47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using Godot;
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using Vector2 = Godot.Vector2;
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using Vector3 = Godot.Vector3;
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/// <summary>
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/// </summary>
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public class NavigationComponent
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{
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public Vector3 currentGoalWorld;
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public Vector2 currentGoalOffset;
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public List<Vector2> pathOffsetCoords;
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public HexCell[] path;
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private HexGrid _hexGrid;
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public void Plan(Vector3 currentPositionWorld, Vector3 targetPositionWorld, TileWorld tileWorld)
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{
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if ((targetPositionWorld - currentGoalWorld).LengthSquared() < 0.01)
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{
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return;
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}
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currentGoalWorld = targetPositionWorld;
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Vector2 currentPositionOffset = tileWorld.WorldToOffsetCoords(currentPositionWorld);
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Vector2 currentGoalOffset = tileWorld.WorldToOffsetCoords(targetPositionWorld);
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HexCell currentCell = new HexCell();
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currentCell.OffsetCoords = currentPositionOffset;
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HexCell targetCell = new HexCell();
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targetCell.OffsetCoords = currentGoalOffset;
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path = currentCell.LineTo(targetCell);
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pathOffsetCoords = new List<Vector2>();
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foreach (HexCell cell in path)
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{
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pathOffsetCoords.Append(cell.OffsetCoords);
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}
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currentGoalOffset = pathOffsetCoords[1];
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}
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} |