GodotComponentTest/scenes/HexGrid3DTest.gd

47 lines
1.5 KiB
GDScript

extends Spatial
onready var fps_label = $CanvasLayer/HBoxContainer/FPSLabel
onready var player_pos_label = $CanvasLayer/HBoxContainer/PlayerPos
onready var tile_pos_label = $CanvasLayer/HBoxContainer/TilePos
onready var Island = preload("res://scenes/Island.gd")
onready var player = $Player
onready var world = $World
var player_velocity = Vector3.ZERO
var player_speed = 5
var target_coordinate = Vector3.ZERO
func _ready():
for node in world.get_children():
if node is Island:
node.generate()
node.connect("island_tile_selected", self, "on_island_tile_selected")
node.connect("island_tile_hover", self, "on_island_tile_hover")
func _process(delta):
fps_label.text = "FPS: " + str(Performance.get_monitor(Performance.TIME_FPS))
player_pos_label.text = "Pos: " + str(player.transform.origin)
func _physics_process(delta):
var position_error = target_coordinate - player.transform.origin
var error_length = position_error.length()
if error_length > 0.05:
player_velocity = position_error / error_length * player_speed
else:
player_velocity = Vector3.ZERO
player.transform.origin += player_velocity * delta
func on_island_tile_selected(island, tile):
target_coordinate = tile.global_transform.origin
var position_error = target_coordinate - player.transform.origin
print ("clicked on tile " + str(target_coordinate) + " error: " + str(position_error))
func on_island_tile_hover(island, tile):
tile_pos_label.text = "TilePos: " + str(tile.global_transform.origin)