47 lines
1.5 KiB
Plaintext
47 lines
1.5 KiB
Plaintext
[gd_scene load_steps=5 format=2]
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[ext_resource path="res://scenes/TileWorld.cs" type="Script" id=1]
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[ext_resource path="res://icon.png" type="Texture" id=2]
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[ext_resource path="res://materials/IslandColorRampShader.tres" type="Material" id=3]
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[ext_resource path="res://materials/IslandHeightmapFalloffShader.tres" type="Material" id=4]
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[node name="TileWorld" type="Spatial"]
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script = ExtResource( 1 )
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
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transform = Transform( 0.328059, -0.878387, 0.347583, 0, 0.367946, 0.929847, -0.944657, -0.305045, 0.120708, 0, 6.59293, 1.20265 )
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shadow_enabled = true
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directional_shadow_mode = 0
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[node name="WorldOffscreenViewport" type="Viewport" parent="."]
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size = Vector2( 100, 100 )
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own_world = true
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handle_input_locally = false
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hdr = false
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disable_3d = true
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usage = 0
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render_target_v_flip = true
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render_target_update_mode = 3
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[node name="TextureRect" type="TextureRect" parent="WorldOffscreenViewport"]
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material = ExtResource( 3 )
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texture = ExtResource( 2 )
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[node name="Camera2D" type="Camera2D" parent="WorldOffscreenViewport"]
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[node name="HeightmapOffscreenViewport" type="Viewport" parent="."]
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size = Vector2( 100, 100 )
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own_world = true
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handle_input_locally = false
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hdr = false
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disable_3d = true
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usage = 0
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render_target_v_flip = true
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render_target_update_mode = 3
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[node name="TextureRect" type="TextureRect" parent="HeightmapOffscreenViewport"]
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material = ExtResource( 4 )
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texture = ExtResource( 2 )
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[node name="Camera2D" type="Camera2D" parent="HeightmapOffscreenViewport"]
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