47 lines
1.3 KiB
GDScript
47 lines
1.3 KiB
GDScript
extends Node2D
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var tiles = {}
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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func save_island(path: String):
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var island_save_data = File.new()
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island_save_data.open(path, File.WRITE)
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island_save_data.store_line (to_json(tiles))
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island_save_data.close()
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func load_island(path: String):
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var island_save_data = File.new()
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island_save_data.open(path, File.READ)
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var data = parse_json(island_save_data.get_line())
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island_save_data.close()
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var data_keys = data.keys()
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tiles = {}
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var coord_regex = RegEx.new()
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coord_regex.compile("\\((?<tile_x>-?\\d+(.?\\d+)?), (?<tile_y>-?\\d+(.?\\d+)?)\\)")
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var reg_test_result = coord_regex.search("(0, 0)")
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assert(reg_test_result)
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reg_test_result = coord_regex.search("(123.124, 552.0)")
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assert(reg_test_result)
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for k in data_keys:
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var coords = Vector2.ZERO
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var regresult = coord_regex.search(k)
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if regresult:
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print(regresult.get_string("tile_x"), " - ", regresult.get_string("tile_y"))
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coords = Vector2(float(regresult.get_string("tile_x")), float(regresult.get_string("tile_y")))
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tiles[coords] = data[k]
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func _draw():
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for coord in tiles.keys():
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draw_set_transform (coord, 0, Vector2.ONE)
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draw_polygon(HexTileDrawer.HexPoints, HexTileDrawer.get_tile_color(tiles[coord]))
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