GodotComponentTest/tests/NavigationComponentTests.cs

43 lines
1.2 KiB
C#

using Godot;
using GoDotTest;
using System.Diagnostics;
using System.Linq;
using Xunit;
public class NavigationComponentTests : TestClass
{
private Node _testScene = null;
private TileWorld _tileWorld;
private NavigationComponent _navigationComponent;
private KinematicBody _kinematicBody;
private PackedScene _tileWorldScene = GD.Load<PackedScene>("res://scenes/TileWorld.tscn");
public NavigationComponentTests(Node testScene) : base(testScene)
{
_testScene = testScene;
}
[Setup]
public void Setup()
{
_tileWorld = (TileWorld)_tileWorldScene.Instance();
_tileWorld.HexGrid = new HexGrid();
_testScene.AddChild(_tileWorld);
_kinematicBody = new KinematicBody();
_navigationComponent = new NavigationComponent();
_navigationComponent.TileWorld = _tileWorld;
}
[Test]
public void SimpleTest()
{
_tileWorld.HexGrid.AddObstacle(HexCell.FromOffsetCoords(new Vector2 (-4, 7)));
Vector3 startPoint = new Vector3(-2.25f, 1.2f, -4.76314f);
Vector3 endPoint = new Vector3(-2.533157f, 1.2f, -5.872417f);
bool isBlocked = _navigationComponent.CheckSweptTriangleCellCollision(startPoint, endPoint, 0.27f);
}
}