21 lines
434 B
C#
21 lines
434 B
C#
using Godot;
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using System;
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public class WorldInfoComponent : Node
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{
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[Export] public NodePath World;
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private HexTile3D _currentHexTile3D;
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public TileWorld TileWorld;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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TileWorld = GetNode<TileWorld>(World);
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}
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public void SetWorld(TileWorld tileWorld)
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{
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TileWorld = tileWorld;
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}
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} |