_as_text() # patch out console format codes for color_index in range(0, 256): var to_replace := "[38;5;%dm" % color_index content = content.replace(to_replace, "") content = content\ .replace("", "")\ .replace(CmdConsole.CSI_BOLD, "")\ .replace(CmdConsole.CSI_ITALIC, "")\ .replace(CmdConsole.CSI_UNDERLINE, "") var to_file := to_dir + "/" + from_file.get_file() file = FileAccess.open(to_file, FileAccess.WRITE) if file == null: return GdUnitResult.error( "Can't open to write '%s'. Error: %s" % [to_file, error_string(FileAccess.get_open_error())] ) file.store_string(content) return GdUnitResult.empty() func reports_available() -> bool: return DirAccess.dir_exists_absolute(_report_root_path)