[gd_scene load_steps=5 format=2] [ext_resource path="res://scenes/TileWorld.cs" type="Script" id=1] [ext_resource path="res://icon.png" type="Texture" id=2] [ext_resource path="res://materials/IslandColorRampShader.tres" type="Material" id=3] [ext_resource path="res://materials/IslandHeightmapFalloffShader.tres" type="Material" id=4] [node name="TileWorld" type="Spatial"] script = ExtResource( 1 ) [node name="DirectionalLight" type="DirectionalLight" parent="."] transform = Transform( 0.328059, -0.878387, 0.347583, 0, 0.367946, 0.929847, -0.944657, -0.305045, 0.120708, 0, 6.59293, 1.20265 ) shadow_enabled = true directional_shadow_mode = 0 [node name="WorldOffscreenViewport" type="Viewport" parent="."] size = Vector2( 100, 100 ) own_world = true handle_input_locally = false hdr = false disable_3d = true usage = 0 render_target_v_flip = true render_target_update_mode = 3 [node name="TextureRect" type="TextureRect" parent="WorldOffscreenViewport"] material = ExtResource( 3 ) texture = ExtResource( 2 ) [node name="Camera2D" type="Camera2D" parent="WorldOffscreenViewport"] [node name="HeightmapOffscreenViewport" type="Viewport" parent="."] size = Vector2( 100, 100 ) own_world = true handle_input_locally = false hdr = false disable_3d = true usage = 0 render_target_v_flip = true render_target_update_mode = 3 [node name="TextureRect" type="TextureRect" parent="HeightmapOffscreenViewport"] material = ExtResource( 4 ) texture = ExtResource( 2 ) [node name="Camera2D" type="Camera2D" parent="HeightmapOffscreenViewport"]