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Martin Felis f21db2ac4f Started populating generated islands. 2023-06-11 22:04:22 +02:00
addons/gdhexgrid Experimenting with noise based world generation 2022-10-14 11:36:40 +02:00
assets Started populating generated islands. 2023-06-11 22:04:22 +02:00
components WIP: fixing heighmap and colormap mismatch. 2023-05-20 12:27:30 +02:00
doc NavigationComponent can handle position and orientation targets. 2023-02-12 16:30:56 +01:00
entities WIP: fixing heighmap and colormap mismatch. 2023-05-20 12:27:30 +02:00
export Added html export upload script 2022-12-08 21:27:28 +01:00
materials Started populating generated islands. 2023-06-11 22:04:22 +02:00
scenes Started populating generated islands. 2023-06-11 22:04:22 +02:00
script_templates Gold bars are now spawned from chests. 2023-04-28 14:27:25 +02:00
systems NavigationComponent can handle position and orientation targets. 2023-02-12 16:30:56 +01:00
tests WIP added navigation component, worked on ground motion component, added hexcell line to and distance functions. 2023-01-03 17:58:07 +01:00
ui Fixed world height and color texture lookup. 2023-06-10 17:29:02 +02:00
utils Started refactoring entity movement and structure. 2022-12-28 21:57:34 +01:00
.gitignore WIP: apply generated world texture to tiles. 2023-05-09 21:51:45 +02:00
Globals.cs GoldBars no more pickable. 2023-05-03 12:01:30 +02:00
GodotComponentTest.csproj WIP: apply generated world texture to tiles. 2023-05-09 21:51:45 +02:00
GodotComponentTest.sln Started migration to C# 2022-12-02 21:11:04 +01:00
HexCell.cs WIP added navigation component, worked on ground motion component, added hexcell line to and distance functions. 2023-01-03 17:58:07 +01:00
HexGrid.cs Noise based map generation, movement component uses height. 2022-12-28 16:22:53 +01:00
Sprite.gd Initial commit 2022-08-17 00:50:30 +02:00
default_env.tres Initial commit 2022-08-17 00:50:30 +02:00
export_presets.cfg Added html export upload script 2022-12-08 21:27:28 +01:00
icon.png Initial commit 2022-08-17 00:50:30 +02:00
icon.png.import Initial commit 2022-08-17 00:50:30 +02:00
project.godot Fixed world height and color texture lookup. 2023-06-10 17:29:02 +02:00