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Martin Felis 47519ade75 Refactored rendering 2021-06-28 21:51:09 +02:00
assets Added animated water 2021-06-12 23:42:38 +02:00
editor editor: can switch tile type 2021-06-13 20:40:05 +02:00
fonts/Roboto Added drawing of islands 2021-06-19 23:14:01 +02:00
scenes Refactored rendering 2021-06-28 21:51:09 +02:00
textures Added animated water 2021-06-12 23:42:38 +02:00
thirdparty/gdhexgrid Refactoring 2021-06-27 12:26:44 +02:00
.gitignore Added animated water 2021-06-12 23:42:38 +02:00
BackgroundWater.gd Added animated water 2021-06-12 23:42:38 +02:00
BackgroundWater.tscn Added animated water 2021-06-12 23:42:38 +02:00
DebugLayer.gd Initial commit 2021-06-12 17:48:58 +02:00
DigSite.gd Added animated water 2021-06-12 23:42:38 +02:00
DigSite.tscn Added animated water 2021-06-12 23:42:38 +02:00
GameCamera.gd Initial commit 2021-06-12 17:48:58 +02:00
GameScene.gd Experimenting with hex grids 2021-06-13 15:03:10 +02:00
GameScene.tscn Experimenting with hex grids 2021-06-13 15:03:10 +02:00
Globals.gd Refactored rendering 2021-06-28 21:51:09 +02:00
Island.tscn Initial commit 2021-06-12 17:48:58 +02:00
IslandGenerator.gd Experimenting with hex grids 2021-06-13 15:03:10 +02:00
IslandGenerator.tscn editor: can switch tile type 2021-06-13 20:40:05 +02:00
Level.gd Initial commit 2021-06-12 17:48:58 +02:00
NavTarget.gd Initial commit 2021-06-12 17:48:58 +02:00
Player.gd Added animated water 2021-06-12 23:42:38 +02:00
default_env.tres Initial commit 2021-06-12 17:48:58 +02:00
icon.png Initial commit 2021-06-12 17:48:58 +02:00
icon.png.import Initial commit 2021-06-12 17:48:58 +02:00
project.godot Refactored rendering 2021-06-28 21:51:09 +02:00