GodotComponentTest/entities
Martin Felis c59d92618b Tile instancing now working, also fixed navigation bounds. 2023-11-10 11:11:08 +01:00
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Axe.cs Vastly improved interactivity, wired up some animations. 2023-06-23 15:39:40 +02:00
Axe.gd Vastly improved interactivity, wired up some animations. 2023-06-23 15:39:40 +02:00
Axe.tscn Vastly improved interactivity, wired up some animations. 2023-06-23 15:39:40 +02:00
Chest.cs Improved interactions. 2023-06-26 22:34:48 +02:00
Chest.tscn Pathsmoothing should work now for simple paths... I hope. 2023-07-15 00:39:38 +02:00
Entity.cs Fixed angle stuttering when reaching target. 2023-11-01 12:33:04 +01:00
GoldBar.cs Vastly improved interactivity, wired up some animations. 2023-06-23 15:39:40 +02:00
GoldBar.tscn GoldBars no more pickable. 2023-05-03 12:01:30 +02:00
IInteractionInterface.cs Improved interactions. 2023-06-26 22:34:48 +02:00
Player.cs Tile instancing now working, also fixed navigation bounds. 2023-11-10 11:11:08 +01:00
Player.tscn FindPath and PathSmoothing somewhat working together. 2023-07-16 20:38:39 +02:00
SimpleEntity.gd Added CollisionLine, renamed folders 2022-08-25 14:10:02 +02:00
SimpleEntity.tscn Added CollisionLine, renamed folders 2022-08-25 14:10:02 +02:00
Tree.cs Pathsmoothing should work now for simple paths... I hope. 2023-07-15 00:39:38 +02:00
Tree.tscn Made rocks and player not pickable. Also reverted ItemAttractor radius to a higher value. 2023-07-15 01:00:58 +02:00
WanderingEntity.gd Added CollisionLine, renamed folders 2022-08-25 14:10:02 +02:00
WanderingEntity.tscn Added CollisionLine, renamed folders 2022-08-25 14:10:02 +02:00
rockA.tscn Made rocks and player not pickable. Also reverted ItemAttractor radius to a higher value. 2023-07-15 01:00:58 +02:00
rockB.tscn Made rocks and player not pickable. Also reverted ItemAttractor radius to a higher value. 2023-07-15 01:00:58 +02:00
rockC.tscn Made rocks and player not pickable. Also reverted ItemAttractor radius to a higher value. 2023-07-15 01:00:58 +02:00