Refactored rendering
parent
b665da8dbe
commit
47519ade75
36
Globals.gd
36
Globals.gd
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@ -7,11 +7,18 @@ const GRID_COLOR="#000000"
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const SHOVEL_DURATION=1
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var DebugLabel = null
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var HexGrid = preload("../thirdparty/gdhexgrid/HexGrid.gd").new()
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var HexGrid = null
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var hex_size = 128
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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HexGrid = preload("../thirdparty/gdhexgrid/HexGrid.gd").new()
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HexGrid.hex_scale = Vector2(hex_size, hex_size)
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# add_child(HexGrid)
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HexTileDrawer.hex_scale = Vector2(hex_size, hex_size)
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func ClearDebugLabel():
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if DebugLabel == null:
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@ -25,18 +32,19 @@ func DebugLabelAdd(text):
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DebugLabel.text = DebugLabel.text + text + "\n"
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func WorldToGridCoord(world_pos):
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return Vector2(
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floor (world_pos.x / Globals.GRID_SIZE),
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floor (world_pos.y / Globals.GRID_SIZE)
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)
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func WorldToGridCenter(world_pos):
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return WorldToGridCoord(world_pos) * GRID_SIZE + Vector2(GRID_SIZE, GRID_SIZE) * 0.5
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func ScreenToWorld(pos: Vector2, camera: Camera2D):
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pos = pos - OS.get_window_safe_area().size * 0.5
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return camera.offset + pos * camera.zoom
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func GridCenterToWorldCoord(grid_coord):
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return grid_coord * GRID_SIZE + Vector2(GRID_SIZE, GRID_SIZE) * 0.5
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func ScreenToHex(pos: Vector2, camera: Camera2D):
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return Globals.HexGrid.get_hex_at(ScreenToWorld(pos, camera)).axial_coords
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func WorldToScreen(pos: Vector2, camera: Camera2D):
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return pos * camera.zoom + camera.offset
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func DrawTile(world_coords: Vector2, tile_type):
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HexTileDrawer.draw_tile(world_coords, tile_type)
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@ -21,6 +21,7 @@ config/icon="res://icon.png"
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[autoload]
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Globals="*res://Globals.gd"
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HexTileDrawer="*res://scenes/HexTileDrawer.gd"
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[global]
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@ -28,7 +28,7 @@ func handle_editor_event(event):
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if pressed_button:
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tile_type = pressed_button.text
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var hex_coord = Globals.HexGrid.get_hex_center(world.screen_to_hex(event.position))
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var hex_coord = Globals.HexGrid.get_hex_center(Globals.ScreenToHex(event.position,world.WorldCamera))
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if tile_type != "None":
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world.tile_data[hex_coord] = tile_type
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update()
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@ -10,6 +10,6 @@ extends Label
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func _ready():
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pass # Replace with function body.
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func _process(delta):
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func _process(_delta):
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text = str(Performance.get_monitor(Performance.TIME_FPS))
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@ -1,12 +1,13 @@
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[gd_scene load_steps=11 format=2]
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[gd_scene load_steps=12 format=2]
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[ext_resource path="res://scenes/World.gd" type="Script" id=1]
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[ext_resource path="res://scenes/HexTile.gd" type="Script" id=2]
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[ext_resource path="res://scenes/Grid.gd" type="Script" id=2]
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[ext_resource path="res://assets/pirate.svg" type="Texture" id=3]
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[ext_resource path="res://scenes/FPSValue.gd" type="Script" id=4]
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[ext_resource path="res://scenes/pirate.gd" type="Script" id=5]
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[ext_resource path="res://fonts/Roboto/Roboto-Regular.ttf" type="DynamicFontData" id=6]
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[ext_resource path="res://scenes/Editor.gd" type="Script" id=7]
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[ext_resource path="res://scenes/GridHighlight.gd" type="Script" id=8]
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[sub_resource type="DynamicFont" id=1]
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size = 27
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@ -26,10 +27,13 @@ script = ExtResource( 1 )
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[node name="Camera" type="Camera2D" parent="World"]
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current = true
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[node name="GridDrawer" type="Node2D" parent="World"]
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[node name="Islands" type="Node2D" parent="World"]
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[node name="Grid" type="Node2D" parent="World"]
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script = ExtResource( 2 )
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[node name="GridHighlight" type="Node2D" parent="World"]
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script = ExtResource( 8 )
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[node name="UI" type="CanvasLayer" parent="World"]
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@ -120,8 +124,6 @@ texture = ExtResource( 3 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="World/PlayerChar"]
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[node name="Island" type="Node" parent="World"]
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[node name="Editor" type="Node2D" parent="."]
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script = ExtResource( 7 )
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@ -0,0 +1,60 @@
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extends Node2D
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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export(Array) var view_grid_corners = [] setget set_view_grid_corners
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var view_camera = null setget set_view_camera
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var last_grid_corners = []
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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func set_view_grid_corners(value: Array):
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view_grid_corners = value
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return view_grid_corners
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func set_view_camera(value: Camera2D):
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view_camera = value
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return view_camera
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func calc_grid_view_rect():
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var view_tl = Vector2(-Globals.hex_size,-Globals.hex_size)
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var view_br = OS.get_window_safe_area().size - view_tl
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var top_left = Globals.ScreenToHex(view_tl, view_camera)
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var top_right = Globals.ScreenToHex(Vector2(view_br.x, view_tl.y), view_camera)
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var bottom_left = Globals.ScreenToHex(Vector2(view_tl.x, view_br.y), view_camera)
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var bottom_right = Globals.ScreenToHex(view_br, view_camera)
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return [top_left, top_right, bottom_left, bottom_right]
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func _process(_delta):
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var view_grid_corners = calc_grid_view_rect()
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if view_grid_corners != last_grid_corners:
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update()
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func _draw():
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var view_grid_corners = calc_grid_view_rect()
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last_grid_corners = view_grid_corners
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var tl_tile_coords = Globals.HexGrid.get_hex_center(view_grid_corners[0])
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var tr_tile_coords = Globals.HexGrid.get_hex_center(view_grid_corners[1])
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var bl_tile_coords = Globals.HexGrid.get_hex_center(view_grid_corners[2])
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var br_tile_coords = Globals.HexGrid.get_hex_center(view_grid_corners[3])
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var nc = ceil ((tr_tile_coords[0] - tl_tile_coords[0]) * 1.5 / Globals.hex_size)
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var nr = ceil ((bl_tile_coords[1] - tr_tile_coords[1]) / Globals.hex_size) + 2
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for c in range (nc):
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var dx = 0.75 * Globals.hex_size * c
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var dy = (c % 2) * sqrt(3) * 0.25 * Globals.hex_size
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for r in range (nr):
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draw_set_transform(tl_tile_coords + Vector2(dx, r * Globals.hex_size * sqrt(3) * 0.5 + dy), 0, Vector2.ONE)
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draw_polyline(HexTileDrawer.HexPoints, "#888", 1 * view_camera.zoom.x)
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@ -0,0 +1,26 @@
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extends Node2D
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export(Vector2) var pos = Vector2.ZERO setget setget_pos
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var view_camera = null setget set_view_camera
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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func setget_pos(value: Vector2):
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update()
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pos = value
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return value
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func set_view_camera(value: Camera2D):
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view_camera = value
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return view_camera
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func _draw():
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var coords = Globals.HexGrid.get_hex_center (pos)
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draw_set_transform(coords, 0, Vector2.ONE)
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draw_polyline(HexTileDrawer.HexPoints, "#f00", 2 * view_camera.zoom.x)
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@ -0,0 +1,47 @@
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extends Node2D
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enum TileType {
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None,
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Sand,
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Grass
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}
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var HexPoints = null
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var HexColors = []
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export(Vector2) var hex_scale = Vector2(1, 1) setget set_hex_scale
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# Called when the node enters the scene tree for the first time.
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func _ready():
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print ("Initialized")
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set_hex_scale(Vector2(Globals.hex_size,Globals.hex_size))
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func set_hex_scale(scale):
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hex_scale = scale
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HexPoints = PoolVector2Array()
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var NoneColors = PoolColorArray()
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var SandColors = PoolColorArray()
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var GrassColors = PoolColorArray()
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for i in range (7):
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var angle = (60 * i) * PI / 180
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HexPoints.append(Vector2(cos(angle), sin(angle)) * hex_scale.x / 2)
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NoneColors.append("#555555")
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SandColors.append("#ffa106")
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GrassColors.append("#4b9635")
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HexColors = {
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TileType.None: NoneColors,
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TileType.Sand: SandColors,
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TileType.Grass: GrassColors
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}
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func get_tile_color (type_name: String):
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match type_name:
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"None": return HexColors[TileType.None]
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"Sand": return HexColors[TileType.Sand]
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"Grass": return HexColors[TileType.Grass]
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_ : return null
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@ -1,16 +1,46 @@
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extends Node
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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extends Node2D
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var tiles = {}
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func save_island(path: String):
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var island_save_data = File.new()
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island_save_data.open(path, File.WRITE)
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island_save_data.store_line (to_json(tiles))
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island_save_data.close()
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func load_island(path: String):
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var island_save_data = File.new()
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island_save_data.open(path, File.READ)
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var data = parse_json(island_save_data.get_line())
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island_save_data.close()
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var data_keys = data.keys()
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tiles = {}
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var coord_regex = RegEx.new()
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coord_regex.compile("\\((?<tile_x>-?\\d+(.?\\d+)?), (?<tile_y>-?\\d+(.?\\d+)?)\\)")
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var reg_test_result = coord_regex.search("(0, 0)")
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assert(reg_test_result)
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reg_test_result = coord_regex.search("(123.124, 552.0)")
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assert(reg_test_result)
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for k in data_keys:
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var coords = Vector2.ZERO
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var regresult = coord_regex.search(k)
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if regresult:
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print(regresult.get_string("tile_x"), " - ", regresult.get_string("tile_y"))
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coords = Vector2(float(regresult.get_string("tile_x")), float(regresult.get_string("tile_y")))
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tiles[coords] = data[k]
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func _draw():
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for coord in tiles.keys():
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draw_set_transform (coord, 0, Vector2.ONE)
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draw_polygon(HexTileDrawer.HexPoints, HexTileDrawer.get_tile_color(tiles[coord]))
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@ -1,7 +1,11 @@
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extends Node2D
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onready var Grid = get_node("Grid")
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onready var GridHighlight = get_node("GridHighlight")
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onready var Islands = get_node("Islands")
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onready var EditIslandButton = get_node("UI/TopContainer/EditIslandButton")
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onready var GridDrawer = get_node("GridDrawer")
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onready var WorldCamera = get_node("Camera")
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onready var OffsetValueLabel = get_node("UI/TopContainer/OffsetValue")
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onready var ZoomValueLabel = get_node("UI/TopContainer/ZoomValue")
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@ -11,7 +15,6 @@ onready var FPSValueLabel = get_node("UI/TopContainer/FPSValue")
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var Island = preload("Island.gd")
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var hex_size = 128
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var hex_grid_bbox = [[0,0], [10,10]]
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var hex_hover = Vector2.ZERO
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@ -20,77 +23,32 @@ var drag_start = null
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var target = Vector2()
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var tile_data = {}
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var islands = []
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var island = null
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# Called when the node enters the scene tree for the first time.
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func _ready():
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load_world("user://pirate_game_world.save")
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Globals.HexGrid.hex_scale = Vector2(hex_size, hex_size)
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Grid.view_camera = WorldCamera
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GridHighlight.view_camera = WorldCamera
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island = Island.new()
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Islands.add_child(island)
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island.load_island("user://pirate_game_world.save")
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# Set player starting position
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PlayerChar.position = Globals.HexGrid.get_hex_center(Vector2(0,0))
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GridDrawer.hex_scale = Vector2(hex_size, hex_size)
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func _draw():
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draw_tiles()
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draw_grid()
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func draw_grid():
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var view_grid_corners = calc_grid_view_rect()
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var tl_tile_coords = Globals.HexGrid.get_hex_center(view_grid_corners[0])
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var tr_tile_coords = Globals.HexGrid.get_hex_center(view_grid_corners[1])
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var bl_tile_coords = Globals.HexGrid.get_hex_center(view_grid_corners[2])
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var br_tile_coords = Globals.HexGrid.get_hex_center(view_grid_corners[3])
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var nc = ceil ((tr_tile_coords[0] - tl_tile_coords[0]) * 1.5 / hex_size)
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var nr = ceil ((bl_tile_coords[1] - tr_tile_coords[1]) / hex_size) + 2
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for c in range (nc):
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var dx = 0.75 * hex_size * c
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var dy = (c % 2) * sqrt(3) * 0.25 * hex_size #(c % 2) * sqrt(3) * hex_size * 0.75
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for r in range (nr):
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draw_set_transform(tl_tile_coords + Vector2(dx, r * hex_size * sqrt(3) * 0.5 + dy), 0, Vector2.ONE)
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draw_polyline(GridDrawer.HexPoints, "#888", 1 * WorldCamera.zoom.x)
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var coords = Globals.HexGrid.get_hex_center (hex_hover)
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draw_set_transform(coords, 0, Vector2.ONE)
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draw_polyline(GridDrawer.HexPoints, "#f00", 2 * WorldCamera.zoom.x)
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func draw_tiles():
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for coord in tile_data.keys():
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draw_set_transform (coord, 0, Vector2.ONE)
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draw_polygon(GridDrawer.HexPoints, GridDrawer.get_tile_color(tile_data[coord]))
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func screen_to_world(pos: Vector2):
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pos = pos - OS.get_window_safe_area().size * 0.5
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return WorldCamera.offset + pos * WorldCamera.zoom
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func screen_to_hex(pos: Vector2):
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return Globals.HexGrid.get_hex_at(screen_to_world(pos)).axial_coords
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func world_to_screen(pos: Vector2):
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return pos * WorldCamera.zoom + WorldCamera.offset
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func calc_grid_view_rect():
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var view_tl = Vector2(-hex_size,-hex_size)
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var view_br = OS.get_window_safe_area().size - view_tl
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var top_left = screen_to_hex (view_tl)
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var top_right = screen_to_hex (Vector2(view_br.x, view_tl.y))
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var bottom_left = screen_to_hex (Vector2(view_tl.x, view_br.y))
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var bottom_right = screen_to_hex (view_br)
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return [top_left, top_right, bottom_left, bottom_right]
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func handle_game_event(event):
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if event is InputEventMouseButton:
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# Move main character
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if event.pressed and event.button_index == BUTTON_LEFT:
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PlayerChar.target = Globals.HexGrid.get_hex_center(screen_to_hex(event.position))
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PlayerChar.target = Globals.HexGrid.get_hex_center(Globals.ScreenToHex(event.position, WorldCamera))
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return true
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return false
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func _unhandled_input(event):
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if event is InputEventMouseButton:
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if handle_game_event(event):
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@ -104,19 +62,20 @@ func _unhandled_input(event):
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is_dragging = false
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# Zoom Camera
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if event.pressed and event.button_index == BUTTON_WHEEL_DOWN and event.pressed and WorldCamera.zoom.y < 3.5:
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if event.pressed and event.button_index == BUTTON_WHEEL_DOWN and event.pressed and WorldCamera.zoom.y < 5.5:
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WorldCamera.zoom = WorldCamera.zoom * 1.0 / 0.8
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elif event.button_index == BUTTON_WHEEL_UP and event.pressed:
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WorldCamera.zoom = WorldCamera.zoom * 0.8
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if 'position' in event:
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hex_hover = screen_to_hex(event.position)
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hex_hover = Globals.ScreenToHex(event.position, WorldCamera)
|
||||
GridHighlight.pos = hex_hover
|
||||
|
||||
HexCoordValueLabel.text = str(hex_hover)
|
||||
|
||||
if is_dragging:
|
||||
WorldCamera.offset = (drag_start - event.position) * WorldCamera.zoom.x
|
||||
|
||||
update()
|
||||
|
||||
OffsetValueLabel.text = str(WorldCamera.offset)
|
||||
ZoomValueLabel.text = str(WorldCamera.zoom)
|
||||
|
|
Loading…
Reference in New Issue