GodotComponentTest/assets/Environment/HexTileMesh.tres

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[gd_resource type="CylinderMesh" load_steps=2 format=2]
[ext_resource path="res://materials/HexTileTextureLookup.tres" type="Material" id=1]
[resource]
material = ExtResource( 1 )
top_radius = 0.5
bottom_radius = 0.5
height = 5.0
radial_segments = 6
rings = 0